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The Yore is a short, isometric adventure, in which you wake up in a haunted house and must try to get out (by solving puzzles). You have the choice of two characters - a guy or a gal. Use the arrow keys to move and the Enter key to interact with your environment (open doors, pick up stuff, etc). Graphically, the game is rather pretty and the sound does a half decent job for creating a creepy atmosphere.

Name: The Yore
Developer: Johan Hargne (Cobrasoft)
Category: Adventure
Type: Freeware
Size: 16.6MB

Comments

The game does a pretty good job at conveying a creepy atmosphere but it was far too short. I finished it in like 15 minutes... And I don't mean that the game should be made longer by increasing difficulty...

The labyrinth at the end makes at least a third of gameplay time.

Not really - the problem seems to be that initially you don't know where to go but I automatically assumed that you have to go right. I found the door and it turned out that I had to find the key first but I deduced that the key had to be far away from the starting point as well so I went straight (as far as that was possible =) up, found the key and returned...

Way way way too short!

I also disliked the maze at the end (that's not the right way of making the game longer).

Other than that, both Gal/Guy play the same (only voices in the intro are different), and it does have a lot of atmosphere.

Well, I quite enjoyed it. Graphics are top notch, and the atmosphere is spot-on. The puzzles are quite easy to figure out, at times even bordering on obvious, but maybe the game's just aimed at casual gamers rather than hardcore indies.

I was a bit annoyed by the cliché-ness of the storyline. Perhaps it was intentional, but I really can't tell. The labyrinth game at the end really came off as a poor design choice to me though - it felt more like a chore, that you had to go through in order to see the ending sequence.

But yar, a pretty fun little game.

This wasn't really good. The controls are really stiff. I felt like I was playing Resident Evil again. Which can also be carried to the entire meat of the game, fetch quests.

Why does the ghost have to tell the main character to use the arrow keys?

The game is really nice, but it's really easy and short. Maybe if it was a little longer it could provide us with more complex puzzles.

Regarding the labyrinth, I don't think it was a poor design decision, it reminded my of The 7th Guest (different kind of puzzles in each room), but I thought that the game wouldn't really end upon reaching the door. I expected more.

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