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October 2007 Archives

October 30, 2007

Warning: Contains nudity, strong language, and graphic scenes.

Rorschach is an adventure game for PC and PSP in which you play the role of a detective called to an asylum where the chief doctor has been brutally murdered. The asylum is filled with suspects withholding the information you need, but in Rorschach there are no predefined questions. Everything that is said can also be used as a question on any person in the game. You'll need to make friends, manipulate and confront people to find their dark secrets and only then will you be able to find out who the murderer is and why he did it. [thanks to Jens Bergensten]

Name: Rorschach
Developer: Collecting Smiles
Category: Adventure
Type: Freeware
Size: 10MB
Direct download link: Click here

Storm Assault is a horizontal shooter consisting of several boss fights, made by the Storm Project development team in tribute to Konami's early Gradius releases. Hold the Z key to shoot, and press the X key to choose a weapon upgrade.

An option configuration file can be used to set the resolution and alternate between windowed or full screen mode.

Name: Storm Assault
Developer: Storm Project
Category: Shooter
Type: Freeware
Size: 20MB
Direct download link: Click here

Super Mogura Tennis is a new tennis simulator by Krobon Station, a development team known for their eccentric horizontal shooter series made in the style of Parodius.

The Z, X and C keys are mapped to standard shots, smashes and special moves. Press down, then up and Z to make a lob. Execute volleys or drop shots by tapping the down cursor key twice before pressing Z. The blue gauge must be full before a special move can be initiated.

Your concentration is reduced quickly when attempting returning a smash. Without concentration, the general play does not slow down and returning an opponent's shot could be very difficult.

Only two playable characters and one type of court can be accessed in this demo. Also requires a decent hardware to run at a consistent speed.

Name: Super Mogura Tennis
Developer: Krobon Station
Category: Arcade
Type: Demo
Size: 30MB
Download link: Click here

The latest version for Dwarf Fortress is out.

Download it here
Direct download link


'This is a test of a technique I call Orange Mapping to render a Mercury Skin. Orange mapping is basically a way to additively blend when rendering dynamic height maps that prevents capping at 1.0.'


Constellation by Jun Fujiki, designer of the upcoming PS3 release Echochrome. (requires Java installed to run)

October 29, 2007

The objective in Twister is to destroy the objects indicated on the upper left of the screen. Doing so will award the player with bonus points and additional health.

The type of object to destroy will change from phase to phase. Hold the mouse cursor over any location to make the twister move towards it. Clear five different modes to advance a level.

Name: Twister
Developer: Gray Poyda
Category: Arcade
Type: Freeware
Size: 2MB
Direct download link: Click here

Elebest is a decent Diner Dash clone by Square Enix, in which tables are replaced with elevators and kitchens substituted with buildings. The aim of the game is to place people into elevators and sending them to the floors they wish to arrive at, usually indicated by the color of their clothes. A time limit is shown on the top left of the screen, and players should avoid having a crowded lobby or the game will end.

Certain stations such as a cafe can be used to temporary clear the lobby a little. Bonus points are awarded when more than one passenger arrives on each floor, achieved by grouping a number of them dressed in similar colors into the same elevator. Watch out for men dressed in black, because they do not mix with the crowd and prefers riding the elevator alone if possible.

Six stages in total.

Name: Elebest
Developer: Square Enix
Category: Puzzle
Type: Browser

- how to access Elebest from the Kore Domino game page
- download video, right click to save

Pac-Maso is a flash game banner not unlike Babarageo's STG Banner, but featuring our lovable pellet-gobbling pal from Namco's well-known franchise.

Click on any of the three corridors to switch, and collect power pellets for temporary vulnerability.

Name: Pac-Maso
Developer: Yoshio Ishii
Category: Arcade
Type: Browser

Stopple is a DirectX remake of Bloxorz, created by Rupert Hawkes with full permission from the original author Damien Clarke. The objective of the game is basically to get a piece of block to fall through a square hole at the end of each stage, all the while trying to avoid falling off the edges.

The player will be introduced to switches, bridges, tiles which responds to different pressures and even teleporters to complicate matters. Later on, smaller blocks are introduced to increase the overall difficulty of each puzzle.

There are thirty-three stages to complete.

Name: Stopple
Developer: Boiled Sweets
Category: Puzzle
Type: Freeware
Size: 10MB
Direct download link: Click here

October 27, 2007


Ablation X development journal updated. [trailer]

Knytt Experiment: Nifflas has cancelled the full release of Knytt Experiment, and will discontinue development on Knytt Stories as well.

Release Dates

Dwarf Fortress: The new Dwarf Fortress update is very close to a release. Due out next week.

Spud's Quest: An update for Chris Davis' lovingly-crafted tribute to the Dizzy series will be released soon. [new features]

Adventure

Submachine 5: Mateusz Skutnik has made plans to publish Submachine and Covert Front series (four episodes) on CDs in the near future.

Machinarium: Amanita Design's Machinarium will be released as a full game download, while the demo will be playable online.

Sydney Finds Employment: Ivan Dixon is currently hard at work on a commercial project for the last six months.

Unbound: Limpingfish's Unbound will be released sometime in November. [Heartland Deluxe, walkthrough]

In Development

Nigoro: In the last comment of this Nigoro's development journal entry, it is stated that both duplex and Samieru are currently working on separate games at the same time.

