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Gun Mute is a new intereactive fiction adventure game by Pacian, also the developer of the philosophical Poizoned Mind released just a few months back. Step into the shoes of Mute Lawton, a lone cowboy who must stop an execution set to occur at noon by shooting his way past dangerous cyborgs and mutants in a post-apocalyptic western setting.

The game has been made extremely accessible in several ways. Travel paths are limited to forward and backward motions. Your aim in each screen is to defeat the rogue or outlaw impeding your progress, and a helpful hint feature is included to ensure that players are able to solve all puzzles using subtle suggestions or outright solutions.

Name: Gun Mute
Developer: C.E.J. Pacian
Category: Adventure, I.F.
Type: Freeware
Size: 1MB
Direct download link: Click here

.t3 file, playable on Mac using Spatterlight, or Linux using Gargoyle

Comments

I find it very odd that you do not inform the readers that .t3 files are also playable in Windows, which I would suppose your primary audience uses.

Anyway, Windows users may use Gargoyle or the TADS Player Kit.

Ah, the main download link is to a Windows executable. I almost skipped over this game thinking it was for Mac and Linux, but only the alternative links are not for Windows. Got it. If you updated the description though, maybe others won't make my mistake. Thanks.

I cant figure out how to get past juanita...

Ah, yes, an excellent text-only shmup and a fantastically written game. A must play!

Oh and anonymous, generally examining stuff might come in handy...

I got the reverend fixed at the tree roots, ruling out the other two locations, but what to do now?

There's a canister buried in the roots that'll explode if you shoot at it.

By the way, the game has a built in walkthrough, available by typing "HINT".

aside from being an awesome little game, that instantly darted me back to the days when I used to play a lot of amateur IF games (I think that either during my senior year in high school or maybe in 2005-2006, the time before college, when I did pretty much nothing for about a year except being in a band and driving around a lot), Gun Mute also features a surprisingly "transparent", in the sense of having about zero influence on the game world (gameplay-wise), homosexual relationship - which is uncommon, extremely uncommon in video games. however unlike, for example, Paul's mentioned homosexuality in a Tekken instructions manual, the relationship between the protagonist and Elias, the man he's trying to save from execution, feels like more than lip-service, but rather fleshes out what little personalities can be in an IF game that takes about 3 minutes to complete.

also it has just dawned on me, how there is a significant difference between the "gameworld" (what I clumsily referred to earlier as [gameplay-wise]) and the "represented world" of the video game. I need to think more on the subject.

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