Spider
In Spider, the player has to swing around using webs spun by the little creature to collect fireflies. One can't help but be reminded of String Theory, though Dillon's work has controls suited for fast-paced gameplay.
Left or right click to shoot webs, and hold the buttons hang on for dear life. Press space to tighten your webs and swing.
Differentiating webs can be a tad difficult at times, and the application doesn't handle task switching too well but nitpicks aside this is definitely worth a go. Four levels only.
Name: Spider
Developer: HKU
Category: Action
Type: Freeware
Size: 50MB









Comments
It says "Out of video memory". Either my drivers are to blame, or this game isn't satisfied with 128 Mb of video memory, which would be just insane.
Posted by: x_x | December 22, 2006 5:30 PM
dam, why would any1 want to set ps v2.0 in a simple dam game w/o any option to fall back to ps1 or no-pixelshader graphics?
Posted by: Anonymous | December 22, 2006 6:08 PM
Great game mechanics and graphics. You can change backgrounds on the fly with the 1, 2, 3, 4, 5 buttons
Posted by: Anonymous | December 22, 2006 8:58 PM
it's simply falls on me with "failed to create pixelshader on load" or something. is that an "indie gaming" all-new stream or what? like, "buy an n**dia penta superfx99999 4096gb ram -- so you could play latest indie games like spider!"
'ts just dumb. hate it.
Posted by: Anonymous | December 23, 2006 12:38 PM
For me, the controls seemed rather unresponsive.
Also, I had an unusually hard time figuring out which button I had just used to shoot the last web. Seriously, even a slightly different shade of grey to distinguish between strands would have made things a ton easier.
Posted by: James | December 24, 2006 6:50 AM
There is now a slightly downgraded version available, so you can play it with older videocards!
http://spider.hku.nl/spiderbasic.rar
Posted by: Anonymous | December 25, 2006 2:33 PM
Ok it works now, try playing in the windowed version (spider.exe)if it does'nt start.
Posted by: Anonymous | December 26, 2006 8:28 PM