Browser Game Pick: Gravity Hook (Adam Atomic)
Gravity Hook is a remake of a prototype game by Arne called Gravity Key, where players strive to reach the top of a secret base using only a grappling hook to tether themselves to explosive nodes and swing upwards. Momentum is determined by your distance from the active node. The closer you are to an active node, the faster you will travel in that direction, but you must avoid touching an active node directly to prevent a premature end to your climb.
Use the left mouse button to grapple onto a node, and press the X key to quit back to the main menu while a game is in progress. An online high score table is included. (gameplay video)
Name: Gravity Hook
Developers: Adam Atomic, Niklas Jansson, Danny Baranowsky
Category: Action
Type: Browser










Comments
Very addictive game. I only got upto 600 meters. Didn't have the patience to play carefully.
Posted by: cactus | September 6, 2008 3:57 PM
Lots of fun, although I wish the play was a bit more fast & loose, and the difficulty came from enemies or traps or something.
Posted by: Trevor | September 6, 2008 5:33 PM
I wish I could get further simply because the game is fun. Sadly; this game apparently moves too fast for me. I only reached as high as 300 some meters. Great stuff though.
Posted by: Eli | September 7, 2008 4:13 AM
mad hard but its fun.
Posted by: groglvr | September 8, 2008 3:54 PM
pretty cool, but man I suck badly at this one :)
Posted by: Anonymous | September 8, 2008 4:13 PM
Hey guys, glad you enjoyed it! There is a new build up with a bunch of fixes and changes, including new music, graphics, motion, node logic, all sorts of good stuff :)
Posted by: Adam Atomic | September 10, 2008 9:45 PM
Man, I'd love to see a proper standalone non-browser version of this so I can play offline :)
Posted by: James Monkman | September 14, 2008 3:04 PM
Hmm.. I can't figure out how to play it. It looks like it's great fun, though.
Posted by: spoon | September 15, 2008 9:25 PM
never ending? :(
Posted by: Anonymous | September 16, 2008 2:20 PM