Microsoft Excel as a Game Engine
From Gamasutra: A very interesting read compiled by Peter Rakos, in which he explains how to begin experimenting with Microsoft Excel for game development purposes. As previously mentioned by the2bears, there is also a vertical shooter project released by Shadow Slash which runs entirely from an Excel spreadsheet macro. Security settings may have to be set to medium in order to get this application working. (under Tools, Macro, Security)
Controls for DEX-EV are: Z for shoot, hold X to move your ship at a slower pace or to activate the special attack, and press C for bombs. The game also sports three different power-ups for the purposes of upgrading your weapons or to generate a protective shield around your ship. (direct download link)
Gamasutra - Feature: Microsoft Excel As A 'Revolutionary Game Engine'
the2bears.com: DEX-EV









Comments
Ah, those crazy Japanese... what will they think of next :)
Posted by: Prospero | March 6, 2008 8:27 PM
Ha, ha - another advantage of this solution is that you can always say that you have been working with Excel when your boss rushes in. :-D
Posted by: Lim-Dul | March 6, 2008 8:43 PM
Old hat, but a Japanese fellow implemented Pac-Man and Space Invaders in the Excel development environment: http://www.geocities.jp/nchikada/pac/
Posted by: Rowan Lipkovits | March 6, 2008 9:19 PM
Big deal. We were making games in D-Base and lotus 123 when I was in college, about 15 years ago.
You can make pretty cool Rogue looking game in lotus.
Posted by: Jean-Sebastien | March 6, 2008 10:03 PM
WTFK!!! :shock:
Anjr--tt!! They're really crazyyy...
How can they have such ideas?
Posted by: Youfan | March 7, 2008 5:54 PM