Gesundheit: Matt Hamill has resumed work on Gesundheit.

Articles/Updates

Arcanacra: Arcanacra updated to version 0.4.1.

Lost Garden: Daniel Cook has contributed a new article for Gamasutra.

Miscellaneous

Wonderland series: Midnight Synergy is currently celebrating their fifth anniversary with some special deals.

Poppenkast: Poppenkast has launched a new web site.

Hampa recently released Toribash version 3.0, an update to the popular turn-based fighting game with physics, dismemberment, decapitation and blood. Updates are as follows:

- removed registration key
- removed demo restrictions
- environments
- shaders (off by default)
- 2 vs 2 and 2 vs 1 battles
- black belt only server option
- added login (same username and password as the forum)
- new shop items (to be announced)

Some new bugs were found, but patches will be released in the coming weeks to address these. So basically you can get Toribash with nearly all the options enabled for free. [source: Fun-Motion]

- download page (down currently)
- Toribash web site
- forum thread

October 25, 2007



In Silent Chain, you touch the enemies without touching their spikes to bind them to yourself. The more connections you have the more points you get when you connect or kill another. You can shoot the enemies too, which will make your mass decrease faster.

Controls:
Move - Arrows
Shoot - Z
Gather - X

Name: Silent Chain
Developer: cactus
Category: Action
Type: Freeware
Size: 2MB
Direct download link: Click here

Online hiscore table



A 27 MB demo for Blackwell Unbound is now available for download.

- direct download link (right-click to save)
- Wadjet Eye Games
- Spooks (freeware, walkthrough)


Protoganda's graphics were inspired by old movies with special effects made without the use of computers. And to some extent by the feeling you get from watching old protoganda movies. The gameplay is a fairly straight boss fight flare, with a focus on time, rather than lives.

You start out with three minutes playtime. Defeating a boss gives you an extra fifteen seconds. Getting your ship blown up deducts forty. If the timer reaches zero, you lose.

There are two different gameplay modes, 'absorb' and 'shield'. Shield gives the player a defensive tool that can be used to get out of tight spots; press Z + X to repell bullets. You also get a chargeable shooting function that automatically targets the enemy. Hold X until your ship is glowing, and then release. Z fires your main cannon.

In Absorb mode, I borrowed heavily from the great Ikaruga. You can switch color to become invulnerable against bullets of the same color as yourself. Touching a bullet absorbs it, and you build up power to release a charge shot, as well as replenish a bit of time. Bullets of the color opposite to the enemy does more damage. Press the C key to release a charged shot.

There are two online highscore boards (one for each mode), and a variety of different options to extend the fun. - cactus

The bosses names are taken from a list of the 50 most common Russian family names. Press the F1 key to change resolution to 640x480 for a larger gameplay window display. Use the R key during a game to restart immediately without returning to the main menu. A sequel to Protoganda is in the works.

Name: Protoganda
Developer: cactus
Category: Shooter
Type: Freeware
Size: 2MB
Direct download link: Click here

Shield hiscore table
Absorb hiscore table

October 24, 2007

Mutant Storm Empire: PomPom Games had recently informed Eurogamer that Mutant Storm Empire will be available on the XBox Live Arcade starting October 31st, 2007.

de Blob: This Nintendo Wii release has suffered a scheduling setback, with it's release date moved from 2008 to 2009. The PC version is still available as a free download from the GameDev.net forum thread. [source: Joystiq]

Free Lunch Design: Johan Peitz of Icy Tower fame will release two new games very soon.

Shellblast: Shellblast can now be purchased for less than $4.95. The prequel Acidbomb is still available as a free download.



The full list of entries (125 in total) for this year's IGF student competition is now available to view from the IGF main site.

- peruse the entries

October 23, 2007


Neonominoes is a puzzler by Maruchu, author of the equally fun but dated Colorful Notes. Players are given a number of puzzle pieces in each level, and must find a way to place all of them inside the holes to advance.

Left click to place and right click to rotate. Menu navigation is in Japanese but shouldn't pose a problem to players with a willingness to experiment. It is also possible to select a puzzle piece to place by choosing the option right underneath the current piece indicator, or using the mouse scroll to swap.

Name: Neonominoes
Developer: Maruchu
Category: Puzzle
Type: Freeware
Size: 1MB
Download page: Click here

[ Zip format ]

October 22, 2007



Note: Not an official release.

Nifflas' Knytt Experiment is an attempt by the author to encourage user-generated content while building a coherent world for others players to explore. Anyone can create a new level and submit it for approval before inclusion into the database.

Only one small area is playable now, but if the response if positive then a proper game could possibly be released very soon.



Off the Rails is a new action game by Nitrome in which players are required to guide a handcar from the start to end, avoid obstacles and collect coins for points.

Tap the left and right cursor keys alternately to speed the car up, and press the S key to make it stop. Hold the up arrow key to jump, and press space to change directions. The W, A, S and D keys can also be used to move the car as well.

Ramps can be used to execute tricks in midair like the 360 flip for bonus points. Later stages include signs which pushes your car in the opposite direction, oil slicks and even vehicle chases. Unfortunately the game does become a chore to play roughly past the halfway mark due to uninspiring level designs, a common trait found in most of Nitrome's past releases.

Name: Off the Rails
Developer: Nitrome
Category: Action
Type: Browser



Lazrael has decided to create a sequel for his popular platformer Poyo.

