Freeware Game Pick: Cavern of Doom (Ignotech)
Cavern of Doom is a full-length RPG release with original graphics and tilesets, where players take control of Mo the Great who is known across the land for his legendary feats of heroism. No task seems impossible to him, as he attempts to save the once-peaceful town of Quetharc by driving back the monsters hiding in nearby caves and earning the respect of the king and locals in the process.
Use the X key to access your inventory, and press the Z or space key to execute a default action. Switch between full screen and windowed mode with the F4 function key, or hold the left alternate and enter key for a similar effect.
Weapons, scrolls, potions, spells and armor are readily available for purchase from shops around the city, taverns are safe havens for battered warriors looking for a place to rest, while unused equipment can be sold at the pawn shop in exchange for gold. Note that your character stats can only be increased by returning to the city after engaging a couple of enemies in combat and using the free training facilities provided by the townsfolk.
The game also features four difficulty settings, side quests and hidden endings.
Name: Cavern of Doom
Developer: Ignotech
Category: RPG
Type: Freeware
Size: 2MB










Comments
Original tileset?
I saw the same tileset in MS Paint!
Posted by: Gutter | September 23, 2008 11:58 AM
Original tileset?
IndieGames doesn't mean ugly pixel shit. Some effort is always possible !
Posted by: Zack | September 23, 2008 3:17 PM
Who's gonna make a 1x1 pixel game?
Posted by: Gr.Viper | September 24, 2008 7:11 AM
Maybe that's just the style he wanted. Don't go attacking someone's creativity just because it doesn't make sense or appeal to you. Imagine if you worked on something and all people had were complaints about your deliberate artistic choices.
Posted by: FrozenTuna | September 25, 2008 2:14 AM
Maybe that's because his deliberate artistic choices suck. If someone were to use only dog poo to embody his artistic vision, would you still say that we should look beyond the dog poo?
Posted by: Needle | September 27, 2008 10:20 PM
wow had no idea my game would show up here! Yes the incredibly huge pixels were a choice and from people who have played it and commented apparently it worked. With so much focus on graphics lately I wanted to work solely on game play and I thought: What better way to do that then use the most basic graphics possible. Really underneath all tile based game engines its just a grid of squares anyways there is just no flashy graphics to hide game play flaws now :P
Posted by: Bob T. Bobish | September 30, 2008 7:19 PM