American McGee's Grimm: Episode 1 (Spicy Horse)
The first weekly episode from American McGee's retelling of Grimm's fairy tales is now available as a free download (for one day only, which is today) to GameTap users everywhere. All that's required to play is the free GameTap client, a guest account and a 190 MB game download.
Collect all secrets in each of the six scenes to unlock the gallery.
GameTap's announcement
American McGee's Grimm: A Boy Learns What Fear Is
official web site
trailers
Wikipedia entry










Comments
Played it, loved it. It's the twisted-ness that I'd expect from American, but with more fun then I've seen from his recent games. Can't wait for next weeks episode!
Posted by: Admiral Frosty | July 31, 2008 6:27 PM
So cool, a must-play !!!
Posted by: Nikica | July 31, 2008 7:24 PM
Despite those very positive comments I can say that I can barely think of another game which bored me as much as this first episode of "Grimm" did. It's also one of the most simple "bigger" games I know: There is a bright and colorful level, you walk around in it and automatically turn it into a dark place. The you Super Mario-buttstomp something to get to the next level. Next up you repeat that a dozen times.
The transformations of all the objects is rather nice, but apart from that I can see nothing good in that game. The story doesn't seem creative or sympathetic and is boring, as is the gameplay.
Besides, all of Grimm has been done before: Psychonauts had a rather good level mixing very good and very evil sides of a fairytale in exactly the same way and in De Blob you totally change the look of a city by jumping around in it.
Both of these are good, Grimm, in my opinion, isn't.
Posted by: MisterX | July 31, 2008 11:17 PM
MisterX, I was just about to come back and post the same thing, but let me add a little.
So what if every level is suddenly stinky or disgusting, we haven't really changed anything deeper than the cosmetics. American doesn't add to the depth of the story by making it darker as he thinks he does.
The gameplay is so classic, that I hardly see any innovation. Go to area as level zero, do repetitive task, level up, do more repetitive task... Games have evolved beyond this setup.
Posted by: Splinter of Chaos | August 1, 2008 12:21 AM
Well, this was fun!
Sure it was not that challenging or innovative or whatever, but I thoroughly enjoyed the ~50 minutes I spent with it and I am looking forward to play it again (secrets & speed).
Posted by: Hannes | August 1, 2008 10:17 AM
Am I right that I can't play GameTap from Russia?
Posted by: Ilia Chentsov | August 2, 2008 7:55 PM
@Misterx and @splinter
Do you known about coffe break games? This game will not intent to compete against a Mario 64 but for a casual games, the kind of people that is unwilling to spend time learning new moves.
Posted by: magallanes | August 6, 2008 10:18 PM
I thought this was a great, fun, beautifully designed game.
Visually innovative and classic gameplay that casual gamers can enjoy.
Nice storytelling and comic darkness, love it!
I thought it had a great blend of atmosphere and playability, best little free game i've played in ages..
Posted by: Pras | August 17, 2008 4:13 AM