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Wednesday, January 16, 2008

An interview with Michal Marcinkowski (pic. left, Soldat) and Sigvatr, developers of the upcoming Link-Dead and Berserker. (Link-Dead FAQ)


Hi guys, let's begin with a short introduction of yourselves.

MM: Hey, I'm Michal Marcinkowski and I make computer games since I can remember. My most known project so far has been the multiplayer mayhem called Soldat. It was first released 5 years ago and it is still growing.

Sig: My name is Eric Vaughn, but I go by the monicker Sigvatr on the internet. I can't really pin down exactly what I do for a living because there are so many different things I do with my time. Generally speaking, I do whatever I want, but in this particular case, I'm working on Berserker and Link-Dead with Michal.


You've recently announced Berserker, which is currently being developed in parallel with Link-Dead. Can you describe both games in your own words, and how is working on two projects simultaneously even possible?

Sig: Link-Dead is about using your brain, while Berserker is about using your anger. For me, making Berserker is a bit of a political thing because the country I live in (Australia) doesn't have an R18+ rating for video games. Any video game that would qualify for such a rating is simply banned immediately. I want to challenge the Australian censorship lobby by releasing an explicitly violent and sexual game for free on the internet because they won't be able to do anything about it.

I want to put my best graphical efforts into Link-Dead, so Berserker has been good practice in the meantime.

MM: Working on these two games is possible because Berserker is like a mod for Link-Dead. It uses the same engine, character animations and physics. This is possible and fairly easy because of my new engine.



Your fans might be expecting a sequel to Soldat, but you're putting more emphasis on teamwork in Link-Dead. How will you convince the original Soldat players that this is an evolutionary process? Do you expect Soldat fans to gradually accept Link-Dead as a replacement to Soldat, or are they expected to spend equal amount of time on both games?

MM: Of course they should play both games! But if somebody doesn't like the new game I'm not going to force them to play it nor am I going to make Link-Dead more like Soldat. There is already one game called Soldat and it is awesome, no need for the same thing again.

Sig: Although both games are side scrollers, the game mechanics of Link-Dead are almost completely different from Soldat. You can't do flips or go Rambo style in Link-Dead, but it doesn't matter if you could anyway because you would probably just get killed immediately.


Can you give us a hint of when both games would be released? Berserker has an early 2008 release date, and we're already two weeks into the new year. How close are we to a tech demo for Link-Dead?

MM: One word of advice: if you get any release date from a game developer multiply it by 5 and add the square root of -1. It is impossible to predict a release date because making games is a constant set of suprises, new bugs and problems. One thing I'm positive about right now is that there will be a playable version of Berserker this quarter and Link-Dead will most likely also be playable this year but some time later.

Sig: According to the Aztecs, the world is going to end soon, so they might not even come out at all.


Since we couldn't get exact release dates, can you at least give us a percentage of how much work on Link-Dead (and Berserker) has already been done? At what stage are they currently in at the moment - playable?

Sig: Berserker is probably somewhere around 55% finished and it is playable at this point in time. Link-Dead is probably somewhere around 15% finished, although it will speed up a lot when we finish Berserker.


Hamish's War Angels is headed for the XBLA. Is there any chance of seeing Soldat, Link-Dead or Berserker on the consoles as well? Or are discussions already under way?

MM: There is no reason I see now to not get my new engine compiled on Xbox360. I never did it but I'm sure I could pull it off. The Xbox controller is great even for a Soldat-like game.

Sig: I don't think I will talk much about what Hamish is doing at the moment, but I'm pretty sure he isn't working on War Angels anymore. Someone else might, though.


What are the minimum resolution that Link-Dead will run on? Since we're on the subject, has the minimum requirements stated in your FAQ changed? Will you create campaign modes for Link-Dead, or are you sticking to your guns with the decision to implement multiplayer (and bots) mode only?

MM: I think there will be a high resolution version and a low resolution version which will have a less glossy look but will allow people that can only play Soldat for example to experience the games too.

Sig: Both Link-Dead and Berserker are set in what we are calling the "Cyborg War" universe, which is an anthology of interconnecting stories. Berserker is set slightly before Link-Dead. I'd like to make a single player game set in the Cyborg War universe someday, but we are too busy with two games already. Believe me when I say Michal and I get awesome ideas for new games all the time. That's probably the easiest part of being a game developer.



Will Berserker incorporate the same 2D side view?

MM: Yes, it's the same thing as Soldat and Link-Dead.


