FEIST (Florian Faller and Adrian Stutz)
Trailer for FEIST, a game developed with the Unity engine. Due out next month. Controls for the beta are:
Arrow keys - move
Ctrl - take, drop
Alt - throw, hit
download Mac OSX beta (no Windows version)
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Comments
this looks very artistic and polished.
unfortunately no windows version....
do you know if there there will be a windows version later?
Posted by: AuthenticKaizen | September 16, 2008 5:03 PM
Awwwwwesome. I'm a sucker for silhouettes.
Posted by: Quetz | September 16, 2008 6:39 PM
Is it supposed to look that blurry?
Or is that the capture?
Posted by: StreetFightingMan | September 16, 2008 6:42 PM
I guess it really does look like that.
I also think the style is great and I like the music a lot :) Judging from the trailer the gameplay also isn't too generic, so I'm looking forward to it, as long as there will be a windows version.
Posted by: MisterX | September 16, 2008 7:42 PM
looks very pretty, but it makes me a bit sleepy.
Posted by: splotki | September 16, 2008 9:12 PM
I just played the beta a little bit. It does look that blurry. But I guess you can disable it by choosing one of the lower levels of graphical detail.
Running and jumping around is really fun. Levels are quite vertically centered, which is always a nice things :). You got 2 actions you can do: You can punch & you can grab. Grabbing allows you to pick up boxes and throw them towards enemies. You can hold on to boxes and move around freely too. The punch attack wil shove object away. When you get hit you become slower and less agile.
I've only played it for a couple of minutes, but I got a good impression of it.
Posted by: Eric Diepeveen | September 16, 2008 9:47 PM
Damn it, all these awesome looking Unity games are really making me want to purchase Unity Indie, but I'll have to make my PC into a Hackintosh again. I wonder if its worth doing..
Posted by: BanH | September 16, 2008 9:56 PM
It's done on the amazingly good Unity Engine. OF COURSE there will be a Windows version later!
Posted by: Paul | September 16, 2008 9:57 PM
I was working on a game with a similar art style to this, but for a more action oriented game.
Bugger! It was only a likkle project anyways.
Posted by: Jim | September 16, 2008 10:32 PM
Cool, but it's seems kinda generic. The ribbon looks neat, but it doesn't actually do anything. The silhouetting makes it stand out, but it's pure eye candy.
Come on developer!
Do something with that ribbon! For example allow the character to interact with it. Use it like a platform, climb it like a rope, shimmy, or ladder.
Or just let it fall in to stylish platformer obscurity.
Posted by: PoV | September 17, 2008 3:47 AM
Finally something for mac!
I'm so happy : )
Posted by: Sussy Lee | September 17, 2008 4:55 AM
These guys and the Brackenwood people could make a perfect game together...
Posted by: Jon-Jacob | September 17, 2008 5:06 AM
Lovely art, not feeling too interested in the platforming though. Agree with PoV basically.
Posted by: haowan | September 17, 2008 8:35 AM
it looks a bit like loco roco and i think its better than loco roco.......a bit sad that theres no windows version.....hope they'll release it soon.........
Posted by: nightwayne | September 17, 2008 1:09 PM
I've been waiting for this game for some time now. I must download and play the beta immediately.
Posted by: Eli | September 17, 2008 4:21 PM
Just saw this on Kotaku and picked up the demo, very impressive game, great visuals remind me of the simplicity of Patapon for the PSP.
Posted by: Nitrous | September 17, 2008 6:43 PM
I found it through kotaku, and I have to say that I didn't care for the game play at all. Just too loose.
It is damn beautiful though.
Posted by: Jeremy | September 18, 2008 3:26 AM
"Jimmy's Lost his Toilet Paper" rip-off.
Posted by: Chinook | September 18, 2008 12:07 PM
Pretty, but still a little buggy. I fell through the ground at a couple points, the last time, all the way down.
Posted by: Rampion | September 18, 2008 1:00 PM
Looks beautiful! Props to the devs on the aesthetic style! Can't comment on the gameplay, as I haven't tried it yet.
Posted by: Aubrey | September 18, 2008 2:14 PM
Looks beautiful, runs smoothly, but I did not find much *game* in the demo.
In any case a great accomplishment and we'll probably hear more from those guys in the future.
Posted by: Jussi | September 18, 2008 11:59 PM
BarnH: Damn it, all these awesome looking Unity games are really making me want to purchase Unity Indie, but I'll have to make my PC into a Hackintosh again. I wonder if its worth doing..
I bought my Mac about a year ago just to be able to use Unity, and I've not regretted that a single second ever since (Windows runs very nicely on that machine, whenever I need it - inside VMWare Fusion ;-) ).
Posted by: jashan | September 19, 2008 2:10 PM
I downloaded and played it for a while today.
Very smooth. Cute, stylish and beautiful visuals. The background by itself is mesmerizing. The rope bridges in the 2nd level are fantastic.
I fell into a kind of black hole a couple of times. Picked up a light orb to see if anything was down in the void. Nope.
The music is pretty generic, but pleasantly spacey. I didn't shut it off after 30 seconds, so that's saying something.
An impressive effort!
I'm looking forward to the final release.
Posted by: Mr. Reeee | September 20, 2008 12:08 AM
Great game, can't wait for the full version ! Very impressive :D
Posted by: Fabian | September 20, 2008 2:52 PM
Beautiful! Great concept, design, graphics and animation. Awsome characters! Love the dark silhouettes and particles...
Posted by: superpanic | September 21, 2008 10:14 AM
Please do one version for the iPhone aswell!!
Posted by: Martin | September 21, 2008 5:07 PM