AblationX preview

Short movie of AblationX by Nenad.
[Source: Retro Remakes]
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Short movie of AblationX by Nenad.
[Source: Retro Remakes]



Gamasutra (the 'art and business of games'.)
Game Career Guide (for student game developers.)
Worlds In Motion (discussing the business of online worlds.)
Games On Deck (serving mobile game developers.)
Game Set Watch (the Group's alt.game weblog.)
Comments
That's a pretty nifty idea, of using the "title screen" as the first level/boss.
Posted by: PoV | September 28, 2007 11:15 PM
Wow - for an introductory level, that looks insanely difficult...
Posted by: Terry | September 28, 2007 11:28 PM
The visuals look pretty awesome so far. Diggin.
Posted by: Melly | September 29, 2007 12:39 AM
Stylish :DThe original concept was nice and played well, and the new high-res graphics only add to that!
Posted by: BenH | September 29, 2007 1:26 AM
Wow, NICE! Pretty vectors...
Posted by: Madgarden | September 29, 2007 2:59 AM
I'm more stunned by the fact that I'm seeing embedded flash on this site than by the video itself.Way to go. =)P.S. OK, the game looks nice too.
Posted by: Lim-Dul | September 29, 2007 3:50 AM
Out goes the sleek black and white pixel look, and in comes a lovely smooth flash-look. I like!Also, is that some Clean Asia-like scrap collecting I spot there? Nice!
Posted by: Anonymous | September 29, 2007 6:00 AM
will it have fancy guitar sounds ?! i hope not... ;)
Posted by: Anonymous | September 29, 2007 9:06 AM
This is not an actual level that'll be in the game. I built it as a sort of a joke/teaser showing off the game concept. For that reason everything is cranked up a bit. As terry noticed, It's utterly hard and if you look closely I get hit all the time as I play :)I had the idea for logo boss right from the start of the development. Since game's visuals consist mostly of flat, hard vector shapes, the "typographic" enemy kind of came out naturally.The "scrap collecting" is actually one of the secondary weapons - codenamed "bullet thief". All the white parts on enemies represent their reserve of bullets. With "bullet thief" you can sneak up on them and suck the ammo out. Bullets then stick to your ship (think tumiki fighters or katamari) until you decide to fire them back at enemies in form of directed or radial blast.
Posted by: nenad | September 29, 2007 10:15 AM
Oh,and no, no guitars here :D
Posted by: nenad | September 29, 2007 10:20 AM