- Poyo 2
- Poyo

Probably the best interview which sums up Jonathan Mak's approach to game development. Here are a couple of interesting bits from said article.

Have you started working on any other projects?

There's collaboration work I'm doing with this musician, but that's sort of on hold since I'm trying to finish this game.

Would you develop for any other platforms?

I'm not done with freeware. I want to make freeware and Sony knows this. Where would I be without Kenta Cho? If I didn't play that game, none of this would have happened. I sort of feel indebted to it.

How did the deal with Sony come about?

I wasn't actually thrilled at the time. I was like, "Oh, Sony--whatever." Because I didn't want anybody to ____ with my game. I was this close to just releasing it (Everyday Shooter) as freeware.
- read the entire interview


Ablation X: The Ablation X development journal is up.

Adventure

Blackwell Unbound: Dave Gilbert has written an article about the Blackwell series for Game Career Guide.

Untitled Adventure Game: buloght had posted a background art from his upcoming adventure game.

Upcoming

Dwarf Fortress: A new version for Dwarf Fortress will be released this week.

For The Game: Studio Trophis' For The Game will be released before the end of the year. The White Chamber was also updated to version 1.7.

Jumper Three: More information about Jumper Three posted.

Nifflas' New Platformer: Nifflas is currently working on a new project unrelated to either Knytt Stories or Night Game.

Competitions

The Game Maker Race: The Game Maker race is a new contest held from 15th Oct - 15th Nov 2007. Participants have to incorporate both fire and ice elements into their entries. Paltry prizes though.

3Punge: 3Punge results announced.

Miscellaneous

Mutant: A demo for Mutant is now available from Napoleon Games.

Doppelganger: Doppelganger (Defender-type shooter) will be updated to version 1.1 soon. [download version 1.0]

The Crypt of Despair: A new review for The Crypt of Despair posted at Game Maker Games.

3 Games in 3 Minutes: PC Magazine has been reviewing a couple of indie games in their 3 Games in 3 Minutes section. Releases mentioned in recent times include everything from Kloonigames, Rose and Camellia, Knytt Stories, Fate by Numbers and De Blob. Guest starring Darren Gladstone.


Adler Zone is a gorgeous 8-bit style shooter by battlegorge, though only one playable level is included in this early version. Hold the A key to shoot, and press the S key to activate the hyper field.

Upgrade your firepower by acquiring either fifty or a hundred green power-up containers. Collect blue crystals for bonus points.

Name: Adler Zone
Developer: battlegorge
Category: Shooter
Type: Freeware
Size: 1MB

October 20, 2007

"It's a bit like a first person point and click game in the same sense as Deja Vù."

Due out before Halloween.

- http://www.cactus-soft.co.nr/


This is a proper way to make a trailer - pull an Okami, then...

Might not be the most impressive entry in the IGF competition, but it sure looks like a ton of fun.

- Ookibloks web site
- download high quality divx video (right-click to save)


Splume is an interesting physics-based matching game created by a couple of industry veterans. According to Matthew, this is only the first of a number of web-based projects to be released on a monthly schedule.

The installation of Unity web player is required to play this game, and anything from Flashbang Studios should be relatively safe to use.

- play the game


A lengthy explanation for the IGF entry Goo was recently recorded and posted by Tommy Refenes at his site. The demonstration also includes a tasty preview for two of the gameplay modes to be found in this game - versus and survival.

According to Tommy himself, a PC demo will be released when the game is close to completion. [thanks to Mr. Blow for the reminder]

October 19, 2007



brainTooth is a new experimental release by Jph, in which the author returns to his orbital gameplay design roots found in both Valence and The Life in Matter.

Place your ship by pressing the home key, and use the cursor keys to move from one planet to the other. The ship automatically orbits around the closest planet. Hold the control or shift key to shoot in opposite directions.

Name: brainTooth
Developer: Jph
Category: Arcade
Type: Freeware
Size: 2MB
Direct download link: Click here



Covert Front 2 is the latest release from the prolific Mateusz Skutnik, creator of the Submachine series and popular DayMare Town adventure games. A continuation of the last episode, the female spy Kara now seeks an escape from her captivity with the secret plans in her possession.

The game is also available as a downloadable 4MB file for several operating systems. Watch out though, because they will pull a Big Fish on you and clutter your desktop the minute you look away.

Name: Covert Front 2
Developer: Mateusz Skutnik
Category: Adventure
Type: Browser
Walkthrough: Click here

October 18, 2007

The Abrupt Goodbye is an interesting experiment by Andy Schatz of Pocketwatch Games, made using a combination of simple SQL and PHP coding. Participants can choose to play either side of a conversation, with new responses added every minute by other players.

A discussion thread can be found in the Indiegamer forums.

- play The Abrupt Goodbye

October 17, 2007



Relight: Eternal Overture is a decent Bomberman clone with detailed sprites and level designs, but it's default difficulty setting may deter most from completing all twenty-five stages in one attempt. There are no continues allowed, so players would have to attempt the first few levels numerous times just to learn enemy or boss attack patterns.

The C key can be used to bring up an inventory screen, although a trial and error exercise may be required to discover the properties of each parts collected. Press the Z key to initiate a standard attack, or press the X key to execute a special move.

