Flash Game Pick: Nano (Adam Atomic)

"Nano is a simple arcade shmup that I made in about 7 days. I used Flex Builder 3, Photoshop 7, SFXR, and Famitracker to create it. The screen is 90x90, and the game does not use any floating point variables or trigonometry. Over the next few months I'll be adding a high score table and generally more of everything - more enemies, more weapons, more backgrounds, hopefully a boss or two. Feedback would be great. Thanks!" - Adam
Name: Nano
Developer: Adam Atomic
Category: Shooter
Type: Browser










Comments
COOOL!
I like low res games, they're so retro!
I hope you release soon a new version with upgrades and new enemies.
Posted by: Davide | March 28, 2008 1:58 AM
A great start. I've always loved games like this - bring on the bosses!
(Perfect music too, btw.)
Posted by: Lee | March 28, 2008 6:04 AM
Pretty cool, I love the powerups going upwards instead of coming down.
Played it till I scored 71400, there's no more enemies now :(
Posted by: th15 | March 28, 2008 6:19 AM
Cool game! Love the graphics, sounds and music! The gameplay is pretty basic right now, but like th15 said, the pickups moving upwards is a neat touch and your own plans says everything that I'd suggest for improvements.
Oh, and make sure to include the warning signs before bosses appear. Those are always awesome :)
Posted by: cactus | March 28, 2008 8:04 PM
hey everybody thanks very much for trying it out and posting some feedback, I really appreciate it!
Cactus - oh yeah, totally - the backgrounds are going to drop away, big flashing red "WARNING MASSIVE ENEMY APPROACHING" sign will appear, music of doom kicks in...all the usual goodies :D
Posted by: Adam Atomic | March 28, 2008 8:15 PM
wow, finally a flash game that doesn't suck. Nice work.
Posted by: greg | March 31, 2008 7:11 PM
Hey, online high score system was added, and i fixed a bug where the waves sometimes stopped appearing. Also lots of changes on the backend that will make the next game/prototype much easier to make!
Posted by: Adam Atomic | April 9, 2008 11:43 PM