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Wednesday, June 4, 2008


Note: Updated to version 1.01. (patch)

Dyson is a real-time strategy / colonization game in which you must take control of an entire asteroid belt. You start as a single seedling that produces a tree on your starting asteroid. Your tree in turn produces new and unique seedlings which can be used to conquer other asteroids. However, the astro belt features up to ten AI opponents that provide fierce resistance and have their own drive for conquest. To defeat them you have to explore the strategic possibilites of the game. Eventually you can build up very large armies of 400 or more seedlings and witness some epic battles. With the exception of the music and sounds, and the font, almost all of the game content is generated procedurally.

An in-game tutorial is included to teach you the basics. If you don't have a mouse wheel, the cursor keys and page up/down also control the camera.

Dyson is created by Alex May and Rudolf Kremers, with music and sound by Brian Grainger (Milieu). The game requires the .NET 2.0 Framework to run.

[This game is one of the entries into TIGSource's Procedural Generation contest.]

Name: Dyson
Developers: Alex May, Rudolf Kremers, Brian Grainger
Category: RTS
Type: Freeware
Size: 10MB
Direct download link: Click here (right-click to save)

Comments

Great game! Thanks for calling our attention to it.

Wow, I love it.

You'll be seeing a lot of games like this over the next few days, because they're the entrants for TIGSources procedural game development contest.

That's good news, Dominic, thx! I love the procedural patterns, but I also adore the translucent graphics. It would be great if other entries had comparable qualities.

Can't be played on windows XP 64bit edition. A shame too, it sounds good.

I wiped the galaxy clean! :O

Are the number of AI players random? I played it 4 times and two times there were 3 (fairly 'small' battles), and only one time I saw 4 (where there were 'big' battles).

Anonymous: There are between 3 and 6 enemy AIs and the number is chosen randomly when you start your game.

BTW I've updated the game to hopefully fix the crashes and eternal digging, slightly improve the AI and tweak the settings. new download link is at http://www.deadrock-game.com/files/Dyson-v1.01.rar. If you have a previous version you can get the patch at http://www.deadrock-game.com/files/Dyson-v1.01-patch.rar.

Wow, this game is really incredible. There's so much to love about this game: the epic 3-way space battles, the the feeling of being a medieval conqueror as you crush planet after planet, it's all phenomenal.

I don't think I've ever played a game as immersive as this.

First strategy game I've ever really liked. Not sure about the replay value, but I definitely had a lot of fun the first time through.

Great game. Will definitely stay on my harddrive :)

I believe for most people the replay value is low, because once you've figured out a winning strategy you can stick to it until the very end. (The energy/attack/speed statistics of the individual asteroids don't seem to have much of an impact so far, I just crush the enemy with sheer numbers.)

That said, I replayed it four times last night. :-P

Brilliant game. Really enjoyed my first playthrough, and will probably have at least a couple more. 5/5!

I tried it again haowan, and it still crashes.

bit of a shame the trees are all the same.

while it looks nice, it isn't much fun to me. i don't remember the exact name, but i've played a game with the same concept (ie. multiple planets all producing units constantly), which was a better game (they probably had a lot more time to work on it though).

Hi guys, I've just released another patch (http://www.deadrock-game.com/files/Dyson-patch.rar) which should fix more of the crash issues.

colonp: you may be thinking of GalCon, it's a great game and I thought about it more than once as Dyson became what it is now. We were not intending for Dyson to become quite like this - the original design is quite different, so expect Dyson to change over time.

I'm also rewriting the tree code to give a bit of diversity.

Found a bug. I was attacking an enemy asteroid and it indicated there was 1 tree left (though there wasn't). So the seedlings were ramming the ground trying to attack the core but never entered the asteroid. I went on to wipe out the rest of the asteroid belt, but this one asteroid never fell, even to over 400 seedlings.

Also, when moving lots of seedlings I have noticed a point when they stop obeying your commands and you have to wait for some seedlings to complete their move.

Otherwise a very interesting game. It has a lot of potential and I hope you continue to work on it and develop new gameplay elements.

I encounter the same bug about not being able to enter an asteroid. Except there were two of them on one map. One had a tree and the other didn't.

I kind of hated that when you view far away, blue and gray dots somewhat look the same. It was a bit hard to distinguish between my guys.

Fun game nonetheless.

I don't know if the patch(es) cleared the problem of seedlings not being able to get into a treeless asteroid, so this may be just for the record: In the last case I encountered this problem, it was due to a large seedling stuck in the entrance of a root channel.

I'm looking forward to the new trees! :-) (Although they look great already).

great game!

by the way, it works fine on xp-64 for me, so whatever problem ruke's having isn't global to every xp-64 install.

