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September 9, 2007 - September 15, 2007 Archives

September 15, 2007

Kei Mesuda's Arcanacra was recently updated to version 0.4.0. The game is still playable from any plain internet browser with Flash enabled, and comes with six stages in total plus an online high score table.

The game suffers from poor frame rate when window size is set to 2x, but works extremely well when the browser window is running in full screen mode with a desktop resolution of 800 x 600.

It is possible to upload your own replays for later viewing, or watch replays by any of the top ranked players. Push the right arrow key when the main menu is displayed to view the high score table.

play Arcanacra now
instructions
keim's web site



First screenshot from Resonance (2D adventure game from xii games) posted. [source: Gnome's Lair]

Two new screens from Mateusz Skutnik's (Submachine series) Covert Front 2 were recently added to his development journal.



Terry had posted his picks from the TIGSource's recent B-Game Contest competition on his site. Download links are included. [pictured above, cactus' Mondo Medicals]

Charlie had updated his site with a progress report for Space Phallus.

Babarageo is working on a new vertical shooter. [sprites, prototype]

The official site for Sony's Echochrome is up. A new Java application named theHOLE (variation of OLE Coordinate System) was posted on Jun Fujiki's site as well.

A winter edition for Coaster Rider is in the works.

Sean had posted some instructions on how to get Game Maker games to run on Linux.


mrmonkeymans had posted the complete gameplay video for Iwanaga at the highest difficulty setting, split into four parts.

part 1, part 2
part 3, part 4
Iwanaga information page
direct download link
instructions

September 14, 2007

Poizoned Mind is Pacian's entry to TIGSource's B-Game Competition, and is one of my favourite entries so far. In the game, you’ve been poisoned - but before stepping into the afterlife, Death allows you to take one last look around Zone Five, the run down city where the game takes place.

It’s superbly well written, and consequently, lots of fun to explore. The author claims that the game has only one ending - and it does, I suppose - but there are many interesting and funny ways to get there. The game's eight fleshed out characters joke, purr, and wax philiosophical about issues as diverse as death, Elvis's mothership, and gonzo burgers.

Name: Poizoned Mind
Developer: Pacian
Category: Adventure
Type: Freeware
Size: 2.4MB
Download: Directly, here

This is cactus entry for TIGSource's B-Game Competition. It could be described as an illogical puzzle game played from a first person view, with plenty of bizarre elements. And it's downright evil. Most of the levels are designed to confuse you, and the solutions aren't always that easy to figure out. Move around with the arrow keys and press Z to interact with stuff (There are in game instructions, but they might not be that easy to interpret). There are eight levels total, good luck beating them all!


There is a complete walkthrough over at cactus' forum for those who find the strange puzzles too hard. His site has also gotten a complete overhaul, and you can now find some new screenshots from his current WIPs and scrapped projects there, and on his forum.

Name: Mondo Medicals
Developer: cactus
Category: FPS/Puzzle/Bizarre
Type: Freeware
Size: 2MB

September 13, 2007



New interview with clysm, Seiklus developer.

September 12, 2007



Jonathan Blow has revealed that Braid will be coming to the Xbox Live Arcade in early 2008. According to XBLArcade:

Braid (Number None Inc.): Arriving in early 2008 on Xbox LIVE Arcade, Braid is a platformer/puzzle game. Journey across seven worlds to rescue a princess—in each world, time behaves in its own peculiar way. Cleverly manipulate the flow of time to solve puzzles. Braid aims to provide a mind-expanding, filler-free experience.

Mr. Blow has confirmed that a PC version is in the works as well.

- read the announcement
- XBLArcade article

Platform is an episodic browser-based platform game that is updated with a new level each week. Levels provide a variety of familiar platforming staples such as moving platforms, insta-death spikes, water and switches. The need to swap back and forth between the two protagonists is also heavily incorporated into the gameplay.

Arrow keys or A/D move, Z jumps. Switching between characters is achieved via the spacebar.

Requires shockwave.

Name: Platform
Category: Platformer
Type: Browser

September 11, 2007

JTR's The Crypts of Despair (a bite-size roguelike game by the creator of Death Worm) was recently updated to version 1.0. The biggest addition to this release is an online high score table.

Use the F1 function key to access game instructions, and press the F4 key to switch between windowed and full screen mode.

download The Crypts of Despair
tips by Baptistry
online high score table

YoYo Games has begun porting the Game Maker engine for the Mac, with plans to release a beta before the end of the year. Users will soon have the option to develop games on the Mac as well as run on the Mac.

This is carried out in parallel with work on writing the Game Maker runner in C++, which could eventually mean that games could possibly run on other devices such as the Nintendo DS.

Read announcement

September 10, 2007

DroneSwarm is a new 2D horizontal shooter developed by monoRAIL using the Torque Game Builder Engine. Hold the Z key to shoot, and hold the X key to detonate a drone when you have one at your disposal. Tap the X key to freeze your drones in a fixed position or to release them. Increase the efficiency level to acquire drones.

The current build is for demo purposes only. A final version will be released by the end of September 2007.

Name: DroneSwarm
Developer: monoRAIL
Category: Shooter
Type: Freeware
Size: 5MB


Gameplay trailer from Kyle Gabler (Experimental Gameplay Project) and Ron Carmel's 2D Boy debut production, World of Goo.

According to Kyle:

"Gameplay in World of Goo is 100% physically simulated, and each level is thematically extraordinary, visually iconic, and always related to a story arc. There is very little asset re-use between levels, which is expensive in the sense that I have to create unique art by hand for every level, but as I'm seeing the game come together, I'm kinda happy how beautiful (or at least original) it is becoming."

- watch high res version
- download trailer (right-click to save)
- play Tower of Goo



Raigan Burns and Mare Sheppard were recently interviewed by Joystiq. Juicy information about their next project can be found in the same article, including a hint that Robotology will first appear on the PC and Mac platforms sometime next year or 2009.

read the article here
download N
visit the metablog
The Way of the Ninja (official site for N series)



Battle Garden is a first person rail shooter with unlockable weapons and good frame rate when configured to run at the lowest quality, though the game itself is rather short and loops after six or seven scenes.

Left click to shoot and move the target towards the bottom of the screen to reload. Medkits can be shot at to restore health, indicated at the top left of the screen. [source: kmk.blog.hu]

Name: Battle Garden
Developer: Net Terminator
Category: Action
Type: Browser



DHTML Lemmings is a port of the classic puzzle game in which you help hordes of creatures dressed in blue escape their hostile environments.

Passwords and the levels completed are stored in cookies. Progress information will be deleted when cookies are cleaned up. [source: Ovine by Design and Retro Remakes]

Name: DHTML Lemmings
Developer: crisp
Category: Puzzle
Type: Browser

Flu Fighters is a Flash creation by Martin Jonasson, in which the player has to defend the four organs that are spread out in the body by eating the bacteria attacking them. The bacteria stick to your tongue, and you can eat them by moving the tip of the tongue to your mouth. [source: Kloonigames]

Name: Flu Fighters
Developer: Martin Jonasson
Category: Action
Type: Browser


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