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From Digital Tools - "Rolling Madness 3D a complete rebuild of the original 1984 Marble Madness with original graphics and original sound. The funky detail here is, that it's rebuild with a 3D-engine and that you can switch between different isometric and perspective views and also turn the game to the 'balls perspective'. Very clever. Playing an arcade classic in a new and interesting fashion."

The download link is located on the top-right corner of the Rolling Madness 3D website.

Name: Rolling Madness 3D
Developer: Luca Elia
Category: Arcade
Type: Freeware
Size: 20MB

Comments

Holy crap! I really wish I didn't have to run out the door immediately, as I'd love to give this game a whirl. This was one of my favorite NES games as a kid, although I never could finish it, it was just too hard.

Will check out and post impressions later.

Rolling Madness 3d would be awesome, but it has some really annoying aspects. The title/intro screens are unskippable, which I don't understand since they're not exactly impressive or anything. Secondly, someone thought it would be a good idea to make pressing ESC exit the game entirely (I ended up doing this several times when trying to back out of menus etc).

The actual game itself seems very well made and is a perfect recreation of MM in 3d. Its just a huge shame about the really annoying interface :/

I love the music. I love the artstyle. The controls made me want to gouge my eyes out. The default control scheme for some reason is the mouse. As soon as your mouse stops moving that ball comes to a halt so you have to roll your mouse like you're trying to kill someone with it. So whatever, switching the controls to keyboard wasn't that much of a hasle but wow is there a difference. It controls nothing like the original Marble Madness. They're too fast/too loose. I've never lost on the first level before >:C

The unskippable interface sucks....so do the controls. How bout gamepad support. Delete.

I can only second the opinions of the previous posters.

The graphics etc. are very nice but getting the controls right in a game that virtually is ALL about precise controls is an absolute priority.

I've played many a "balancing" game and most were better - from a pure gameplay perspective...

P.S. Hell yeah, the Esc button drives me crazy - why is there no confirmation dialog? I can understand such things in Japanese games where such a button behavior is virtually taken for granted but not in this type of game...

Yeah. This attempt at MM really sucks ass. COntrols are everything here. Waht a POS. Delete.

Lighten up a bit, guys. The constructive criticism is cool but terms like "sucks", "POS", and "Delete." are way too harsh. Regardless of how bad the controls may be, there is a lot of work involved in making something like this, and polite (but honest) suggestions to the author to tweak specific problems is usually the way to go. As it is, if I were him I'd probably be pretty discouraged by certain people here.

Myself, I think it's pretty good aside from the controls, and has a lot more polish than most other games posted here. As far as controls go, I think the keyboard version could be fixed by adding a "slow" button, or making it slow by default and adding a fast button to keep it closer to the NES version.

The way he does the mouse movement is actually correct, since the original arcade cabinet had a giant trackball on it that you spun around madly to influence the marble, and people who use trackball mice should feel pretty much at home with it. A special alternative mouse control setup for people without trackballs would be nice, though.

There's also Trackballs:

http://trackballs.sourceforge.net/

The original version (at least as far as I remember) gives a speed boost when holding down the mouse button - this wasn't present. Because of this and other control issues, it's very difficult to pass some regions.

In particular, I managed to get stuck in the ice pit in world 2, and the "lower path" in world 3 because I couldn't build up the velocity.

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