Freeware Game Pick: Shotgun Ninja (cactus)
Shotgun Ninja is a new platformer by cactus, in which the developer limits himself to a C64 palette for background, object and sprite colors.
Use the cursor keys for movement, and press Z key to shoot. You can only fire when your assassin's feet is touching the ground. Tap the X key to lob a grenade. Hold the down arrow key to view the floor below you.
There are numerous ways to earn points in this game, from reaching the exit in the quickest time possible to eliminating all the enemies in each level. Proficiency with the wall jump technique is a prerequisite skill.
Name: Shotgun Ninja
Developer: cactus
Category: Platformer
Type: Freeware
Size: 1MB
Direct download link: Click here










Comments
whenever Cactus releases a new game I get wood
Posted by: Julius | January 29, 2008 6:06 PM
Whenever I get wood, Cactus produces a new game.
He makes games more often than I masturbate!
Posted by: Splinter of Chaos | January 29, 2008 8:03 PM
Damn that was fast. I wait for the day when he releases games faster than the time you need to download them.
Posted by: RotateMe | January 29, 2008 8:20 PM
Quite good fun, tho flawed by the suboptimal controls. Most of the time I died because of them and not enemies.
Posted by: ptoing | January 29, 2008 10:39 PM
great game, though as with his others i wish it were longer. the readme says the last boss is hard, but its a one-hit kill.
i loved the engine, and i hope cactus's winter project-thing is similar
Posted by: Andy | January 29, 2008 11:07 PM
Someday the world will get together and ban "up arrow jumps".
Posted by: raigan | January 29, 2008 11:22 PM
Where is Akuchizoku? Honestly.
Posted by: Anonymous | January 29, 2008 11:50 PM
He make a lot of games, but none of them are Akuchizoku...which people payed for.
Posted by: Anonymous | January 29, 2008 11:57 PM
Brilliant in its simplicity.
Posted by: gnome | January 30, 2008 12:11 AM
Love the atmosphere, and the dialog at the beginning is hilarious. But, I just couldn't get past the controls. They kind of remind me of Flywrench in their punishing sensitivity, but unlike Flywrench I just don't feel compelled to restart the stage every time I hold jump a fraction of a second to long and land on a...a... what are those things anyways? Mutant filing cabinets?
Posted by: oranda | January 30, 2008 12:28 AM
Someday the world will get together and ban "up arrow jumps".
Hell yeah. But this time Cactus made the jumping physics better (yep, I can't let it go). :-D
Just play the game on a pad with joy2key like me. =)
Posted by: Anonymous | January 30, 2008 3:54 AM
Does anybody have any tips on how to get joytokey to work right? I input everything, but it never works for any of my indies. Once I got it to work with Punishment. I know my controller works, because immediately after, my Roms work fine. Super confusing.
Posted by: Anonymous | January 30, 2008 12:52 PM
Hmmm - you keep joy-to-key running in the background? Because that's required... You also DO know which key is which on your pad, do you? Sometimes the layout (from a technical point of view) is super confusing.
Posted by: Lim-Dul | January 30, 2008 3:43 PM
Doesn't work with Vista, too bad.
Posted by: Gauntlet | January 30, 2008 5:39 PM
Doesn't work with Vista, too bad.
It does. You need to convert the game using the GM Convert tool that you can download e.g. here:
http://www.gamemaker.nl/GM_Convert_Game.zip
It'll help you run many incompatible Game Maker titles so keep it around on your HDD. =)
Posted by: Lim-Dul | January 30, 2008 6:00 PM
I GOTS HIGH SCORE!
Posted by: lecarl | January 30, 2008 6:55 PM
I AM SUPREME HIGH SCORE CHAMPION AGAIN!
Posted by: lecarl | January 30, 2008 7:16 PM
Could someone please explain how the "cling to wall" mechanic works?
"Cling to ceiling" works fine, but I don't know how to clinge to walls. Maybe it's only possible to "clinge" to some of the walls?
Posted by: Jannik | February 6, 2008 10:24 AM
Clinge -> cling, sorry :)
Posted by: Jannik | February 6, 2008 11:12 AM
Clinging to walls only slows you down when falling...
Posted by: Anonymous | February 6, 2008 3:43 PM
Ok, thanks.
Posted by: Jannik | February 6, 2008 5:54 PM
Nooooo, clinging to walls actually does something awesome. It allows you to shoot while you are on the wall. You kno how you can't shoot in mid-air, you can jump on to a wall and use that to shoot people. It's a great game. I'm doing a speedrun of it soon.
Posted by: V3CTOR | February 8, 2009 10:43 PM
reminds me of 'Super Ninja Hunter'
Posted by: Anonymous | December 19, 2009 10:41 AM