Why aren't you including any female characters in Link-Dead?

MM: For me it just looks stupid. If there would be one thing I would change in Quake 2 it's the female multiplayer models. It just doesn't look right. Play Tomb-Raider if you need to look at computer generated women.

Sig: I'm tired of seeing overly sexualized females with grossly exaggerated behaviors and attitudes in computer games. Most of the female characters you play in computer games these days are simply men in a woman's body with gigantic tits and skimpy clothing.


Most of the Link-Dead maps have been designed by your own development team, and you have stated that the game has very few maps at this point. Will you be accepting map contributions from the community to speed things up, or taking up the task of map making yourselves to keep the look and feel of the game streamlined?

Sig: Actually, I'm designing all of the levels for both games. Making levels takes a pretty long time, although it is sped up significantly by the technology that Michal has made. Making levels for most games is fairly mechanical and streamlined, but in this case, it is more abstract. It's kind of like painting a landscape.

When I was in school, I was always drawing hills with soldiers running across them shooting each other and blood and body parts everywhere. I got sent to the school counselor more than once because my teachers were disturbed by what I was drawing on the back of test papers. Anyway, today I am still drawing hills with soldiers running across them shooting each other and blood and body parts everywhere.


Does Link-Dead have a fixed number of character classes, or can we expect more in the future? (either official or modded)

Sig: There are six classes, and they are the hacker, officer, engineer, recon, soldier and heavy. I don't think is ever going to change.


You've suggested the use of shields in Link-Dead. Is that idea still being pursued? Do you have concrete details on how that will work?

MM: I had an idea to rip off Another World. The shield gun in that game is one of the best examples of good game design ever. I want to see that implemented in a multiplayer game, we'll see how it works out.

Sig: The heavy class also has a special ability that he can use from time to time that briefy generates a forcefield capable of withstanding any force, including a direct nuclear strike.


Can you share with us some details from Link-Dead and Berserker that has not been made known to the community yet?

Sig: I think I blew it already, but officers are capable of initiating nuclear strikes in Link-Dead.


Anything else we should know about your upcoming projects? Are you working on anything else which isn't actually announced officially? How can we prepare ourselves adequately for the upcoming apocalypse named Berserker (and Link-Dead)?

Sig: Watch a few violent movies to get pumped up. Also, Zombie Smash isn't dead.


What do you see yourselves doing in the next two and five years? Still making freeware games, or developing for consoles? Between the choice of making it big (by selling out) and staying loyal to your fans, which would you choose?

MM: Believe me I could sell out numerous times but I didn't. I want to create my own games that's the only thing I care about. I know the fans will appreciate that. I would love to hit the mainstream with my games, but it is a hard battle. The battle I have in plans right now is to hit it as big as possible in the current indie/freeware/shareware games community. I want to create an enterprise with smashing games, a dedicated fan and modding community and most of all a brotherhood of people that have the same expectations of entertainment and ideas on how to spend time with each other, play games, be creative and have fun.

Sig: I want to make bigger and more ambitious games in the future, and if that requires a lot of money, I'm prepared to get it. I don't make games for financial gain but because I love doing it.


Thanks again for this opportunity, and best of luck with your upcoming projects!



Additional questions by Golds, Lez, Movius, KareemK and Knight66. Thanks to Michal and Sigvatr for actually answering all of the questions forwarded (even the inconsiderate ones).


Why do you think you're better than every other person out there making games?

MM: There are a couple people I consider that make (made) better games than me. But most of the game developers and games are bad. I like my games more than most games I encounter, so that's why I think I am better. This is just my opinion (and I agree with it completely).

Sig: We don't wait for good games to come out, we make them.


Why do you think parallax scrolling is 'bad', except when you use it just like everyone else?

MM: Haha. It is a cheap 3D emulation. Parallax scrolling was invented in times when there was no real 3D graphics. It looks fake to me. I implemented it in Link-Dead to see if I could do it better, so far the results are satisfying.


Why do you smell?

MM: That's a question to Sigvatr.

Sig: I don't shower much because all I do is make games in my basement. No one ever comes over so I don't care if I smell bad.


Was Link-Dead inspired by Dystopia? Because that looked like a stole there.

MM: Is it that HL2 mod? If yes, it is cyberpunk. I don't know enough about cyberpunk to even consider stealing ideas from it.

