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Jonathan Mak's Everyday Shooter (Windows version) is now available on Steam for only $8.99, though the game will retail at $9.99 after one week. Keyboard controls are supported, but players can use a gamepad or an Xbox 360 controller as well.

For Vista users: If Everyday Shooter runs without sound, try enabling XP SP2 compatibility mode to solve the problem. Switch to 32 bit colour to make the game run faster. (gameplay videos in the extended, source: Queasy Games)

Everyday Shooter on Steam



Comments

I'd check it out if it weren't Steam-powered. Oh well, maybe sometime later.

Oh wow. Has it been 6 months already?

Did this game was made with opengl or directx compiler? Was it hard to pubblish on steam, or just a simple e-mail and they send you the tools to implement the steam on your apps? Of course if authors come here by and wanna answer... i am kinda curious.

Insta-bought.

Steam rules - it sucked in the past (especially in the betas and during the Steam 1 period) but now it's my favorite way of buying and installing games if I have a choice. =)

Holy hell, I love you Jon.

oh,. cool I finally get to play this! gate 88 was neet but way to complex for my simian brain,. ba-na-na, .

FireSword- steam is only a distribution system,. the game can be made however you like,. if it runs on window$ steam can deliver it. I personaly am a big fan of steam ever since i was robbed and lost my computer,. i just re-installed the steam client and all the games that I rightfully owned just re-instaled themselves! well not the console ones,. I lost all those,. :( danmed physical reality.

SQUEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeee

Looks fun but the flashes are SO distracting. I can't imagine playing that game without losing sight of my ship and crashing into something.

. . . and this WOULD happen to me. Of course it doesn't run on my crap-tacular laptop. Now I have to wait until I find a good machine to run it on D:

Still, I'm not bitter. Any money that goes to Jon is money well spent.

It't bad that there's no demo. Or am I wrong? I'd like to try it before buying

At Jph Wacheski: so if you make a gamemaker game, you can pubblish it on steam? Coz i knew that you have first to contact them to have the developer kit(which is free) to implement your apss and maybe you must pass their 'quality assurance'.
Really i was just curious about that nothing else.

Friend bought me this. Awesome, awesome game. Worth far more than 10 bucks. Buy it now.

It's damn hard, though. Spending all my unlocking points on extra lives to beat this thing.

and Everyday Shooter release in PSN of Japan on May 15.
http://www.jp.playstation.com/scej/title/eds/

...really really too late.

FireSword:
I have contacted jason at steamworks 2x over the last few months and still havent had a reply.
It seems they are only interested if you are allready selling your game(s) very well.

Thanks x-out.

Protip: Don't spend your points on lives! Spend it on shuffle!

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