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Friday, March 28, 2008


Note: Trial version updated with 2x and 3x video modes.

A demo for Joakim Sandberg's much-awaited 2D action game is now available for download from the official site. This pre-release version contains stage one in it's entirety, and a third of the second level. (trailer in the extended)

Name: Noitu Love 2
Developer: Joakim Sandberg
Category: Action
Type: Demo
Size: 10MB
Direct download link: Click here


Noitu Love 2: Devolution trailer


first boss battle

Comments

Oh, hells yes. Downloading this right this very second. Been waiting on this one for ages.

All I need now is a release date, and some sort of official place to send my cash-moneys so that I can buy it, assuming the demo is anywhere near half as cool as the trailer looked.

And now I've played the demo - I'm really surprised at how well the control system works. Right from the word go, I was trying to beat every enemy I could without ever touching the ground. My first combo was 21 down, so I guess it really clicked for me.

Feels kinda like Gunvalkyrie + Gunstar Heroes. I'll gladly buy this when the full version is out for sure.

My only possible complaint is that when doing a basic combo, your character attacks independently of whether the mouse is to the left or right, so a couple of times I ended up comboing thin air while an enemy ran up behind me - but I'll chalk that up to personal failure, rather than a control system problem. I appreciate the infinite air-dashing, and the limited vertical boosting though. Again, very Gunvalkyrie, that.

Thanks for the feedback. If I understand the complaint right you can hold left/right on the keyboard to turn around while punching.

Definitely going to buy this when it's released! Excellent work :D

Yeah, it's not so much a complaint, and more an initial assumption that Xoda would turn to punch in the direction the mouse pointer is relative to her body, as with most mouse-aiming systems, but it's just something I'll have to take a few moments adapting to.

Although, a toggle option to switch between 'always face cursor' might be workable, if it's anywhere near easily applied. As would a 'passive charge', perhaps? Have the game assume that the default state of the LMB is held down for charging shots, so that you can always begin a fight on a high note.

Just a couple of throwaway ideas, neither important.

Okay, first off: Wow, this is amazing!

Now that we got that out of the way, I've got 2 problems ;)
1. On my computer it doesn't run in a true fullscreen mode, it's more likely windowed with a huge black frame. I switched through the scaling options of my graphics card and my screen, but it didn't change anything. I had the same problem with Eternal Daughter, though, so I suppose it's not specifically a problem of Noitu Love 2. Any ideas? :/
2. It seemed a little too straightforward, as basically all you do is frenetically click the enemies.
But then again this was just the very first stage, so I suppose that's just fine this way and the video at the demo's end showed some apparently fantastic variety, so I'm not really worried :)
I just hope the demo is not that much of an indication of the game's length.

All that aside, to tie in with my first sentence: this was just great. The sound was very suitable, the music catchy, the graphics great (especially liked that pseudo-3D effect), very nice sprites. The level 2 boss also got to be one of the coolest takes on such a death-like character I've seen in a game so far :D Very nice.
But I guess the very best aspect are the controls. They are just spot-on. It seems you found the perfect mix between keyboard control, mouse button control and using the crosshair. Well, I could try to elaborate a little on that, but really, I found them to be simply perfect, no less than that.

I'm glad I found my way into indie gaming, because this is likely going to be my second "major" indie game purchase. Well, if not one of the 3-4 others I'm looking forward to gets released earlier :)
So thanks, konjak, for the fun time I just had and more of which I am hopefully going to have when it's released :)

I guess I found a glitch. Well, while I was kicking badguy booty, I guess I went a little too crazy with the dashing. Somehow I dashed under the ground. Here's a pic I took to prove it:
http://files.myopera.com/Wiidark/albums/177878/whoopsIdidntdie.png
you can tell I didn't die because my cursor was still there, my life bar is full, and an enemy was still attacking. I hope this issue can be solved before the final version comes out .

Hell yeah! That game is everything I expected and more. :-D

I simply LOVE (Noitu Love? :-P) the way all the enemies have "tells" before attacks since the action can get quite chaotic and without them the game might get frustrating - good game design is what springs to my mind. :-D

For me the game doesn't run in true full-screen mode either like MisterX said but I guess these are Multimedia Fusion limitations and it doesn't really bother me. The thing that bothers me though is that the "letterbox" image seems to be "squished" horizontally which makes the all the graphics look elongated vertically. :-(

I made a screenshot of the game running in full-screen mode because I wanted to show how squished the image is and to my surprise the screenshot WASN'T squished but scaled properly. However, what I found out is that the black margins are made for widescreen resolutions... I don't have a widescreen monitor - just your run of the mill 5:4 19" LCD monitor. I hope you will include other "black bar" sizes so the image is scaled properly in the full version, konjak.