Name: Relight - Eternal Overture
Developer: SA GAMES
Category: Arcade
Type: Freeware
Size: 20MB
Direct download link: Click here



Space Capstar II is a new Flash game by NIGORO, in which players are asked to don the suit of an astronaut named Randy as he attempts to navigate treacherous mines and caverns while trying to acquire rare minerals for high rewards.

Hold the left mouse button and your ship will traverse towards the spot indicated by your cursor. Collision with objects or laser beams will cause the ship to lose fuel, but your supplies can be replenished by collecting blue kryptons. Land carefully next to one to grab them automatically.

To complete the last part of each mission, simply position your craft next to the mother ship as indicated by the silhouette. It is possible to destroy craters and lasers using your ship's thrusters.

Each room has it's own gravity pull, often indicated on the top left of the screen. Increase game speed by tweaking the quality setting option at the bottom right. Additional levels can be found when playing the game in higher difficulty settings.

Name: Space Capstar II
Developer: Nigoro
Category: Arcade
Type: Browser



A demo for Katakijin is now available. Knytt rip-off? Nikujin?

- direct download link



Dyngrid is a Geometry Wars-type arena shooter by DrPetter, made in under six hours. There are two executable files included, with the second one allowing players to switch between three ships.

Name: Dyngrid
Developer: DrPetter
Category: Shooter
Type: Freeware
Size: 157 KB

October 15, 2007

I, like many of you, have watched the Fez teaser video (see below) several times over since it was released by Kokoromi a few days ago. What we saw was a 3d world compressed down to one of four 2D projections, where only the 2D versions of the world could be navigated. My imagination sprang into the realm of puzzles that would be possible with such a system, though the video showed no puzzles at all. In other words, it gave us a glimpse of the technology itself without showing us what can be done with that technology, without giving us any idea of what it is like to play Fez.

Recently, Phil Fish, lead designer for the project, was nice enough to send me the one-level Fez demo for preview purposes. This, as I understand it, is the same build that was recently submitted to the IGF.

It took me a while to find a graphics card that could actually run Fez (it sounds like it's eventually destined for the XBox 360, alas), but I finally got the game up on a screen yesterday. Let me sum it up the experience with four words: IGF Design Innovation Award. Have I played the other 172 entries? No, but I don't need to. This little gem is neck-and-neck with Braid as one of the most interesting and innovative games I have ever played.

You can read the full preview at Arthouse Games.

Name: Fez
Developer: Kokoromi
Category: 2D Platformer
Type: License not yet set
Size: 14.6 MB (download not available to public)



Apathetic Spatula in Crazyland is a 3D platformer made to frustrate even the most hardened arcade action and platformer veterans. The game starts off innocently enough, but then introduces a couple of difficult obstacle courses and disappearing platforms to players determined enough to reach the blue area. Of course, none of these can compare to the invisible tiles placed inside the red rooms.

Use the cursor keys to move the spatula, and press the space key to jump. The E, S, D and F keys can be used to control the camera. Note that the game isn't finished, and there will be a point where players will find that it's impossible to continue any further.

Name: Apathetic Spatula in Crazyland
Developer: Unknown
Category: Platform
Type: Freeware
Size: 20MB
Direct download link: Click here

October 14, 2007

The Gamer's Quarter

IFComp 2007: Emily Short reviews a number of her favorite IFComp entries submitted this year. [source: dessgeega]

Portal: The next issue of TGQ will feature an article about Narbacular Drop, written by one of the developers who worked on Valve's Portal.

Releases

The Subconscious: Podvedomim is a small interactive work by the guys from Amanita Design and Huberokororo.

The Quiet Night: GamePure has released a new Puzznic-type puzzler named The Quiet Night. Ten stages only. [Flashxed, RetroDev remake]

Competitions

3Punge: Entries from the latest 3Punge (Three Minute Game) competition are now available for download, though most of the games require the installation of RPGMaker runtime package to work. Click on the first button to download all games in one zip file.

Indie Games Showcase: Winners of ECD's Independent Game Development Contest announced.

Updates

Iwanaga: A new windowed mode version for Iwanaga was added to Buster's download page.

Dicewars DS: Version 0.4.0 is now available. This is a Nintendo DS port of GameDesign's popular dice strategy game.

Upcoming

Virtanen: An untitled topdown shooter was recently added to Virtanen's upcoming projects page. [Kaipuu]

The Games Page: A few screenshots from TGP's next game can be found in Total Klik's Click Copter preview.

Klei Entertainment: Apparently the guys from Klei Entertainment are working on a new project.

Shareware

Penrock: PEKPOK's Pengo remake has a new screenshots page. No downloads yet. [Push Push Penguin download page]

Super Mogura Tennis: The information page for Krobon Station's upcoming Super Mogura Tennis is up. A demo will be posted soon.

Miscellaneous

Nifflas: The author of Knytt Stories recently partipated in a small competition with a short game.

OokiBloks: According to Matt Verran, the web site for OokiBloks should be ready by next week.



In Radian, players take control of a stationary object located in the middle of a dark room. Take aim at enemies by rotating this object using the left and right cursor keys, then fire a shot with either the Z or X keys. Hold both buttons for a charged attack.

Press the space key to collect debris for powerups. Shots can be blocked by using your shields, although the coverage area is limited to the direction chosen by the player before the start of a game.