As soon as I realised what was going on, I was instantly taken in by this game. To put it simply it's genius. The concept is executed perfectly.

Well, I must say that its a great game, thanks. I especialy love the movement of the groups of seeds.
Do you plan to create some mods for it? For example differend trees to upgrade stats of planets or some race variations or differend seeds? It will bring some kind of replayability to the game...

installed net2.0 on a 1.2ghx celeron with 384 ddr memory, is this too slow of a machine? because dyson is running real slow, double clicking takes long too..please any tips?

Very very nice game. Reminds me a bit to the Introversion Soft Games.
I like the style, the gameplay, everything. Great job!

Thanks Philip!

anon: That sounds like a system that is definitely sailing close to the minimum specs for Dyson to run. Despite appearances it is quite a processor-heavy game, partly due to having been developed on a relatively high-end system to the one you are using. I am sorry if it's not running at a good speed for you; I will try to update it with optimisations in the future.

does anybody have a winning strategy? i keep getting killed...

haowan: are these flocks following a boid-movement scheme? if yes, how did you manage the nearest-neighbor-n²-problem?

5onthe5: try to settle as soon as possible to neighboring planets (those with low core energy). that strategy is cheaper than growing trees..
and try to scout the hostile planets with > 2 trees and attack them when abandoned.

Philip:
The seedlings don't flock at all actually. They're completely independent and have a roaming AI that is active in different proportions depending on their AI state. They have other things that affect their direction of flight, but these are mostly just the asteroids (for flying around them). The only things they actually collide with are the asteroids.

Regardless of these limitations, they still manage to appear to look quite flocky, especially when they are all attacking the same enemy. When they are sent to another asteroid, they leave one by one (the path finder only processes one route per frame), which adds to the appearance of flocking unintentionally.

For checking collisions and whether things should be drawn, the game uses a simple bucket-sort where the world is divided into equal boxes and items checking collisions only check their own box plus neighbouring boxes.

I think this game is totally brilliant, but it could be better. One thing i have thought of is a multiplayer mode and you could allso put some upgrades like better atk power or better armor and speed. Then this game would be very very nice.

I hope you make a new version soon :)

thanks for a good game!!

really cool game. maybe too difficult at first, and then once you get the hang of it, not as demanding anymore, unfortunately. (I soon realized I don't need to waste time building trees at all for example, and just conquer as fast as possible and so I don't waste insects for building trees. I think the game would be more balanced if it gave you the possibility to plant a lot of trees and spawn a lot of insects really cheap. but yeah, a lot of insects would probably mean rewriting the game, to make it more efficient) it would be great if it had a more gradual growing, from easy to complex. and it would be great if it let you finish the 3rd level (was it the 3rd...? or maybe not only the 3rd... I forgot), and not interrupt the game when it's obvious that you're gonna win. it would be great if it had more spheres in the later levels, up to really a lot of spheres, if you could code the game to support a that complexity... and it'd be great if it gave you some list at the end of each level, telling you how you've done, how many trees you've grown, how many insects you've spawned/killed, stuff like that, to make you proud of your accomplishments :D right now it feels like it ends too fast.

i love this games its the best entertainment game in history

Really a great game. Do anyone have examples of similar games (except Galcon)?

I CANNOT STAND how excruciatingly slow this game is. PLEASE speed it up by a factor of 10. Or even better, have a setting I can change. I am coming here from playing http://armorgames.com/play/2675/phage-wars which is a nearly identical game, but there you don't feel like committing suicide waiting for the dysons make their way to the next planet.

The game is of a pace that we find appropriate to our plans for the final product. There are still features to be added and in the final game there will be more to do and the end game will be more interesting. Nonetheles, the game we want to make is not a frantic fast paced romp. There is nothing wrong with one, hence the success of things like Phage war and Galcon. But Dyson will never be like those games. We want a more contemplative and ambient experience, more like an exploration/puzzle RTS and less like a twitch reflex game. It is not for everybody of course, we are fully aware of that, but so far considering the feedback we have received it seems to be enjoyable to most people who try the game.

Thanks for the feedback though,

R

PS: If you are really upset by it you can increase the seedling speeds in the game's xml files. You can even create your own little mod and publish it on our forum if you like :-)

For those of you who DO like the pace, a new build was recently released :-)

It features a number of improvements we made for the Independent Games Festival.

Version 1.20 can be downloaded from our website: http://www.dyson-game.com/

Yeah I remember Phage Wars. I like it, I played all 40 levels or whatever, but making Dyson more like that game would be really against the whole Dyson experience.

Don't forget "Mayhem Intergalactic" on Steam... thats a great game too... you can set up whole supply chains, something I really miss in Dyson and Phage Wars.

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