Sig: I get inspired by lots of different things. The heavy guy was actually inspired by the bosses from Wolfenstein 3D. I like to go for walks through abandoned and destroyed buildings to get inspiration for level design.


How is the dynamic lighting different than things we've seen before in Gish?

MM: I use ambient lighting, fog effects and some neat HDR effects.

Sig: I don't know, is it even different at all?


Why do you feel the need to make realistic games? One-hit kills are much more fun.

MM: I will MAKE it fun.


DirectX or OpenGL? What features?

MM: Both.


Why is the art left to an apparent psychopath?

MM: Nobody normal wanted to work with me.

Sig: Is that a problem?


What kind of resources or papers do you use to learn shaders and shadows?

MM: This article was an inspiration for the lighting system. I use a method that is a little bit different. I base my effects heavily on hardware blending techniques.


How are you going to price the games?

MM: For now we plan to go with the Soldat model. Meaning it is free but pay to get cool features.


Will we ever see a console release for Soldat?

MM: Soldat not soon. But Link-Dead and Berserker can be probably ported there. But Live Arcade has probably some complicated policies and Berserker would be too violent for it. I guess you can always hack it, it's your XBox.

Sig: I think porting games to things like that would mean we would probably have to sell them. I don't know how that works because I don't play console games.


What programming language do you use and why that language specifically?

MM: In Link-Dead I use C++. I use it for the simple reason that there are the most libraries available for that language. I made Soldat in Delphi and there aren't so many good libraries available for it.


Do you have any plans to commercially release a game or to start a gaming company?

MM: I don't want to become corporate. I see myself and my teammates as something like a rock band. We're a bunch of guys making something valuable.

Sig: I'm not ruling out the possibility of starting a company one day, but if I were to, it wouldn't be for my own personal financial gain. I just want more power to make more ambitious games.


How can you possibly hope to outperform your greatest achievement by making a game based around the same concept?

MM: What concept? Running around and killing other dudes? How can you go wrong with that concept? If I were to create this universe I would make all games revolve around the same concept: running around with a big gun and shooting monsters or other people, everything more is rubbish and unimportant.


Comments

Great to the Projects move on. :) I Think I have to mail MM why the Hell he doesn't contact me!!

Not directly related to the game, but these guys are total assholes.

Yeah well - I was a bit shocked when I found out that GFX artist is the same guy that runs the Electric Retard webcomic (find it on Google, if you must).

It's totally clear to me that it is only generating controversy for controversy's sake but there are limits to this kind of jokes - at least in my book.

It's not even that I'm offended by the webcomic itself - I'm offended by people who do such things and personally I wouldn't want to have anything to do with them...

Berserker sounds like it'll be Postal 100 or something like that and again, I simply cannot endorse such projects. No, I don't want them banned or their authors sued. I just don't want to go anywhere near them.

So yes, in my opinion (and only my opinion) those guys, are assholes but who cares - in their opinion probably I would by an asshole myself - not that we care for each other's opinions. ;-)

I also believe that these games will find a huge audience anyway because there are lots of asshole I don't want to have anything to do with in the world :-D.

It is irritating that both guys babble on about manliness and make gay jokes and throw around the word pussy, yet both of them are small, scrawny guys who sit around typing code.

The game might be neat, Soldat was not without its charms and Sigvatr has some nice art for the characters, but yes, Michael and he are giant turds.

yeah, we should be above appealing to such base instincts.

Indie games is about more profound things like blowing up glowing vectors or slicing up naked ninjas.

Thanks for the great (as usual) interview, Tim!
And the "bonus questions" round was fun too :)

Hopefully there are a lot of assholes in the indie games community because they will enjoy this game.

Glad I'm not the only one that remembers the Another World Press-and-Hold Shield(tm). I remember stacking those babies up by the dozen. Why no one else has employed the same idea in the past 15 years of gaming baffles me.

Also, no medic class? How dare you not rip off every other class-based multiplayer game.

where can I play link-dead?

kolejna strona jedno języczna ~.~/next website one language ~.~

"Hamish's War Angels is headed for XBLA".

What? Didn't Hamish cancel War Angels approximately 25 times?

I really don't understand why people see these two guys as assholes. Is there any reason for that other than the occasional 'we rule attitude' they so gladly share with us? I think people here shouldn't take talk like that this serious. I'm sure MM and Sigvatr are dead-serious about their awesomeness, but thing is Soldat was a pretty damn nice game.