Ah, yes! Widescreen support, or at the very least borders on the sides to maintain aspect ratio when running on a widescreen monitor would be great. I've only tried the game on my work PC at the moment, which has a 4:3 screen, but at home, I use a 16:10 monitor with a native 1440 x 900 res.

One little visual complain. The "outward ripple" colorful alpha splashes used for certain actions look decidedly generic and out of place in this, otherwise magnificent game. One would expect the low-res, pixelated shockwave with barely any alpha on it to be in their place (like in Silhouette Mirage).

Just incredible though - I'll totally buy this when it comes out... Soon, right?: )

I know it doesn't work with all graphics cards and monitors, but usually you can change the scaling settings in your graphics card's options. For example in the "Nvidia Control Panel" I can change between no scaling at all, scaling done by the graphics card, scaling done by the graphics card with a fixed aspect ratio and automatic scaling by the monitor itself. The latter is definitely the best, but I guess I would prefer a blurred image over a stretched one.

I have the same problem too :(. I hope something is done, I really want to play it! I hope many other devs take note that not everyone has a wide screen monitor. ( sorry if that sounded angry, but it's true.)

Sorry, some monitors not running fullscreen is all MMF2's fault, and when they finally release the damn HWA version in working editions (GPU support) I could take several measures. Hopefully they do before I release the finished game, but I doubt it.

It going fullscreen but stretching on widescreen monitors is something you usually have to fix in the monitor's settings, though. I had to for mine.

Oh, and thanks for all the feedback.

And I thought I found all the reasons for sliding under the ground already...

My monitor unfortunately doesn't take to messing around with scaling and aspect ratio changes well at all.. Or at all, period.

Ah well, if not fullscreen with borders, I'd just as happily settle for a 1024 x 768 window in the center of my desktop.

Great stuff, lightning fast, the controls definitely take a certain time to get used to but then it plays like a charm - impressive!
I especially like the solution of the mouse and fullscreen problems that plagued Chalk so much. Would love to see them implemented in Chalk someday - still playing it from time to time. To all the people running the game on a 16:10 screen: most graphics cards should have an option to fix this problem. Mine is a 6800le and turning "fixed aspect ratio scaling" on fixes the aspect ratio problem.

Hey Kojak, how do you plan on selling the game? Will it be a paid download (Something like Steam)? I wouldn't assume you have the means to manufacture and mail out copies, what's your distribution plan? Any publishers express interest?

Great job on the game, graphics are amazing. What program did you use to make the sprites?

Oh please don't use steam or reflexive. I hate excessive DRM games that require me to register online just to install.

A password-protected executable like Aquaria uses would be so much better.

Would be digital distribution.

For spritework it's a mix of Paint and Graphics Gale.

Also, I don't like lollipops.

Wow, konjak, great demo you have there. I'll definitely be buying this upon release.

As soon as I saw this, I had to download it and play it immediately. And all I can say is, wow, this game is amazing. Great animation, great sprites (as if we could expect anything less from you by now), and excellent gameplay that would make even the best Treasure titles give a bow.

I'll be buying this day one, that's for sure.

Definitely buying this. The controls are excellent and feel natural.

I did encounter one bug, i wasn't able to reproduce so far - after playing the tutorial i started the normal game and the player didn't appear. I could move the mouse but nothing happended until i quit and restarted. (Win XP Fullscreen mode)

konjak FTW! really...

I want a real full screen mode though!

(and Steam > Reflexive if you go that way)

MMF2 games wouldn't work with Steam unless Clickteam specifically builds a Steam protected option into MMF2. So that's that.

Also it needs a widescreen version. Or at least an option to compensate the X mouse speed when playing fullscreen.

Good game but lacking replaybility, or any gameplay bit to make me want to play again.

Yep, as I expected, this game doesn't like my monitor. Fullscreen gives me a squashed, aspect-incorrect window in the middle of a sea of blackness, and windowed gives me a tiny little aspect-correct window on my desktop.

So, Konjak - a single request. Add more scaling options for windowed mode! If I can blow it up to 1024 x 768 or higher (perhaps drag-scale it so that it just fits on my 1440 x 900 desktop), that'd be great.

Other than that, no complaints now that I've gotten the hang of the controls properly.

We'll see how well MMF's GPU support can get working.

Otherwise it will run really slow being stretched to different sizes.

Ah yes, dancing on a piano!

This is one badass game. The demo was more than enough to make me wanna buy it.

I wonder how you get the game to run so smoothly. Every MMF game with medium to large levels has run extremely slow for me (Noitu Love 1 being the only other exception). And NL2 seems more intense graphically than all of those other games.

