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Monday, September 1, 2008


Iji is an action platformer which took Daniel Remar four years to make, where players assume control of the titular character as she learns how to cope with waking up to find her world taken over by an alien race. Guided by her brother who speaks through the research complex's loudspeaker system, she has to find a way to convince an alien leader to retreat and save humankind from total annihilation.

Iji's skills can be upgraded by acquiring nanofields left behind by the aliens, then spent on cyborg stations to increase any of her seven basic stats. You can only acquire a maximum of five nano points per sector, and one nano point is awarded whenever your nano gauge reaches its limit.

Progress is saved automatically after the completion of each Sector, but not before boss fights. This is also one of the very few games which offers multiple storyline paths in relation to how much the player resorts to violence when dealing with the adversities they face. There are ten sectors to play through in total, not inclusive of the secret level which can only be unlocked once certain requirements have been fulfilled. (trailer, GMC discussion thread)

Name: Iji
Developer: Daniel Remar
Category: Action
Type: Freeware
Size: 30MB

Comments

YAY! Been waiting for this ever since it came out!

It blue screened me and gave me a bad pool header.

;_;

Awesome! Downloadan'

Also, why would you wait for a game ever since it came out Estin? :P

This is very cool :D

This game's pretty sweet. I love using the cracking option; great touch.

Pretty good so far. It's like a 2D System Shock with more frantic action.

It would be nice if it were more metroidvania-ish, as I found myself trapped in later parts of levels before I had fully explored the earlier parts.

Anonymous above me said it perfect. It's fun so far, except I'm finding it really hard to go through levels without killing anyone. Cracking enemies doesn't seem to be that effective (at least in early levels), and kicking doesn't seem like a viable attack against enemies (plus it still counts as a kill).

Way too much text exposition sometimes, otherwise this is a just too damn good!

Actually, I am quite surprised that they release this game for free. It's really good.

Pretty good, but i agree theres way too much text...I think this is a common problem with many games though, they cant decide if they are a game or a novel. luckily in this one you can skip it (a blessing). The game itself however is very well done, only done the first sector but quite enjoyed it!

I'm only through four sectors, but so far this is really good! I don't mind the text - most of it is optional, by the way - as I'm liking the story.

The animations are surprisingly well done for a free game.

Fullscreen only. :(

It's one of the best indie games I've played this year, so far, but there's still way too much text, but at least it's optional, and does not require you to mash the X button repeatedly like in Mass Effect. But yeah, awesome game.

I kind of wish the "kick" was a KO instead of a melee kill option. Guess it's time to go on a killing spree.

Only a couple of levels in, but I'm really liking the game so far. I don't mind the sheer volume of exposition, as it's actually not badly written.

I figure I'll make my first playthrough a pacifist run on normal, as the enemies are slower and easier to jump past there. My second run will definitely be on Hard, and I'll be cranking up the murder there to mitigate for the tougher badguys.

This is actually very good and everyone should play it.

thanks tim for reminding.
i watched the trailer a few weeks ago when it was previewed here.
nice to see it finished.
so i have to try it out :)

Despite that Iji lacks somewhat in dynamics department, two thumbs up, I really liked all those RPG-lite elements. And well... Can you ever get enough of metroidvania games? ;)

so i played it now for about a hour and finsihed sector 4. thought in the first sector... well the gameplay and action...hm...
but then later in sector 2 and 3 the story and action becomes better and better (weapon upgrade , rpg elements, funny conversations, higher jump)

conclusion: very good game.

The vibe I get from Iji isn't Metroidvania, personally. It's Deus Ex - lots of hard choices to make, both story-wise and gameplay wise. Yeah, you could level up your cracking skill to make yourself better weapons or get through security easier, or you could boost your strength to get through that tantalizingly sealed door over there.

And you can only choose one or the other, never both.

Estin: I hope the wait between when it came out and when.. uhm.. wait what?

@Dominic White: Really? Iji gives me more of a System Shock 2 vibe than anything.

99% sure he meant that he's been waiting for the game since the trailer came out.

Finished the whole game in one sitting. Absolute BLAST playing through it.

how many sectors does this game offer?
currently im finished sector 4.

Well, Deus Ex and System Shock 2 are pretty much in the same genre - FPS with RPG elements. Guess it takes parts from both. The envrionments and tech of SS2, but the plot choices, dialogue and branching of Deus Ex

I just beat the game and it took me about 3 hours. I was pretty much blasting my way through the game, killing everybody. The ending was depressing as hell.

Also ran through it in one sitting last night, rather than going to sleep. Good overall, although I'm not sure how much of the 'you don't have to kill' vibe was really plausible in the game.