Name: Radian
Developer: Jabberwock
Category: Shooter
Type: Freeware
Size: 2MB
Direct download link: Click here



I wrote about GoCL a while back, but here it is again since Linley posted up a download link for it just recently. If you can't afford a PS3 for Everyday Shooter, then this is the next best thing you can get your hands on.

Garden of Coloured Lights is a new vertical shooter by Linley Henzell, creator of Excellent Bifurcation and the popular Dungeon Crawl. The game features four levels, each with a different theme and end level boss. Sound effects are implemented in a very unique manner, in which every shot fired triggers a different sound based on their colours.

There are plenty of options to choose from, though your ship can only be equipped with a maximum of three. Some requires a cooling period to recharge, while others can be fired constantly with no penalties whatsoever. Weapons are upgraded by using them repeatedly, as represented by gauges shown at the top left of the screen.

Name: Garden of Coloured Lights
Developer: Linley Henzell
Category: Shooter
Type: Freeware
Size: 3MB
Gameplay video: watch
Download page: Click here

October 12, 2007



Pitch Black Sea is a horizontal shooter game based underwater, in which the player controls a fish with the ability to shoot in two opposite directions. Use the C or V key to fire left and right. Press the V key to start a game when the continue screen is shown.

Only one level is playable at the moment.

Name: Pitch Black Sea
Developer: Lazrael
Category: Shooter
Type: Freeware
Size: 2MB
Direct download link: Click here


Jenka's Nightmare, a prominent Cave Story mod by Mark "Shmitz" Major was updated a few months back, marking the first release since the original one about a year ago. According to the author, this new version contains about 75 to 85% of the mod's full content.

The mod follows on from the "Sacred Grounds" ending from the original game. A short time after leaving the island, Quote is teleported back by a distraught Jenka to a familar looking cave - however, it seems to have gotten a lot bigger since he was last there.

Jenka's Nightmare is a good deal harder than Cave Story - but it's not the frustrating kind of hard - it's the good kind of hard. The kinda hard where everytime you die, you just want to retry and take one more shot at whatever killed you. But don't worry - if you managed to take Ballos out in the original Cave Story, it "shouldn't be anything you can't handle", as Kanpachi puts it!



Of all the Cave Story mods I've played, Jenka's Nightmare is easily my favourite. It's clever and inventive, it gets the character's personalities right, and best of all, it's fun. And right now, it's the closest thing out there to a Cave Story sequel. Highly recommended to anyone who likes challenging platformers - or to anyone who just misses Cave Story.

Name: Jenka's Nightmare
Developer: Shmitz
Category: Platformer
Type: Mod, Cave Story
Direct Download (Note: The mod requires a copy of Cave Story to run.)

October 11, 2007

Article by moshboy

James Whitehead was responsible for developing the New Satan Sam, which was most memorable for its adorable pixels and ridiculous amount of levels. Most other developers would have started on something slightly smaller for their next project but not James. Not content with how the New Satan Sam performed, he returned with an improved engine and a whole new bag of tricks up his sleeve in the form of a work in progress game called Tormishire. From the first glance (and bear in mind that there isn't even a playable demo available yet), it is easy to see that Tormishire eclipses the New Satan Sam in every way possible, from its size, level design (with many multiple routes and sub-quests planned) and graphical appearance (which is absolutely stunning by the way). It doesn't really take much to realise just how passionate James is about Tormishire. You wouldn't expect anything less from someone that spends so much time and effort on the development process. And this makes James all the more pleasurable and interesting to interview. So without further ado..


Give us some background about yourself..

My name is James Whitehead. I'm 21 and currently live near Manchester in England. I've just graduated university and heading back to college to start work as a lecturer.


What systems did you own and videogames did you playing growing up? How have they influenced you?

I grew up on the Amiga. I think we got an A600 when I was about 6 years old and I still used it frequently until the N64 era. Games like Turrican, Flashback and the whole public domain scene really inspired me at a young age. Turrican 1 and 2 are easily my biggest influences just for the soundtrack and level design. Factor 5 really did produce something spectacular there.


At what point did you become interested in game development? Why did you choose MMF as a game development tool?

We didn't have many NES games since the Amiga was the console in our house. Through boredom I used to draw my own NES carts and design boxes for them. A few years later we bought our first PC and ordered Klik and Play from some magazine. Then it all started! Picked up the Games Factory in high school, then MMF1.5 during college, MMF2 at university. I’ve taught myself bits of other languages too but to get a game finished quickly MMF2 is my preferred application.


Where did the concept for Tormishire come from?

During The New Satan Sam development I planned on breaking the linear design with a sprawling world map where levels would be represented as dungeons. I split this game into The New Satan Sam and Red Lands - the working title for a new adventure game using the Sam engine. I ended up scrapping the whole thing and starting afresh, basing it around a neat little physics engine. I decided to split the game completely from Sam and start with a whole new game.


So how far into development did Red Lands get? What made you decide to scrap it?

I suppose it was more a transition than a scrap, so much that the player sprite is still called "Sam 2". I just felt I could build a much better engine (more efficient), since Sam's was a bit of a bad performer, system wise. I built everything around a unified physics engine this time round and there’s a much more consistent feel throughout the gameplay for it.


Do you have any other abandoned projects?

Madventures of the Love Rockets was an RPG I started a few years ago. It was similar to Golden Sun in gameplay but the project just lost steam and it was cancelled. This was my first project that Mr. Pineapple produced music for and has been essential contributor to my games ever since.


