Freeware Game Pick: Bonesaw (Kyle Pulver)
Bonesaw is now out, and it seriously rocks some serious awesome. Like, seriously.
You play as the last remaining member of the Golden Knights hockey team, after the mysterious Ref M- removed the rest of the team to an inter-dimensional penalty box. Find your teammates and pummel the "sluzers" who try to take you down along the way. Defeat enough of them and release the power of the almighty mighty bonesaw.
Part Kirby, part Super Mario World, a lot of Mega Man sound effects and an original soundtrack combine to make one of the better freeware games I've played lately. Highly recommended.
Name: Bonesaw
Developer: Kyle Pulver
Category: Action
Type: Freeware
Size: 59MB
Direct download link: Click here









Comments
It is quite good, not without faults but a fun game.
Posted by: Ac | February 16, 2008 4:16 PM
Still missing volume control. The battle system is fine, I just want my volume control!
Posted by: WOW | February 16, 2008 4:23 PM
I can't open it, it wants to open as a "rar file but adobe reader can't read it
Posted by: argh | February 16, 2008 5:25 PM
#3 (argh): RAR is an archive format. Go get 7-zip (www.7-zip.org) to open and extract its contents.
Posted by: wildweasel | February 16, 2008 5:30 PM
Bonesaw is ready?
Posted by: mgroves | February 16, 2008 7:15 PM
This game is just awaesome. I am always amazed when such quality games are released for free. The graphics are nic,e the music rocks, the level design is good (especialy boos fights) and there are tons of levels.
I'm thrilled!
Posted by: Ooops | February 16, 2008 7:16 PM
i love this game.
it is the best freeware platformer since the N game in my opinion
Posted by: Kloi | February 16, 2008 8:12 PM
If your game has pretty bad gameplay, and OK graphics, make it crazy hard for instant internet fame. It works every time.
Posted by: Indie Game Lessons | February 16, 2008 8:41 PM
Examples?
Posted by: mosh | February 16, 2008 9:54 PM
I want to be that guy: http://kayin.pyoko.org/iwbtg/
insanely hard, insanely broken.
Posted by: Kloi | February 16, 2008 11:10 PM
That is a terrible example. There's absolutely NOTHING broken about IWBTG. It SETS OUT to be difficult. Everything in the game is supposed to happen.
I think it's a complete fallacy that people make their games hard to cover up bad gameplay; it's far more likely that bad game designers / programmers are both unable to iron out bugs in their games and are crap at balancing.
The hit-box collision bug in Bonesaw is seriously annoying. The game itself isn't particularly difficult at all, and it's pretty forgiving with lives and restarts etc.
Posted by: haowan | February 16, 2008 11:26 PM
wow I can't believe there are people on the internet who don't know what a rar file is
Posted by: Julius | February 17, 2008 1:52 AM
How come most of these indy platformers completely lack volume control?
Posted by: Anonymous | February 17, 2008 2:20 AM
La Mulana and Cave Story were also pretty hard games and they are still enjoyable if you give them the time.
Posted by: Paul Eres | February 17, 2008 2:40 AM
Cave Story? Hard? Did we play the same game? I mean, the final boss was pretty challenging and it's definitely insane if you try to play the secret level, but it's not that difficult overall.
The original Super Mario Bros still stands as my golden standard of "hard".
Posted by: James | February 17, 2008 2:49 AM
@James
If you like hard platformers, try Hurrican if you get the chance (it is also freeware). It took my friend and I several months of lunch breaks to clear it in co-op mode, and I can clear SMB1 fairly easily. The thing that makes it so good is that it is fair, I almost never found myself thinking "this is just cheap!". If I died (which was often), it was my own fault. We had to redo some levels several times just so we'd have enough lives left to be able to explore the next level.
Posted by: oranda | February 17, 2008 3:11 AM
this is a nice game. i found a glitch: when you skip the beginning cutscene the music will sometimes fail to stop. you then have overlapping background themes...
Posted by: Andy | February 17, 2008 3:28 AM
GAH. I loved this game until I quit, then loaded. It put me back BEFORE the first boss, but it took all of my meticulously saved Bonesaw that I had when I fought him the first time, so I'm pretty much totally boned (if you'll excuse the pun).
Posted by: Radnom | February 17, 2008 5:04 AM
I've got you in here for 3 minutes. 3 MINUTES OF PAIN
Posted by: Troy RULES | February 17, 2008 6:14 AM
I keep dieing AFTER I kill the second boss. First time I had one health left. Second time I had like 60. Any help?
Posted by: lilgamefreek | February 17, 2008 6:18 AM
It lags too much for me. The framerate is around 12FPS and sometimes jumps to 30FPS for a few seconds before dropping again. It looked great, but that framerate makes it frustrating.
As for Cave Story, I finished that before it was translated to English. It cannot be too hard if you can finish a game with so many textual clues without understanding the language.
Posted by: Anonymous | February 17, 2008 9:48 AM
On the contrary; that just shows how good of a design Cave Story truly was. Difficulty has nothing to do with it.
Posted by: Shabadage | February 17, 2008 6:07 PM
I can't get it to play, when I hit the play button the launcher windows just closes and nothing happens
Posted by: Anonymous | February 18, 2008 10:28 PM
This is a decent game, however, just like Cave Story borrowed elements from Metroid, this game borrows elements from Kirby. Which is not a bad thing, but still, why is The Underside called a Cave Story ripoff and bashed, but a game that copy's Kirby not bashed? I mean, it seems like a double standard, when you think about it.
Posted by: Anonymous | March 11, 2008 7:09 AM