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The fourth of the 2007 Best Of Features here on the IndieGames.com.blog, we're proud to present twenty of the best freeware platformers released in 2007.

Best Freeware Platformers 2007

  1. Knytt Stories
  2. The Underside
  3. Plasma Warrior
  4. Paroxysm
  5. Valdis Story
  6. Hurrican
  7. Kaipuu
  8. Deo Dorant
  9. Muon
10. Streambolt Desero
11. GoldenEye 2D
12. Once in Space
13. A Mini Falafel Adventure
14. Alex Adventure
15. Polarity
16. Punishment: The Punishing
17. Ninjah
18. Joe Gunn
19. Polychromatic Funk Monkey
20. Lost in the Static

Comments

Strange that An Untitled Story was not mentioned. Was the difficulty curve too high? I enjoyed it as much as any other platformer I played this year.

Holy crap! Hurrican on a top ten list, no way! I was beginning to feel that that game was completely forgotten. I personally would have put it at the top, but the ridiculous difficulty curve probably does merit it spot 6.

Oh! Somehow I missed Plasma Warrior last year. Thanks for pointing me in the right direction.

Isn't An Untitled Story shareware?

Games were ordered randomly - they're all deserving mentions. :)

Finally one of our games makes one of these lists. (GE2D). We're talking about adding a few more levels to that one, btw.

One of my top 2 platformers of the year was Logi-gun. I'm surprised it hasn't shown up here. Knytt Stories is my other favorite.

I guess the exclusion of Logi-gun makes this list invalid then..

Yes.

(what's Logi-gun?)

Oh, yes Logi-gun... A cute platformer puzzle where you have to use grappling hook, web gun, marker laser, bow, and lots of other stuff to make your way through insanely hard levels.

On the sidnote, what's up with kloonigames? "Page suspended", huh?

It's a puzzle-platformer. There are 6 different guns you use to solve puzzles.
I noticed that it hadn't been mentioned on this site at all, so I just wanted to point out that it was a great platformer released in 2007. Nothing wrong with the list already here. It says "Twenty of the best freeware platformers of 2007", not "The 20 best freeware platformers of 2007"

(what's Logi-gun?)
Google it :-)

"Games were ordered randomly - they're all deserving mentions. :)"

Yet Knytt Stories ends up on top... :p

Logi-Gun has one of the most annoying and imprecise jumping physics I've seen in a while... They should have followed our discussion about jumping in the comments section of the Psychosomnium article and on the TIGSource Forums. =)

Lim-Dul, do you have some kind of fetish relationship to jumping? You're sounding like a broken record... -_-

You should put your mind to more important use. Environmental issues, or curing aids perhaps? Or why not make your own game with perfect jumping phsysics and show all lousy freeware game developers how it's done.

Besides, you can tolerate the jumping in Plasma Warrior but not in Logi-Gun? Sounds to me like the physics isn't the problem, but your skills.

Well - we're talking about platformers, aren't we? Jumping is bound to pop-up somewhere.

You should put your mind to more important use. Environmental issues, or curing aids perhaps?

No worries - I have plenty of time to spare. ^^

Or why not make your own game with perfect jumping phsysics and show all lousy freeware game developers how it's done.

You don't have to be a master chef (he, he) to enjoy a good meal, do you?

Besides, you can tolerate the jumping in Plasma Warrior but not in Logi-Gun? Sounds to me like the physics isn't the problem, but your skills.

Plasma Warrior emulates jumping from the games of old. Yes, it's lousy BUT the jumps are incredibly long and slow and you can interrupt them immediately by depressing the jump button. If you keep pressing a direction key and jump you ascend and descend at a 45 degree angle which makes the jumps highly controllable.

Jumping in Logi-Gun feels like steering a truck through a tar pit (The Wages of Fear anybody? A brilliant film from 1953). It's slow but your character seems to have a huge mass so the inertia is immense.

There you go, pal. :-D

So basically I'm glad that it didn't get listed here. ;-)

Where was RedHero?

Remind me not to make a comment in jest on the internets sans smilies in future, eh? ;)

Not to drag this too far into the whole jumping lark, but Lim - surely it's down to a huge element of personal preference with regards to jumping?

Your idea of a jump emulating games of old is entirely different to my experience. Games I grew up with tended towards having a jumping arc that you couldn't break until completion, and massively varied in height/length depending on the game. That's my "games of old". Am I to claim that this is the correct way to do things?

Nopers, because it's really not.

All this reminds me of an argument on the old Gibbage board where someone decided to point out that the jump didn't follow the absolute correct degree's and length of jump that ought to be defined for the "perfect jump" with some magnificently awful science to back it up.

There isn't really a perfect jump, because what works for you *may not work for me*.

True. But, as a poll on the TIGSource Forums showed, there are physics that are acceptable and natural for a majority of people.

I doubt many people would deem the ones found in Logi-Gun as good.

I don't really see the problem with the jumping in Logi-Gun to be honest. It seems to fit the game design perfectly, which to me is what matters.

However, that said - the game's not *that* great overall, and whilst some of the puzzles you could file under "fiendish" I just found it really, really, really dull.

Polarity currently unavailable? It is downloadable from it's project webpage here: http://www.etc.cmu.edu/projects/igf/ (I think?)

Zap: thanks for the correction!

Underside: "the graphics are completely original"...yeah, if you've never heard of Cave Story...

Oh god Tinto. Are people STILL talking about the underside/cave story debate? They aren't even that similar...

Logigun seemed like a game I should have loved, but I found it to be very boring for some reason. I can see Lim's point about the jumping. It just makes the game slow and agonizing.

It said Lost in the Static featured an ending but I never got one...

And ya, Untitled Story was shareware for $1. Man was it ever a badass game though.

Yeah, Untitled Story is badass. It has gone freeware for the cheap ones among you. I bought it.

I found Logi-Gun somewhat enjoyable.. Until I played Cave Story that was. Cave Story is seriously even more badass than Untitled.

wow underside is almost an exct copy of cavestory O_o

The Underside looks like it will be better than Cave Story. Oh yes, I can see you guys right now, getting your pitchforks and torches to defend Cave Story and talk about how "OMFG HE COPIED TEH CAVE STORY!!111!!!111" Cave Story is an overrated Metroid rip-of- I mean, tribute, that is derivative on every single level, with a horrible weapon leveling system and characters with 2-D personality's. It also has furries... TEH GREATNESS!!!111!!!11

By the way, if you're looking at this and thinking "Christ this man is stupid" then I congratulate you as you are a fat, sweaty fan boy with nothing better to do than attack those who do not like Cave Story. I've played the preview for The Underside; it plays MUCH better than Cave Story ever has.

I await the fan boy response to this comment.

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