At what point did you decide to make it shareware?

The decision to make it shareware didn't come lightly, it's all down to the scope of the project. It’s definitely the biggest game I’ve worked on and it does take up a huge chunk of the day just making this. The full version will come with at least 1 other short game too, but I’ve only just started work on it so even I don’t know the full details. Um, stay tuned!


Tormishire will be your largest project to date with multiple paths to take, also creating a large replayability factor. Do the features that you add to your projects stem from things that you, yourself would like to see in videogames?

I love replayability, whether it’s achieved through unlockable playable characters or new modes. Because of the nature of Tormishire, there will only be a few unlockables but the replayability here lies in the diversity and optional areas. I want to make something truly giant in terms of level design. I've also always wanted to play a game where the player can get hopelessly lost but still find a sub-quest and to change the overall story through their own choices. It’s a complete nightmare to design and code since you have to take so many items and previous stories into account but it’s worth it.


What has the development process been like so far?

It’s been good and bad. Team Fortress 2 and Knytt Stories don’t help much! I normally get around 2 - 4 solid hours a day working on it, more if I’m doing the concept art pieces or music. Music is terrible for me. I can only get musical inspiration when I’m as far from my computer as possible.

Since all I have to do now is expand the game, I just sit down, put on some Tangerine Dream tracks and get designing!


Have you experienced any unique challenges in the development process?

The online side of the things have been a constant source of troubles. It’s something I’ve always wanted to put into a game but too overwhelmed by it. It’s certainly a challenge for me but I’d get bored otherwise. Once I got the online parts sorted I went ahead and added in custom servers for anyone to run.


Best and worst aspects of developing games - what are they and why?

Level and enemy design is something I enjoy doing. I’m a media artist by trade so I like to fuse together everything I’ve been brought up with, trying to create games as good as those I played growing up. I can’t stand bug testing but that’s been solved by a very helpful group of testers.


Since Tormishire is your most ambitious project to date, do you find it hard to keep motivated throughout such a long development process?

Motivation is certainly hard to keep up, whenever I get tired of a certain area and design I'll just switch to another area or shake up the current layout a bit. It’s all down to moderation. Spending all day just designing levels breaks my eyes, doing more than 1 track a day makes all the tracks sound too similar.


Do you always feel that all the blood, sweat and tears are worth it in the end? What is the best reward about creating games like this?

Oh they’re always worth it. I don’t play that many games really so it’s how I spend my free time. For Sam it was seeing guides popping up, knowing that people had played the game and uncovered every inch. Just little silly things like that really.


You have stated that this will be your last game. Do you think that the game development bug will catch you again? Do you ever catch yourself thinking about projects beyond Tormishire?

Tormishire will definitely be my last game of this scale, at least on my own. I’ll probably throw out some smaller games for my solo work. I’d actually love to make something beyond Tormishire pushing it into a series of sorts. But I don’t want to plan ahead just yet!


So game development isn't something that you would like to make a career out of? Just as a hypothetical, what if the release of Tormishire went really well and you made a decent amount of money, would this make you re-evaluate things?

I wouldn't mind a career in the industry. If Tormishire did perform well, then I'd just grab a bunch of the most creative people I know and get us producing games. I suppose we'll see what happens next year round!


Are you entering IGF?

I have entered Tormishire yes and I've been working my socks off to get a proper demo together! It's certainly given me a nice solid deadline to work towards.


In the indie community, exploration platformers seem to be more in fashion then ever. Have you had the chance to play many of these? Do you have any favourites? (Knytt, Knytt Stories, Alex Adventure, Lyle In Cube Sector).

I adored Knytt. I linked it to my friends and demanded they play it. Nifflas achieved something great with that style of his. I’m a sucker for these stylized platform games! I really enjoy these and hope designers can take note that there’s an army of players screaming out for these games.

October 10, 2007

According to his site, cactus will releasing a new 3D shmup within a week or two. He describes it as "a bossrush game with gameplay mechanics inspired by Warning Forever."







He has also posted a gameplay video that shows off the gameplay mechanics and the stylish graphics. Check it out here. Apparently, a donation of at least a dollar will let you get to play the game in it's current beta state.

October 9, 2007

The full list of entrants (173 in total) for this year's IGF main competition is now available to view from the IGF main site.

Simon had posted a selection of entries on GameSetWatch, but here are more games to keep an eye on (plus downloads whenever available):


PAGE 1

3D Logic
Cube-based puzzler, playable through browser.

Ablation X (nenad)
Vertical shooter by the developer of Counterclockwise and Ablation. No download links yet.

Audiosurf
Rez-type game. No download links yet.

Castlewars
Ants remake. Turn-based card game, playable through browser.

Clean Asia (cactus)
Download available. [direct download link]

Crashblock
PGD compo version available for download. [direct download link]

Crayon Physics Deluxe (Kloonigames)
Original version available for download.

Dino Run (Pixeljam Games)
Dino-run is a free web-based game from Pixeljam. Full version to be released end of 2007. (description from IGF main site)

DROD: The City Beneath


PAGE 2

Empyreal Nocturne
Aerial action game. Download available. [direct download link]

Gish 2
Sequel to the IGF 2005 Grand Prize Winner. No download links yet.

