[*NEW*: The Independent Games Festival is back for its historic 11th year, with almost $50,000 in prizes, plus new categories and notable judges - enter today!]

« July 15, 2007 - July 21, 2007 | Main | July 29, 2007 - August 4, 2007 »

July 22, 2007 - July 28, 2007 Archives

July 28, 2007

Ninjah is a fast paced action-puzzler by Chris Raz, developer of Pogo Fred. The general idea is to get from A to B as quickly as possible with the help of an elastic ninja rope and your ability to move into slow motion.

You may only come into contact with blocks the same colour as your belt. To help combat this strange allergic reaction to the evil blocks, you can change the colour of your belt by hitting the corresponding checkered blocks.

Use the W, A and D keys to move. Hold the left mouse button to shoot, and press the right mouse button to use your rope. Use the space key to activate the slow motion mode.

Name: Ninjah
Developer: Chris Raz
Category: Platform
Type: Freeware
Size: 2MB

Warning Forever. Fraxy. Both abstract shooters. Both centered around boss battles. Both very good games. But only one can win.

Voting is now closed, thanks for participating!

Vote count: Warning Forever 27 - 29 Fraxy

Winner: Fraxy

- Too Many Ninjas
- Super Mogura Tennis (Mogura 2 review)

July 27, 2007

Articles

Both Clean Asia and Fractal Fighter were recently mentioned in Download.com's The Daily Download section.

(Everyone who donated recently will get a complimentary copy of Akuchizoku, full version. I've already paid cactus using part of the money received, so he will send it to you guys when the game is completed)

The latest edition of 1UP's Weekly Freeplay features Orisinal, Nitrome, Rose and Camellia, Nanaca Crash, Uchu Force and Weird Worlds: Return to Infinite Space.

Here's a special one: Oddbob's picks, namely Inyou Douji Monogatari, Rose and Camellia, Blue Wish Resurrection and Burn the Trash.

Remakes

Ishi is working on a platformer for the DS. [pictured right, Ishisoft's web site]

smila's IO remake is out; Devlin's Losted gets a colour version.

Miscellaneous

A number of cropped screenshots from Wiebo's upcoming shooter can be found over at his development journal.

Postman (Shoot the Core) and Hunter's Quarter Munchers' blog is up.

Mr. Robot/Moonpod

Moonpod's Mr. Robot was chosen as the first title to be featured on Kotaku's Game Club. A discount for the game will be offered during this period.

There is also a lengthy interview with Nick Tipping of Moonpod posted here, as conducted by Max Geiger. Nick reveals that War Angels will be their next release (outdated info), and Elite as his favorite game of all time.

XNA

Gameplay video recorded from a Dream-Build-Play (a Microsoft XNA Game Studio contest) competition entry, which one of Moonpod's forum member described as a Raid of Bungeling Bay remake.

Gameplay video of a Catchat remake developed using Microsoft's XNA by Wes Ehrlichman.

Announcements

Registration for the fifth Pyweek competition is now open. The contest is scheduled to run for an entire week, starting from September 2nd 2007.

DHC will be participating in the next 3Punge (Three Minutes Game Contest) with their entry entitled Sonic Ironstorm. The vertical shooter is expected to share many similarities with Demolition Gunner.

Nigoro's next game announced. The post seems to indicate that the latest project in development is a shmup. [rough translation]

Endless Fluff's Valdis Story was recently updated to version 3.0. This Castlevania-like platformer is now Vista-compatible, and comes with two new techniques (dodging and parrying).

July 26, 2007

An official demo (160MB) for Mountain of Faith is now available from Team Shanghai Alice's web site. [direct download link]

The 120MB trial version for Trouble Witches gets a new update. The game should work on all PCs now. [direct download link]

A 60MB demo for Nanoha Taiken 2nd Chu is available from Musume. Controls: [direct download link]

[source: Danmaku Gata]

July 25, 2007



Just looking at the gameplay video should make you want to give your computer a bath. Anyway, here's the gameplay instructions:

Z: Fire beam against enemies
X: Fire beam against bullets
Z + X: Fire strong beam against enemies (depletes time)
C: Change ship
F1: Toggle motion blur
F2: Launch highscore table
F3: Toggle random mode

Don't fire for too long, you'll overheat and explode! Don't let the time run out or you die. Killing enemies adds more time to the counter.

The game needs to be extracted before playing. There is an online highscore table too, so don't worry if it freezes up for a few secs, it's just sending your scores.

Use joy2key for joypad support!

Name: Burn the Trash
Developer: cactus
Category: Shmup
Type: Freeware
Size: 1.8MB

I've always found film critic Roger Ebert to be a tremendously engaging writer when he's in his element (film, primarily). This is why I get particularly annoyed that he turns into a reactionary curmudgeon whenever anyone suggests that games are also a form of art, even when (by his own admission) he's wholly unfamiliar with the subject.