And I'm so glad fullscreen mode worked for me :)

Completely hand drawn 2D goodness! Looks very nice indeed.

The backgrounds are gorgeous, the bosses are multi-limbed and extremely detailed.

My only gripe would be that the character sprites seem a bit squashed (full screen issues..). It may be a side effect of the game's necessary inclusion and the characters are roughly one-tenth of the viewing area.

It's certainly not a huge gripe, it still looks awesome.

Keep it up.


God, the resolution issues...

If only Clickteam would get off their asses.

Personally, I could deal with the possibility of slowdown generated by rescaling the image, but then again, I've got a pretty beefy processor and video card, so I don't doubt they could handle it. Other people with less beefy machines I can see having problems though.

Still, I'd rather have a clunky brute-force option available (even if it isn't ideal) rather than none at all.

I've updated the demo with support for more video modes like 2x and 3x. I thought it would be horrendously slow but when I tried it on other computers there was little to no difference...

I suppose my computer is one of the worse platforms for the game to run on.

I've updated the demo with support for more video modes like 2x and 3x. I thought it would be horrendously slow but when I tried it on other computers there was little to no difference...

I suppose my computer is one of the worse platforms for the game to run on.

Thanks tons, man - I just tried out the new build - 3x mode runs perfectly on my PC, and provides a vastly more playable, aspect-correct game. Fullscreen-2 mode gives me a tiny bit of framerate loss at 1440 x 900, though.

Only problem is that in both of those modes, the normal mouse cursor is visible. Not a big deal, but it's a minor annoyance. Any way of catching/hiding it?

For reference, my PC is:
Intel Core 2 Duo 6400
Nvidia 7900GTX (512mb)
2gb RAM

So, not a low-end machine by anyones standards.

Ah - just as I was previewing, I found a bug in windowed mode. If you exit back to the main menu from gameplay (enter-ESC), it moves the gameplay window to the top-left of my desktop, part of it off-screen.

Heh, this stuff should probably move to emails or IMs at this point, huh?

yeah, the mouse pointer will be gone at some point. At least for the full version.

Sigh, and I need to look into that repositioning thing... :)

I don't know WHAT you did in the updated demo, konjak, but suddenly the scaling works PERFECTLY - it doesn't matter if I use fixed aspect ratio, the NVIDIA scaling or my monitor's built-in scaling.

In fact when I choose fullscreen I get a nice anti-aliased stretched image (looks kinda as if the image had been passed through the hq2x filter if you know what I'm talking avout) and when I choose fullscreen x2 I get a cool pixellated image (since the game is handling the scaling) that has its charm as well.

The strange thing is that the mouse pointer disappears in fullscreen mode but is visible in fullscreen x2 mode and all the windowed modes. ;-)

I fixed the repositioning of the window if you exit to title screen or press F2, as far as I can test.

And I'm happy the game works for people in 2x and such, it doesn't for me. :)

Well - I haven't experienced any slow-downs in fullscreen x2 but then again I have a quite good computer.

I noticed that I have actually THREE different grades of
"graininess" to choose from.

Fullscreen x2 is the most grainy one since the game scales the image without any post-processing

Then we have fullscreen with monitor scaling - my monitor apparently doesn't use a very sophisticated scaling method so the image looks like being passed through, I don't know, a 2xSal filter (maybe that's EXACTLY what's happening ;-).

Finally I have fullscreen with NVIDIA scaling that looks like Super Eagle or Super 2xSal but not quite like the hqnx filter. I don't know what algorithm NVIDIA is using...

Anyway - I'm so glad I have so many options to choose from now - I finished the demo several times just to see which scaling method I like the best. Also, because it's so awesome - button-mashing has never been so fun since Noitu Love (1). ^^

Now, give us a release date or roll out the pre-orders. :-D

Fullscreen-2 works perfectly for me, apart from the windows mouse cursor. I don't even get a blurred image, but rather a razor-sharp pixelated one :) Also I rather prefer this mode, because in the first fullscreen mode I could lose my cursor in the black frame. Not a big deal, but at first I thought I didn't have any cursor at all, because I couldn't get it into the actual picture :)

I'm also not even worried about the game's length anymore. It's so much fun already just playing through the first stage time and time again. So as long as there's even only a decent amount of variety I guess I'm going to play through the whole game several times, anyway.

Plus this got me interested in Gunstar Super Heroes. I suppose I'll have to pick that up then once I get a DS :D

am i the only person disappointed at how mindless and easy this is?

it's got great spritework and animation, and all around production (particularly good level design for the 2nd level..) but i was, well... bored.

Well, the first level IS very much an intro, of sorts.

