Freeware Game Pick: Hot Ninja Moon Moon (acidBatterie)
Hot Ninja Moon Moon is a short action platformer which took acidBatterie four weeks to create with the Game Maker engine. Use the W, A, S and D keys to move or jump over traps found in each of the fifteen stages. Press the jump button twice while in midair to execute a double jump move. The R key can be used to reset a level.
There are fifteen stages to play in total. The game also supports both single and two-player hotseat modes.
Name: Hot Ninja Moon Moon
Developer: acidBatterie
Category: Platformer
Type: Freeware
Size: 5MB










Comments
loved it!
Posted by: mikhail | August 27, 2008 11:43 PM
I didn't care for it. The puzzles were repetitive and frustrating...but not the rewarding kind of frustrating. The hitboxes seemed a little iffy too.
Posted by: Chetyre | August 28, 2008 12:04 AM
I feel the same way, Chetyre. The platforming felt too stiff too.
Posted by: Lucien | August 28, 2008 12:48 AM
I did like the visual style. Simple and to the point.
Sorry for the double post, but I didn't want to sound overly negative in my previous post.
Posted by: Lucien | August 28, 2008 12:51 AM
It has good style but a few things really cripple it. Difficult to see spikes; distracting massive smoke 'effects' on the moving blocks; strangely clumsy controls. Maybe they should try a bit of playtesting first.
Posted by: Jake | August 28, 2008 7:30 PM
Its a good effort, but I think it could be alot better with some tweaking and changes. I think the spikes need to be more defined or a different colour to see them better. I think the controls are very difficult too (or maybe its just me) but id change them to the cursor keys for ease. The style and graphics though are really nice, it has potential to be a cool little game.
Posted by: Anonymous | August 28, 2008 8:19 PM
I think the spikes were supposed to be hard to see. You can mark them with dead bodies if you want. It was too hard to be fun though. I made it to about the 12th screen and got bored.
Posted by: Anonymous | August 29, 2008 12:48 PM