I expected gamers would react to his latest uninformed salvo, but what I didn't expect is the responses (the printed ones, at least) to be by and large so lucid and articulate.

The key issue, I think, is the difference between freedom and liberty. Sure, there's no art in freedom -- in being able to do anything you want at any time. Liberty, though -- an allowance of choice, within a limited scope of options -- now we're getting somewhere. Especially if, within that narrow web, there is real, meaningful consequence to every action.
More than one writer points to independent games as examples of the medium's promise as an artform, including the Danish simulation 3rd World Farmer. (Some may take issue with the mention of a certain notorious RPG Maker game, however.) I doubt any amount of discussion will change Ebert's mind -- he appears too insistent on judging the medium by means of contrast to others with which he's more comfortable -- but it's nice to see such intelligent defenses out in front of the general public browsing his site.

Well, technically. According to Jesus, I mean Nifflas:

"I don't want to get into the mess of charging for them (expansion pack for Knytt Stories). Having worked so much on the expansion levels though, I really want to do something special with them. I'm starting to think something more towards a request at the download page that an amount of $10 or something is donated to some charity organization (Amnesty, Save the Children, etc.), in order to download Knytt Stories - but of course without any kind of verification (I'll just hope that people will be kind enough to do that)."

"Someday I really do plan to sell my games. I still want to give everyone who helped me with Knytt Stories something extra for their effort, but it might end up being a free registration of my next game, when I feel more ready to sell things online..."

"Anyways, I've recently been contacted about a few magazines who would like to write articles about my games. Releasing something really huge like Knytt Stories for free might be very good for my reputation, and open up for things in the future, who knows?"

Read the announcement here

Barely, yeah.



- OLE Coordinate System
- Tutorial
- OLE.dat

A new interview with James Whitehead, developer of Satan Sam and the upcoming Tormishire, can be found at Clickzine.

July 24, 2007

Linx is a simple yet challenging puzzle game created using Game Maker. Your objective is to link all of the similarly coloured nodes together. However, as you progress, the number of link pieces you are allowed to use is lessened, and nodes start to get in each other's way forcing you to think carefully how to connect them.

Click a node with the mouse to select a link colour, then drag across the play area to drop link pieces.

Once you've completed the included levels, you can make your own with Linx's in-built editor. A number of user-created levels are also available from the Linx homepage.

Name: Linx
Developer: MZ Games
Category: Puzzle
Type: Freeware
Size: 2MB

Retro Remakes is back. Also don't forget to grab Graham's latest podcast episode.

From Shih Tzu: Pixel has revealed on his BBS (untranslated) that for his next project, he wants to make an RPG. No real details yet, other than that it will take a long time to finish. A sampling of comments:

"I'd always steered away from working on an RPG, but now that I think I've finally got the requisite know-how, I've decided to give it a shot. But already it's more of a challenge than anything I've done before..."

"There are all kinds of RPGs. I'd like to avoid anything too large-scale, yet still make it fun to play... somehow. Thanks for your support. I apologize in advance if I never finish it..."
Interviews/Articles

The creator of Chalk and Noitu Love, Joakim Sandberg was recently interviewed by Freehare. Yes, he's only twenty years old. [konjak.org]

Joakim's abandoned works mentioned are from this page.

There's a seven page article about game design on Gamasutra written by Daniel Cook (Lost Garden) that could possibly be of interest to rocket scientists.

This week's GGE indie game feature showcases Battleships Forever, Battle for Wesnoth and Glest.

Schedules/Release Dates

The next 3Punge (Three Minutes Game Contest) is scheduled to start on the 29th of July.

Matt Thorson's (Jumper series) An Untitled Story will be released on the 27th of August.

Updates

You can now purchase the GBA cart version of Motocross Challenge from the RGCD shop.

Fren-ze (bob's Game of the Year) was recently updated with several new features.

Gish is now on Steam; GamePure releases a Frogger clone called Juicy Street.

Miscellaneous

Here's a rather interesting casual clone creator by Andrew Wooldridge. [original post]

200 bad comics. Compared to just about every other web comic out there, they're actually pretty good. [original challenge, Nedroid's web site]

Probably a whole bunch of typoes in this post, sorry!

July 23, 2007

Enigma is a brain-stretching puzzle game similar to Oxyd and Rock 'n Roll. The aim is to use your marble (controlled through the mouse) to open all matching pairs of the Oxyd stones scattered across each landscape, solving various puzzles and avoiding traps as you go.

Occasionally you will also encounter "meditation" levels where you must control two or more marbles at once, your task being to manoeuvre each one into small pits on the floor.

The game has a large (1000+) library of levels split across various styles so there's sure to be something for everyone. The download page has links to versions for Windows, MacOS and some flavours of Linux.

