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FLaiL is a new platformer by Matt Thorson of Helix Games Inc., author of An Untitled Story and the Jumper series. The game consists of eighty stages in total, and new zones can only be unlocked when the player has acquired a certain number of points from previous areas.

The first zone works as a basic tutorial for most of your character's skills. In addition to standard jumping abilities, players can also teleport in any of the eight directions by holding down the mapped fly button.

This release includes an automatic save feature, level editor and a configuration utility for keyboard control mapping. (preview, FAQ, GMC forum posting)

Name: FLaiL
Developer: Matt Thorson
Category: Platformer
Type: Freeware
Size: 10MB
Direct download link: Click here

Comments

This game is amazing. I've only made it to World 4 so far, but I love it already.

Also: level editor. Mwahahaha!

Great game, but follows Helix's habit of making things ruthlessly difficult in the later stages :)

Good game, and I don't really have anything bad to say except:
- Why isn't there instant reborn? The two seconds you have to wait are annoing.
-I always accidentally change the level with the quick change. It would be better if it used some other keys.
-Too difficult.
-Some graphics are a bit rude. Come on, why couldn't he spend more than 3 minutes on the backgrounds.
OK. Don't get me wrong, I love this game. But it angers me that these small things make it different from masterpieces.

Reply to Flailer

-Too difficult.

Ever played Jumper 2?

-Some graphics are a bit rude. Come on, why couldn't he spend more than 3 minutes on the backgrounds.

Um, those backgrounds were actually an art style choice. Not laziness.

---------------------------

Personally I'm looking forward to play this game more. The physics are going to take some getting used to but I'll manage :v GJ Matt

The game had really fun mechanics, but I wish it could be slowed down a bit.

Yet another conceptually fun game ruined for me by poor coding. The constantly random slowdown and speedups make it almost impossible to play, as a jump that starts as a small tap quickly turns into an overshoot when the game decides it's time to run faster again.

Mind, this is not that old of a computer, P4@3.0HT and a GB of RAM. A game like this which doesn't even SCROLL should run like a rocket on anything over an original Pentium, even if you were a little lazy with the code, it's just crazy that even a P4 can't manage to run it.

> Mind, this is not that old of a computer, P4@3.0HT and a GB of RAM.

Then something else is probably wrong. My PC is slower than yours, but I didn't experience any slowdowns/speedups.

I'll check it on my brother's PC when I get home. I don't have this problem in general, just on certain indie games (such as Bonesaw).

Difficulty scales a little too quickly.

Controls do not feel intuitive, a little too 'loose' for my tastes.

Controls also have some awkward tendences - I don't know if I'm the only one who constantly grabs a ledge & then accidentally climbs it (hitting spikes) or constantly changes stage s with fly->direction.

Stuck on 6-9. Can't get over that little nub at the 1 o'clock position.

The world 5 is too difficult for me already.

I'm not absolutely sure, yet I believe, there's a really annoying delay in responding to key-presses sometimes.

Otherwise, an awesome game!

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