I mean, sorry for the comparison, but it's like saying yeah 'Michael Jackson has made superb music, but he's still a complete weirdo moron'. I think we can all agree on both points, but why is it such an issue that Jackson is a weirdo?

It isn't. And I'll probably play one of the games if it is good (more likely Link-Dead than Berserker).

It's also not about their "we are awesome" attitude. I mentioned the Electric Retard Comic, didn't I?

I really hope that beserker is full of blood and gore and sex, for the same reason as sigvatr, i live in australia and i think that no R18+ games is bullshit, because that means no soldier of fortune 3....

Some are critisizing people that are creating stuff for which the complexity and perfection seem to be over your comprehension. Rare are the people who can imagine and create games as challenging and well-balanced as, for example, Soldat.

Some get all emotionaly reached by the brutality and gore of MM and Sigz games, when in the end they are all just an excuse for their awesome GAMEPLAY.

Do you really think the purpose of their games is gore ? I say its GAMEPLAY. And blood and guns inspires good gameplay : Weapons and targets? Precision and strategy! All for a good challenge.

And... blood is funny when it's not real.

MM and Sig are totaly sane lol.

Good interview :)

MM and Sig are awesome.

"What? Didn't Hamish cancel War Angels approximately 25 times?"

Yeah I have to continously cancel it, it's like the fucking thing is trying to make itself

Everyone can choose the material he wants to enjoy. I choose the things that are filled with gore, blood, exploding brains, the insides of people splashing out of their stomachs. Is that a problem? Am I a total asshole? Or am I too fuckin ored to take your opinions seriously? You choose....

"It's also not about their "we are awesome" attitude. I mentioned the Electric Retard Comic, didn't I?"

Yes, but obviously you can't stand their attitude either. The comic is just one of many things they make and what sort of defines their attitude too, so what? Big deal!

"Berserker sounds like it'll be Postal 100 or something like that and again, I simply cannot endorse such projects. No, I don't want them banned or their authors sued. I just don't want to go anywhere near them."

Why do you even mention that you won't "ever" go play this game? Perhaps it didn't occur to you that this game will be meant for people who actually like these kinds of games? Either you are one of those ultra naive people that say they are so against violence but in the meantime play the crap out of Doom3, Postal 2 so enjoying the violence, or you're just an attention whore looking for an excuse to complain. :p

Because seriously, who cares if you don't like their (violent&shocking) ideas? You haven't even seen the game in action yet, let alone the fact that it's not yet finished. How could you possibly know if it will be even more violent than Postal 2..?

Violent games might not be everybody's cup of tea, so be it, but don't complain just to complain.

Being against violence is unnatural anyways. Look at the news channels, there's violence all of the place. REAL violence. Go protest against that instead man....

just checked out a few q&a, and don't want to waste time on this. the guys have issues making such games.

there's a demo out @
http://mm.soldat.pl/?p=171

looks like a monty python animation. as for the whole concept itself it's as generic as it gets. For the love of everything you hold dear... "mentally retarded psychopaths"? Cliches 'R Us; think of "hot steamy turd" ,"randy teenage blonde", "succulent green peppers" etc.I suppose one can't expect much from the imagination of those dealing in shock-value ...

"Being against violence is unnatural anyways. Look at the news channels, there's violence all of the place. REAL violence. Go protest against that instead man...."

You totally lost your entire argument in the last sentence. What does nature have to do with anything? I can't tell whether you're supporting or being against the natural order, however the heck you defined it.

And I believe lim-dul's point was lost on you. He was criticizing the game, not protesting it. He specifically stated that he did not want it banned. It appeared he was critical of them primarily due to previous stunts. And that's what a good portion of their work consists of: stunts.

O please, you guys need to stop it with the ridiculous self-righteousness.

I just read through that interview up there, and guess what, I'm pretty sure I didn't read that they think Berserker is an amazingly original game.

It's more like a tech demo of Link-Dead that's still somewhat of a full game.

And my god, if you're getting turned off by the gore in Soldat...its the most unrealistic violence, when I see my Soldat guys head explode from his body, its hilarious, not shocking.

ur a bunch of freaks ppl, "their just a bunch of people talking tough but their nerds who type code", just cuz yor smart at computers doesnt make ya a geek who lives with their mothers in the basement, get a life...

i'm a proffesional program designer, i did it cuz i get $110,000 a year, compare that with your shitty checkout jobs...

LOL @ AdrianB. First of all, no one who works with computers would type like that. Second, 6 digit salary... lol


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