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The winners for the 2008 IGF competition have been announced. The official IGF press release from GameSetWatch in the extended. (winning entries are in bold, more videos arriving very soon)


Student Showcase ($2,500): Synaesthete
Crayon Physics Deluxe
Empyreal Nocturne
Galaxy Scraper
Gesundheit!
Mayhem Intergalactic
Poesysteme
Polarity
Ruckblende
Synaesthete
The Misadventures Of P.B. Winterbottom
Flipside (Half-Life 2 Modification)
Foamzilla (UT2004 Modification)


Technical Excellence ($2,500): World of Goo
World of Goo
Goo!
Audiosurf
Axiom: Overdrive
Gumboy Tournament


Excellence in Visual Art ($2,500): Fez
Clean Asia!
Fez
Hammerfall
Synaesthete
The Path


Design Innovation Award ($2,500): World Of Goo
Battleships Forever
Fez
Fret Nice
Snapshot Adventures: Secret Of Bird Island
World Of Goo


Excellence in Audio ($2,500): Audiosurf
Cinnamon Beats
Fret Nice
Audiosurf
Clean Asia!
OokiBloks


Best Web Browser Game ($2,500): Iron Dukes
Iron Dukes
Globulos.com
Tri-Achnid


Gleemie Award:
Desktop Tower Defense (winner, $5,000)
Skyrates (first runner-up, $3,000)
Quadradius (second runner-up, $2,000)


Audience Award ($2,500):
Audiosurf (winner)


Seumas McNally Grand Prize ($20,000): Crayon Physics Deluxe
Audiosurf
Crayon Physics Deluxe
Hammerfall
Noitu Love 2: Devolution
World of Goo


Petri Purho interview (14th February, 2008)
Gamasutra interview
Wikipedia entry


2008 IGF Awards Topped By Crayon Physics Deluxe

Crayon Physics Deluxe, Kloonigames' 2D physics puzzle game that allows players to experience what it would be like to transform drawings into physical objects, was named the winner of the $20,000 Seumas McNally Grand Prize at the 10th Annual Independent Games Festival (IGF) Awards, presented at a ceremony this evening at CMP's 2008 Game Developers Conference (GDC).

Other major winners at the IGF ceremony included physics-based puzzle action game, 2D Boy's World of Goo, which won the awards for both Design Innovation and Technical Excellence, and Audiosurf by Invisible Handlebar which won the $2,500 Audience Award, after receiving the largest share of more than 3,500 votes cast online over the past two months at IGF.com.

The IGF awards have been described as the Sundance Festival of the videogame industry, and offer both global exposure and over $50,000 in cash prizes to the developers of the winning games.

Other award recipients included One Ton Ghost's comical treasure-seeking adventure Iron Dukes, which took the award for Best Web Browser Game, Kokoromi's Fez, which won for Excellence in Visual Art for its presentation of a 2D character exploring a 3D world, Invisible Handlebar's Audiosurf, a game that lets players experience their songs in real time, in full color, and in 3D, and which took the prize for Excellence in Audio, and, winner for Best Student Game, Synaesthete, a music-driven arcade-style shooter developed by students at the DigiPen Institute of Technology.

Another notable award given at the IGF ceremony was The Gleemax Award for Strategic Gameplay ("The Gleemie"), presented by IGF Platinum Sponsor, Gleemax, Wizards of the Coast, Inc.'s community for gamers. Three games were awarded "The Gleemie" prize package, which consisted of a custom designed trophy accompanied by a tiered prize package. (1st - $5,000, 2nd - $3,000, 3rd - $2,000).

"As the video game industry grows bigger by the day, it becomes even more important to give a voice to the independent developer," said Simon Carless, chairman, IGF. "This year's Independent Games Festival winners are showcasing how important independent games are -- both as an artistic movement and as accessible titles that are really damn fun to play."

The IGF awarded the following games in each category in the main competition -- each received a cash prize of $2,500 as well as sponsor-related prizes, and the Grand Prize winner was awarded $20,000.

Seumas McNally Grand Prize:
Crayon Physics Deluxe, by Kloonigames

Best Web Browser Game:
Iron Dukes, by One Ton Ghost

Design Innovation Award:
World Of Goo, by 2D Boy

Excellence in Visual Art:
Fez, by Kokoromi

Excellence in Audio:
Audiosurf, by Invisible Handlebar

Technical Excellence:
World Of Goo, by 2D Boy

Best Student Game:
Synaesthete, by DigiPen Institute of Technology

Audience Award:
Audiosurf, by Invisible Handlebar

Gleemie Awards:
-- First Place: Desktop Tower Defense, by Handdrawngames
-- Second Place: Skyrates, by Team Skyrates
-- Third Place: Quadradius, by Quadradius

The IGF was established in 1998 by the CMP Game Group to encourage innovation in game development and to recognize the best independent game developers, in the way the Sundance Film Festival honors the independent film community.

With a record-breaking 173 entries from all over the world, the 2008 IGF reflects how global the game development community has become. The IGF jury included journalists from MTV News, Kotaku, Newsweek, Wired, and Joystiq; the creators of previous IGF winners Aquaria, Braid, Flow, and N; and veterans from across the game industry.

Comments

I've been waiting for this. Good luck to all the finalists.

Sadly...
Its stup1d Iron Dukes...

Believing in Hammerfall...eh.
Because without author of game...?

so the gleemie award is bullshit, then.

wtf crack..

And here I thought this site was free of racist dumbasses who think everyone else should speak English because yeah 'we rule the world'. Let me guess, Crack, you are American... why we Americans cannot be like people in other countries who at least make an effort to speak to and understand people from other countries. oh well, anyhow... As for the Awards, congrats to all, you people rock (I wish there were some kind of device or software to prevent idiots such as -do I have to point out the person again?-... to prevent idiots from playing your excellent games. 'Cgrats again :).

Oh, and I think Cactus should've won something, at least 'coolest finalist' award :D, for all the games he's released for free ya know?

I wanted Noitu 2 to win the big one...

Noitu 2 still gets my love. I'm glad I was able to see some more screens of it in that video.

Not to diss the excellent game that is audiosurf, but excellence in audio ? Puh-lease !
I mean, the game basically plays your own CD and adds a few "clicks" and a couple of "boings". Not exactly what I call great sound design.

As I said, I love audiosurf and I can totally understand the audience award, but not this ! I think the whole ideas discredits the jury for not understanding their own award categories.

I agree with the results, completely through and through.

Oops - 'Excellence In Audio' is for all aspects of audio, including HOW you use audio in your game. Hence Cinnamon Beats making it in, too.

I think noitu 2 would've taken home the audience award were it nominated for it.

Yea especially considering all the demos and info released...

I doubt it.

C'mon - Audiosurf had two beta weekends and has been released last Friday on Steam. The popularity of this game is IMMENSE.

Haha, oh wow. Glancing over the top of this post I failed to see the word 'video,' instead reading "IGF Awards Grand Prize fixed."

I loved the Soundtrack from Pedro on Audiosurf! That title music rocked :)

There is one thing I never got with IGF, is that it claims to show the best games , yet Cave Story, Kenta Cho or Buster's games, La-Mulana, Tale Of Two Kingdoms and such never even get mentioned as candidate, let alone as winners. I know there is a $95 participation fee, but that only makes the results more warped.

Как я понял Hamerfall в полной
ж**е и ничё не выйграл????!!!!

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