A friendly chat with Mark Johns, developer of Space Barnacle and Standard Bits.
Hi Mark, let's begin with a little introduction of yourself.
My name is Mark Johns. I'm 24 years old, recently graduated with a bachelor's degree in Math and Computer Science from a state university in Illinois.
My background is from the Macintosh, where I've released small shareware games off and on for around ten years, and only recently ventured into doing indie games for the PC, when I discovered the wealth of stuff going on in the last year through sites like TIGSource.
There used to be a decent community site called iDevGames, which would host Mac-based game development competitions, but the scene is not as active as it once was. If you're familiar with David Rosen (the Wolfire guy, who did Black Shades and Lugaru), he came out of that community as well. He's a really talented guy, but yeah the Mac scene is not as thriving as what you see on the Windows side now.
Once I discovered TIGSource and finally got a machine running XP, I went through and downloaded all the stuff on the recommended list. And it was really inspiring, and led directly into the stuff I've been doing recently.
Is there a central repository for all of your games?
Everything I've done in the last year for Windows is available on my blog, Doomlaser. A lot of my older Mac stuff is on sloppydisk.com. Those are more earlier works, and are all really clones.