[*NEW*: The Independent Games Festival is back for its historic 11th year, with almost $50,000 in prizes, plus new categories and notable judges - enter today!]

« IGS: N+ Creator On Game Creation's 'Unique Knobs' | Main | Interview: World of Goo's Ron Carmel »

IGS: The State Of Flash GamesFrom Gamasutra: The Flash games panel at the Independent Games Summit on GDC at Monday showed an interesting dichotomy of different approaches to making money from Web browser-based games - though it's clear that the monetization angle is still being explored.

The panelists for the session were Chris Hughes (FlashGameLicense.com), Chris Pasley (Kongregate), Joseph Lieberman (Arcadetown), Josh Williams (GarageGames/InstantAction), and they discussed the state of the Flash game business in terms of both real and potential revenue.

The state of the industry right now is that sponsorship and in-game ads can help fund already-developed titles - if only in a minor way. For developers, ArcadeTown.com pay out $500 to $6,000 per game up front for use on their Flash game portal sites - and it's a non-exclusive deal.

For FlashGameLicense.com, one-off sponsor licenses could range up to $10,000 to $20,000 at the absolute maximum, with more smaller non-exclusive deals possible.

Overall, it's suggested that it's difficult to find an audience if you put your own game on your own site - and there are a lot of distribution channels for developers through external websites, so it's possible to make good money as a hobbyist, but it's not yet clear you can completely make a living making Flash games and then

New technology and the lure of the Web is a particular theme - with Kongregate experimenting with 'Premium' games that they are funding to the tune of $50,000 to $100,000, including multiplayer elements and microtransactions.

InstantAction indicated that its funding for its 3D browser plugin titles can run anything from $250,000 to $1 million, and may be funded through microtransactions or even subscriptions.

GarageGames is using a plugin on InstantAction.com that has a single, 'download-once' plugin that will allow any engine to run through it - from Flash through Torque Engine even all the way to Unreal Engine, which GarageGames is testing using in web browsers.

In fact, GarageGames' Williams ended the panel on an optimistic note: "GDC 2013 will be mostly web games."

IGS: The State Of Flash Games (source article)

Comments

"GDC 2013 will be mostly web games."

If that's true, then I see a sad future for gaming.

I've seen this comment a number of times, that AAA games in a browser make a "sad future for gaming" but I don't understand why there are some people who believe this. Care to expound, Julius? Anyone?

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © 2008 Think Services