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Wednesday, June 18, 2008


Another month, another existential question by Jason Rohrer. In his monthly column at The Escapist, Game Design Sketchbook, Jason gives another game which acts like a door to the thoughts that haunt him. This month around, the game is centered around Immortality. Is it a good thing?

The game itself, named Immortality. Plays a bit like Block Dude. You have to create a tower of blocks to get to either Immortality or death, the choice is yours. You can pick up any blocks, even if they are under your feet. But there are some blocks you can climb and some that you can't. Basicaly, you can only climb the ones with brown stairs.

Continue reading "Freeware Game: Immortality" on Lithium Leaf »

Comments

Pretty interesting. At first I thought the game was a bit too pro-death, but then I realized you could get a plant growing by placing blocks on the arrow, which gives you something to do if you choose to become immortal.

I was about to say, in real life there would be a little bit more you could do if you were immortal than just stacking blocks.

On the other hand, some people seem to run out of interesting experiences pretty soon in life, even in the real variety.

I agree that immortality is presented as boring. Given an infinite lifetime, I'm sure one might get bored eventually, but there's so much to life and human society to discover. After I discovered the plant thing, I experimented with covering the entire landscape with blocks to see if that would kill it off, but no. So then I tried to stand on the highest tower I could and have the plant grow all the way up. Final height was 91, and still no end to the sky.

I admire your patience, gnp. I stopped at a score of 23 or something (I built a tower three blocks wide, because I wanted to see if the tree branches out).

However, I started cheating (kind of): With an arrow key held down, I clicked on my browser window to bring it into the foreground. The game character still continues in the direction it was heading, and I started doing other things, just returning to the game to pick up and put down blocks. Eventually, that landed me in a single block space between stacks of blocks when I wasn't looking, which left me no way out except committing suicide (ouch).

I found out that the map has horizontal limits, namely giant walls that look like riveted iron.

Wait a minute. This game isn't art. It's just a crappy puzzle game. Where's the deeper meaning. Immortality is boring? I learned that from reading Tuck Everlasting in Elementary School.

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