Name: Enigma
Developer: Daniel Heck and Co.
Category: Puzzle
Type: Freeware
Size: 15MB
Download page: http://www.nongnu.org/enigma/download.html

There's a four page article on independently-developed games which was on the front page of Yahoo.com on Sunday. A couple of games were mentioned in this piece, such as:

PS3: Flow, Everyday Shooter, LittleBigPlanet
XBox: N+, Space Giraffe, Eets
Others: Dwarf Fortress, Desktop Tower Defense, Cloud, De Blob, Outpost Kaloki

Read it here [source: GameSetWatch]

GarageGames, GreatGamesExperiment and www.mygmgame.com are sponsoring the first Game Development Competition, which will run for a duration of two months starting from July 18th until September 18th 2007. The Grand Prize Winner will receive the entire Torque Suite, while winners from each category will receive a Torque Game Engine license from Garagegames. A list of all prizes are listed here.

Contest rules are stated in this forum thread. All games should have some sort of comedic element to qualify.

The theme is a rather iffy one, as I remember that Ginger Monkey Games ran a similar competition in the past but produced disappointing results. No idea if one of the judges is the person who ran the defunct site linked in that post or not. Destined for success, or doomed to failure?

Read more

Muon is a short platformer by Kvalsternacka with simple rules and controls. Complete ten levels in the quickest time possible to earn a decent score, but avoid falling off the screen as this will incur a time penalty.

Boosters can be collected and used in two different ways but with the same method. Press down to either smash a block underneath the moving object or jump higher in the air. Multiple jumps can be performed for as long as you have a booster stock in your possession.

Name: Muon
Developer: Kvalsternacka
Category: Platform
Type: Freeware
Size: 1MB

Boss Arena is an action game based of boss fights, unlike the heavy reliance on platforming skills as demonstrated by Lazrael's earlier release entitled Poyo.

Use the D or V key to attack. Hold the C of F key to jump. Push the F4 function key to switch between windowed and full screen mode.

There is only one boss battle to contend with at the moment, though the author has promised several more in the coming weeks.

Name: Boss Arena
Developer: Lazrael
Category: Platform
Type: Freeware
Size: 1MB

A rather short interview with the creator of Everyday Shooter, Jonathan Mak during the recent E3 convention. [thanks to cactus]



I know Jon himself drops by quite often, so we'll just keep posting about Everyday Shooter until he informs us of a PC/Mac/Linux version! And it's also quite funny how they got the name wrong.

"And what was your name?"
"Jonathan Mak. It still is my name."

Not nearly as humorous as the Jenova Chen/Derek Yu story though.

July 22, 2007

For dcat - here's a couple of freeware games we've wrote about with Linux versions:

90 Browser gamesdescriptions   
Battle for Wesnothdescription screenshot  (new window
DROD: Architect's Editiondescription screenshot  (new window
FreeCol (Colonization clone)description screenshot  (new window
F-1 Spirit Remakedescription screenshot (new window
Frets on Firedescription screenshot  (new window
Gate 88description screenshot (new window
Goonies 20th Anniversarydescription screenshot  (new window
Head Over Heelsdescription screenshot  (new window
Hex-a-Hopdescription screenshot  (new window
Holotz's Castledescription screenshot  (new window
Lost Labyrinthdescription screenshot  (new window
N (platformer)description screenshot  (new window
Narcissudescription screenshot  (new window
ToJam Thingdescription screenshot  (new window
Tremulousdescription screenshot  (new window
UFO: Alien Invasiondescription screenshot  (new window
XIQdescription screenshot  (new window
Warsowdescription screenshot  (new window

Magical Cannon Girl is a vertical shooter developed by KIT Station which features decent 3D graphics and two playable levels in this trial version. Your character has a very basic shot which can be upgraded by collecting red gems, though bosses do take a while to beat especially when your weapons are only capable of inflicting minimal damage.

A life gauge indicates her current health, and the number of hits an enemy can take before going down is shown with a counter that appears every time a bullet connects.

Hold the Z key to shoot, and tap the S key to absorb coins or collectibles. The X and A keys can be used to turn your character around. The special beam will begin to charge when the S key is depressed for a prolonged period.

Can be rather taxing to play at times due to the ineffectiveness of power-up items. The game is also slightly buggy when all options are turned on.

Name: Magical Cannon Girl
Developer: KIT-Station
Category: Shooter
Type: Demo
Size: 30MB
Download page: http://www.kit-station.com/mcg/download.html

2D Boy has a rather interesting post about the results of their Human Brain Cloud experiment, a massively multiplayer word association game.

Postman (of Shoot the Core) and Hunter launches a new webcomic entitled Quarter Munchers. [original post]

Joakim has updated his site with pictures from several of his abandoned projects.

Thanks to Nifflas for the first four minutes worth of gameplay footage from his upcoming platformer - Knytt Stories.



- Nifflas' web site
- Paul Eres' preview article
- higher-quality video, streaming WMV format (right-click to save)
- higher-quality video, ZIP format


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © 2008 Think Services