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Robokill is a top-down shooter where players can configure their robots using weapons and upgrades acquired from defeated enemies, crates or even bought from the shop located at the starting point of each map.

Use the W, A, S and D keys to move. Hold the left mouse button to shoot, and press the I key to display the inventory screen. Clearing a room with a teleporter allows a player to hop from one room to another using the map, which can be accessed by pressing the M key.

The demo consists of four long missions, while the full version offers ten levels split into three episodes. (source: Indiegamer)

Name: Robokill
Developer: Rock Solid Arcade
Category: Action
Type: Browser

Comments

guys, I really need some translation help here!

http://farm4.static.flickr.com/3097/2524310965_8f15e7cb7f_o.png

This takes me back to high school Japanese class, so this is just what I can remember the symbols mean, not what they translate to.

The one that looks like a C might be Ku (if its not just part of the design).

The second one is probably Ma.

Inside the box you've got Ke and Shi repeated twice.

So it all comes to Ku Ma Ke Shi Ke Shi.

Whatever that means.

I know "kuma" (in くまけしけし) means bear, but I'm not sure what "keshi" means.

How about this one?

肉球ロケット

I have the articles done save for translating the titles, so I'll post them up the minute I get some answers. Thanks!

That's meatball rocket :)

Oh, I think it's "nikutama roketto" in romaji.

Here's a great tool for translating from Japanese to English that I used in class:
http://language.tiu.ac.jp/tools_e.html

Very nicely executed game. I recommend all of the Rock Solid games - they're all built to a very high standard.

Keshi is Japanese for "eraser"...

So technically its Bear Eraser Eraser.

Perhaps "Bear Rub Out" or "Bear Remover" would be a more appropriate English title?

Then "Bear Rubber" would be a nice and dubious title...

Robokill is quite cool. I should really post this in the Bear Eraser thread apparently, but still :)

what a great game.
its hard to believe this is actually flash based.

Like Diablo2 with blasters...

uhm wow. this would play great on a Wii.

It's a good game, but it's held back by being developed in Flash. I have a beefy computer that can handle Crysis fine, but my framerate drops when there's a lot of enemies on-screen in Robokill.

Even Game Maker would be a huge step up for this. But other than that, it's a good formula. I wouldn't pay money for it in its current flash incarnation, but an updated, standalone, fullscreen version based on a more efficient engine would get a purchase.

I wonder when developers started thinking that making death have no consequence whatsoever is a good design decision. It's one of the most stupid things ever.

Take this game, for example. If you die, you pop up at the last teleport pad. That much is okay. But every enemy you destroy after going through that pad and prior to dying stays dead, so why should I bother with avoiding death? I don't lose money, there doesn't seem to be a limited number of lives, etc. It's simply an unthought design decision, probably reminiscent of Bioshock's Vita Chambers, which also sucked and practically ruined what was good about that game for me, because everything started feeling so fake and any depth that could be exploited was disnecessary.

Actually early in the misson enemies might reclaim some of the rooms while you's dead, so dying means you have to go there again and kill the same pack of baddies one more time.

Actually, later on (past level 12) death costs you money... so you really learn to avoid it. Shame I'd already sold my med kits :(

wish it would be free...

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