Hammerfall
Demo available for download, 60 minutes of playtime per save file. [direct download link]

Harmotion
Free online-only shmup game. [direct download link]

Immortal Defense
Tower defense game. Demo available for download. [direct download link]

Invader (dessgeega)
Download available. [direct download link]

LexVenture
Word game. Beta test version available for download.

Masq
A mix of adventure and interactive fiction. Full version available for download. [direct download link]

Noitu Love 2: Devolution (Joakim Sandberg)
Action game from the developer of Chalk. No download links yet. [Noitu Love]

OokiBloks (Hermit Games)
Puzzler by Matt Verran, developer of Fren-ze. No download links yet.


PAGE 3

A lot of stuff on page 3 are playable in one form or the other, so I'm going to skip it unless someone requests otherwise.


PAGE 4

The Last Stand
Action game, with zombies. Playable through browser.

The Night Journey
An experimental game created in collaboration with Bill Viola. [watch trailer]

The Path (Tale of Tales)
Horror game by the developers of The Endless Forest. Due out in early 2009 for the Windows platform. [watch trailer]

Understanding Games: Episode 1 - 4
Playable through browser.

UNDERTOW
Geometry Wars with an underwater setting. Due out for the Xbox Live Arcade in October 2007. [gameplay video, watch at YouTube]

World of Goo (Kyle Gabler and Ron Carmel, 2D Boy)
Sequel to Tower of Goo. Last in the list, but it just might come first next year. No download links yet. [watch trailer]

Visit the IGF main site for a complete list of entrants.

Update: Brian Crescente (one of the IGF judges) had posted a list of games assigned to him for scoring purposes, which reads like this:

Invader, GYM!, Supernova Shootout, Discs of Mayhem, Artisan, Venture Arctic, Regnum Online, Polychromatic Funk Monkey and Gate.

If your game is in that list, better start scoring some points with him pronto!



According to IGN, Jonathan Mak's Everyday Shooter will be released this Thursday (11th of October 2007). PS3 owners can find out what the fuss is all about in two days' time! [thanks to J. Blow]

- Queasy Games
- PSN info page
- trailers, gameplay videos
- information thread

October 7, 2007


What do you get if you combine a MS Paint doodle with a nifty vector engine and throw on a mouse controlled Asteroids variation? Something wonderful, for sure. Add online highscores and you've got a charming little game.

Use space to generate new colours, move with WASD and shoot with the mouse. Simple as that. Make sure to extract the game to a separate folder!

Name: MSOIDS
Developer: cactus
Category: Arcade
Type: Freeware
Click here to download

Releases

JelloCar: JelloCar (physics game) version 1.0 released.

HOST: Diverge Creations has a new online multiplayer game up, called HOST. Also playable at XGen Studios.

Jet Dunk: GamePure released a new BreakOut clone named Jet Dunk.

Platformers

Knytt Stories: Knytt Stories updated to version 1.1.0. [change list]

Starquake Remake: Evert van Oosten has released a Starquake remake. Download link available from Retro Remakes.

Space Barnacle: Doomlaser is the official site for all things related to Space Barnacle.

Shooters

MFOR: Information about Oddbob's upcoming vertical shooter titled MFOR posted at the Mersey Remakes forums.

TWilight refrAIN: Eikyuu Loop announces a new shooter entitled TWilight refrAIN.

Nameless Shmup: Lazrael had posted a gameplay video for the currently untitled project. Don't expect a release though.

DroneSwarm: The new web site for DroneSwarm is up.

Miscellaneous

Tale of Tales: I was planning to mention a recent article posted on the Tale of Tales' blog (entitled 'IGF has too few female judges'), but it seems to have been removed...

Novint Falcon: Here's an interesting gaming peripheral named the Novint Falcon, also reviewed by Popular Mechanics back in May.

Bullet Clock: Bullet Clock is a nifty little Flash application which displays the current time using a combination of bullet patterns. A screensaver version is also available. Embedding instructions can be found on the same page. [source: Danmaku Gata]

October 6, 2007

dive is a small action game in which players are given the chance to venture into the sea for a bit underwater exploration. Communicate with friendly blue creatures by pressing the Z key to acquire more air. You will lose a small amount of air if you touch any of the dangerous creatures.

Press the plus or minus key to change window size, and use the alt and enter key to enter full screen mode. The game has a proper ending. Mac version available.

Name: dive
Developer: namako team
Category: Action
Type: Freeware
Size: 1MB
Direct download link: Click here

October 4, 2007


Here's a slightly more polished version of the competition version of cactus' Akuchizoku. It might still have some smaller bugs and is a bit rough on the edges, but probably worth a try for fans of retro graphics and music, as well as shmup freaks.

The demo features three levels and three different pilots, two difficulty levels and two modes of gameplay. The difficulty adjusts the amount of bosses and enemies you get to battle, so those who whimp out will miss a lot of content.

There is a gameplay video of the first level available here, which can be used as a guide on how to beat the difficult bosses. The controls can be a bit complex for the various pilots, read an explanation of how to play here.

Worth noting is that you can't select pilot in story mode, while you can instantly access any level and pilot in free play mode.

Music as always by the excellent John Marwin, and the great effects provided by Aaron Kurtz.

Name: Akuchizoku
Developer: cactus
Category: Shoot 'em up
Type: Demo
Click here to download


LexVenture is a game that mixes elements from board crosswords games like Scrabble and Upwords. Fans of Viqua Games' Thomas and the Magical Words will be pleased to know that LexVenture can be tested for another three weeks before it goes on sale.