A goal with the game was to not make it as hard as some other games like this, though the last difficulty that will be available will definitely have more challenge.

Thanks for your input!

after a second run, this time a proper one with sound and playing "hard" mode, it was definitely better.

i hope there's a high score list and timer bonuses involved in the full version, and maybe with unlockable secrets and so on.. a game this easy and fun can get to be like eating candy for dinner; more challenge would really put some meat on the table.

lookin' foward to the full version :)

There will be challenge.

w00t!!! I love the Game! the single zoomed window is a liiittle small! But the game is a real GEM!

A couple suggestions for the controls:

1. I like my jump button to be seperate from the movement ones. Could you make the Space key a jump button?

2. Between this game and Lugaru, my crappy Logitech marble mouse buttons are falling apart. Could you add the option of a control mode where holding down LMB autofires, RMB directly on the enemy grabs, and the charge shot automatically charges when no mouse buttons are held down?

Great Game! Can't wait for the full version.

I hope the final version lets you redefine the keys, for us AZERTY users =)

What mad concoction is AZERTY?

You could still play with arrows, at least?

Okay, first of all I downloaded this fully expecting it to either not load at all or lag like a turtle with a two-ton shell but it played with almost no slow-down at all which I am extremely chuffed with.

Secondly, I feel like I should be paying for this game now! Graphics, music, gameplay, I just cannot fault it in any way, shape or form. The boss fights just scream class through a megaphone directly in my ear.

Is that the London Eye you can see in the background of the second level?

Whoops! I meant to type in my previous sugggestion that MIDDLE mouse button grabs enemies. Not RMB, obviously.

I just remember seeing cities having ferris wheels around harbors, that's why it's there. :)

Awesome! Fantastic! Years of SNES and MegaDrive masterpieces haven't existed in vain. :D
Beautiful graphics, old style gameplay, big fun, and a wise use of mouse.

w00t! New Screensizes in the updated demo. But what is Fullscreen2???

I found a bug, when I was jumping from handle to handle over the lava in level 1, I was suddenly above the ceiling and could not see the the player character. I guess there was no secret room but a bug.

I had relatively the same problem as Naughty Lover not far before lava pool. I think itapped something like down then up - then very powerful jump followed which kicked me beyond the ceiling, then iI moved, fallen from it but fallen through the floor too. I was able to move (but not dashing) and moved till two green things over the lav a pool which you must click to hang on. Then screen refused to scroll, clicks haven't worked. My character was not visible, but when performing double-jump I was able to hit lava nad eventually I reduced health to zero, then blank red screen appeared and game got to it's introductory text.

Great graphics, good music and gameplay reminded me both of Abuse and Mighty Bomb Jack.
Maybe some checkpoints would be good?

God forbid the game ever being on Steam or anything that requires you to register just to play the game. I just want to download without that hassle.

God forbid the game ever being on Steam or anything that requires you to register just to play the game. I just want to download without that hassle.

Yeah, God forbid konjak making money out of his project solely for your convenience. -.-

AZERTY is a French keyboard layout which is basically mangled QWERTY; where normal keyboards have WASD they have ZQSD. Fortunately, WASD should work pretty much everywhere except for France and Belgium.

By the way, konjak. Will you ever release any of the game music in a "listenable-to" format? I know that I might be a freak occurrence but I'd like to listen to it from time to time - and by that I'm including the Noitu Love (1) soundtrack. ^^

On a related note: will the music featured in the trailer be found somewhere in the game? I enjoyed it, too. :-D

I love the demo, now it makes me wish the original had some of the display options :-( ....as usual love the music, and art direction.

great work, hope to see more :-D

For AZERTY users:
When playing the game, you can switch to the QWERTY layout by pressing Alt+Shift (XP and Vista). It's pretty convenient for indie gaming.

By the way, that's the best game I played for months. It feels like à mix between ZOE2 and the best Treasure games.

POWERFUL! Great game. I'd like the right mouse button to be the jump button, I kept pressing it for no reason.

POWERFUL! Great game. I'd like the right mouse button to be the jump button, I kept pressing it for no reason.

Other than performing special moves (if you don't like double-tapping) and placing shields? =)

This is definetally going to a well-sold game. I mean, we're at 64 comments now? (including mine)

Most other posts have less than 10 comments. This only bodes well for you, konjak :)

awesome game!
I think to be fit Wii nunchaku style controller.

I hope that this game is offered as a freeware, but if it is not so,
would be available from foreign country readily.
(Because I live in Japan...)

This is a must buy for me, I enjoyed every minute of the demo.

Well, if there's interest in other countries I'd love to try to translate.

Am I the only person getting blue screen of death from this?

Date is set for the v0.9 release!

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