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Sunday, August 3, 2008

- Over at IndieGames.com sister weblog GameSetWatch, you may recall that we mentioned Tokyo Game Show's new 'Sense Of Wonder Night' a few weeks ago. Well, I wanted to revisit it and make sure all our readers were aware - because it's an admirable goal and an event I hope some Westerners will be submitting their games for.

There's always been a need to highlight elements in games that are, well, different. In the West, it's good we have an increasingly rich history of doing so via events such as Jon Blow's Experimental Gameplay Workshop at GDC - or the indie festivals such as IGF and Indiecade. And, come to that, with media outlets who are interested in focusing on the alternative.

So I think that Sense Of Wonder Night - which will be on Friday, October 10th at 6pm at the Tokyo Game Show venue, Makuhari Messe in Tokyo - is an explicit attempt to do something similar in terms of showcasing innovation in Japan, or at least, to creators and attendees of one of the biggest game shows in the world. And this is important, given issues with sticking to genre formulas or over-rigid thinking are just as prevalent in the East as the West.

Since it was first announced, I (acting as publisher of Gamasutra/Game Developer & chairman of the IGF) have signed up to be on the screening committee for the event, alongside some interesting existing judges such as Katamari Damacy creator Keita Takahashi, Enterbrain's Kenji Sugiuchi, who oversees the RPG Maker series, and the IGDA's Kiyoshi Shin. Why? Because I do think it's an important event in terms of showcasing alternate games and game ideas.

Some obvious information - the deadline for submitting your game prototype or completed game is August 31st - full information is on the official website. The event is intended to "...shine the spotlight on game developers who are seeking new possibilities of expression through the medium of games and will serve as a vehicle for a new style of presentation that broadens the possibilities of games."

Their explanation of what they want to see: "The games that we are looking forward to considering for presentation will be demos of prototypes, games with experimental elements that have already been released or that are planned for release, and games developed by students who have hit upon something out of the ordinary. There will be no distinctions made whatsoever between professionals and amateurs. We welcome submissions of games created by small venture businesses as well as doujin games developed by individuals."

If you're selected, then you get a Tokyo Game Show 2008 Business Day ticket and TGS Forum invitation ticket, which allows you to see the full show itself. Now, obviously, the big issue here for indies is that visiting Tokyo - flight, hotel - isn't cheap. But perhaps if you twin it with a holiday, make good use of youth hostels, and look for connections out there, it becomes more worth it. Or that's the concept, anyhow. So go check it out.

Comments

I don't have anything violently interesting to submit to the competition, but I'll definitely be there to see what they're showing! Sense of Wonder Night is currently #1 on my list of things I'm looking forward to seeing.

-Tim

Hmm, yes. This looks pretty cool, but don't enter anything unless you can afford to fly to Tokyo and back. Looks to be about $1500 from the US if you were to buy a ticket now.

humm,. comeing up with truely inovative games is a tall order,. . I will see what I have done lately that could be found that interesting, and perhaps submit something. I would love to go to the show although I would be fully dependent on the resources of backers to do it,. i.e. find someone local to put me up, and beg family and freinds for airmiles to get there.

what i dig most about the description of the type of submissions that they will consider is the fact that they are so focused and bull-headed that *game play/mechanics* must be used to achieve the goals that they express. too many folks are trying to achieve similar goals by just reiterating/remixing game play conventions and only innovating the aesthetics of their creations. in the end, such works really don't achieve anything at all besides showing some neat new audio/visual skins on overdone play mechanics (or, in many, many cases, seriously broken mechanics, etc.).

go sown!

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