An application form has to be completed to access the download page, although no email confirmation will be sent to verify the information provided. One for the kids.

October 3, 2007



OokiBloks: Matt Verran of Hermit Games (Fren-ze) is working on a new project entitled OokiBloks, an IGF competition entry.

Plasma Pong: The author of Plasma Pong is currently working on a new project that is not related to Atari's registered trademark.

Super Mogura Tennis: Another gameplay video from Super Mogura Tennis posted. Krobon Station's latest project will be released sometime this month. [download video, right click to save]

5 Days a Stranger: The 3D remake of 5 Days a Stranger gets its own web site. [information page, source: Gr.Viper]

Portal: Portal will be released on the 10th of October, 2007.

Moonpod interview: Kieron Gillen is working on a new interview with the Moonpod development team.

Force Majeure: Monokey's horizontal shooter Force Majeure will be published on a handheld (or possibly console) soon.

Race Challenge: Foppy will release Race Challenge on the 1st of December, 2007.

Gish Expansion Pack: Cryptic Sea is working on an expansion pack for the original Gish. The new release is currently titled Gish: The Lost Levels.

The Games Page: TGP (Hurdler 2) will release a new game next week.

Buster: Buster could be thinking about releasing a new platformer soon.

flOw Expansion Pack: A new video feature for flOw expansion pack can be found over at GameSpot.



Schizoid is an XBox Live Arcade game due out before the end of the year. Basically it involves using a ship to destroy creatures with similar color. Two players can play using different ships, while the Uberschizoid mode allows one player to control both ships.

- watch trailer one on YouTube
- watch trailer two
- download gameplay videos
- IGN preview

Xorpl is a short exploratory platformer with three endings. The game runs in a small window. Cursor keys can be used to control the main character.

Name: Xorpl
Developer: Time Wraith
Category: Platform
Type: Freeware
Size: 2MB
Direct download link: Click here

October 2, 2007



Axel City (2D versus fighting game) was recently updated with an extended roster. All characters can be challenged, but only seven fighters are available from the character selection screen.

Note: requires the installation of East Asian languages pack for Windows operating systems.

- download page (260 MB)
- moves list
- instructions


Typhoon 2001 updated with a new build and a Linux port.

Sonic Ironstorm: Fatal Attack is an updated version of DHC's earlier 3Punge competition entry. Hold the Z key to shoot, and press the X key to launch a missile. The secondary weapon can be used repeatedly without any penalties.

Collectibles marked S increases your shield count, while acquiring items marked P upgrades your firepower in small increments. There are six stages to explore, though one is marked as a secret and players are only allowed to take on a maximum of three missions in each game.

Name: Sonic Ironstorm: Fatal Attack
Developer: DHC
Category: Shooter
Type: Freeware
Size: 10MB
Direct download link: Click here
Mirror: Filefront



Varia is a new vertical shooter from Kairos, featuring four playable levels and a combination of influences from several classic shmups. Rotating powerups can be collected using the Cho Ren Sha 68K method, while options can absorb and mimic enemy attacks.

Hold the Z key to shoot, and use the X key to freeze options in their places. Tap the C key to free the ability of the currently selected option.

Name: Varia
Developer: Kairos
Category: Shooter
Type: Freeware
Size: 20MB
Direct download link: Click here

[online high score table]

October 1, 2007

The entries for this year's IFComp are now available for download! Anyone may vote on the games, but you shouldn't really do so unless you endeavour to try them all out. Voting will run until November 15th, 11:59 P.M. EST - which should give you plenty of time to get through them all!

The twenty-nine games participating this year are:


TADS 2 GAMES

A Matter of Importance, by Nestor I. McNaugh
Slap that Fish, by Peter Nepstad

Z-CODE GAMES

Across The Stars, by Dark Star & Peter Mattsson
An Act of Murder, by Hugh Dunnett
Beneath: a Transformation, by Graham Lowther
Deadline Enchanter, by Anonymous
Eduard the Seminarist, by Heiko Theißen
Fox, Fowl and Feed, by Chris Conroy
The Immortal, by Just Rob
Lord Bellwater's Secret, by Sam Gordon
Lost Pig, by Grunk
My Name is Jack Mills, by Juhana Leinonen
Orevore Courier, by Brian Rapp
Packrat, by Bill Powell
Press [Escape] to Save, by Mark Jones
Wish, by Edward Floren

TADS 3 GAMES

Reconciling Mother, by Plone Glenn

GLULX GAMES

The Chinese Room, by Joey Jones and Harry Giles
Ferrous Ring, by Carma Ferris
Varkana, by Farahnaaz

ADRIFT GAMES

A Fine Day for Reaping, by revgiblet
In The Mind Of The Master, by David Whyld
My Mind's Mishmash, by Robert Street

QUEST GAMES


Gathered In Darkness, by Dr. Froth

WINDOWS GAMES

Adventure XT, by dunric
Ghost of the Fireflies, by Dunric
Jealousy Duel X, by Alex Camelio
The Lost Dimension, by C. Yong
Vampyre Cross, by Dunric


You can download this year's games here. You can also find out a bit about the history of the contest (which is in its 13th year) as well as play the previous year's winners here.

[Source: Emily Short's Blog]


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