Cracking in the first sector was impossible, and even after that if you had a high enough cracking skill you rarely got a chance to use it stealthily, in which case it either just killed the lower grunts or did nothing to the better ones.

Although I'm curious as to whether the diary entry with the soldier's girlfriend wouldn't have happened if you went through the game not killing anyone. I also didn't quite understand the purpose of assimilating her nanofield.

the game is perfect

Blazed through Normal difficulty as a pacifist - got what I assume is the happy ending, but there’s still at least one plot thread still not covered. Looks like I’ll be replaying this one.

Also, because I’m a genius, I’ve already figured out where the entrance to Sector Z is and how to get there. Unfortunately you need all 10 hidden posters from around the game on the higher difficulty settings to access it. Bah.

Anyone got a savegame?

@Dominic White: Let me guess, you only killed 4 people throughout the course of the game? I killed 6 people, and the ending was still depressing as hell.

ToP: Five enemies per sector, not the entire game.

Also, I kinda wish that you would change your nickname a bit - there are kids reading this ya know. ;)

@Tower - More like 16 kills total, most of them accidental though - hit with vehicles or squashed with turrets and such.

It was a bittersweet ending, but it did at least end on a happy note. Pity that the MP3 for the ending song is so low-bitrate. It's a good cover of a great song.

@Tim: There, this better, TIM? *grumble*

@Dominic White: HA! I was more of a pacifist than you! I'm not quite sure what that makes me.

You are enjoying it with musics, I am so jealous.
Tried every desinstall/reinstall combination I could think of, never got the game to play its music. It feels a bit cold without it.

Hey anyone have other saved game files, or cheats for it? Would like to unlock everything but i don't feel like another play through. I actually have a save file, pacifist on normal, to upload if people want it.

I beat the game but having trouble with some simple things that keep being brought. How do I airbreak or, at least, in what level do they mention it??

I just beat the game twice (Hard pacifist and Normal....rampage?). I'm a bit disappointed that there wasn't that much change between pacifist and killing enemies (16 total in the end), I was sort of suspecting a drastic story split. Ditto with using the mine "correctly". I think I'll take a break for a while and then decide whether or not to poster and ribbon hunt.

To do different ending you have to save your friend or collect the riden ribons

How do you save Dan?

Find and use the mine at the right place. Anyone know if many hidden skills there are? I got the reboot and the "revenge" kind, but I haven't found any more. Also, how do you tech? Push a button at the moment that you're hit?

There is 4 skills, one that you start, one on setor 7, other on setor 8 and the last on setor X.

So how long until the creepy people start writing twisted slash fiction about Iji and some random Tasen soldier?

did anyone find all the ribbons? is it possible to find ribbons in single play mode? or must you play it through again? haha

anyone have maps or walkthroughs?

Yeah, I stopped playing for now...hoping for a walkthrough soon to see exactly how to get both(?) endings.

I finished this, and can't wait to play through again.

Great, great game that illustrates the dilemma for indie games. Just based on screenshots and the gameplay movie, I wouldn't have paid for this, but now that I've played it I can say that the fun I had was easily worth fifteen to twenty bucks.

Just played through sector 10 or so. Sadly, on linux in wine I didn't get the music to go. but the steady sound effects made up for it. until one scene, where it all went silent. probably made it creepier in the end.

Any way to save on demand? I've gone thru the first area (to the teleportal) twice now, only to die. Then, I'm taken all the way back to the very beginning of the game.

I realize the game is free (and pretty nice), but my tolerance for punishment after any mistake is pretty much exhausted. Yes, already. Call me cheap or unskilled, I don't care. When both I and the game say "my way or the highway" then the game loses.

Here is my save
http://rapidshare.com/files/143685087/ijisave.sav.html
Have 10 posters, 10 ribbons, game finished on extreme, both endings, some secrets, etc...

Awesome Awesome game.. all that it needs to make it perfect would be is to improve the graphics on the main character and the enemies, but its a minor detail.. really enjoyed this..

one question..

HOW DO I DEFEAT THE LAST (?) BOSS ON SECTOR X? Its a nightmare!!

please let me know.. Thanks

http://forums.somethingawful.com/showthread.php?threadid=2951713

Iji also updated to version 1.1 (thanks to AuthenticKaizen).

=============================
| 18. VERSION CHANGELOG |
=============================

1.1

SERIOUS
-Enemy Plasma cannon shots killing a Tasen no longer award Iji the kill if she attacked them first.
-Fixed being able to fall outside the intended route in Sector Z.
-The game now correctly gives 10 or more kills the "Killer" rank, instead of 5 or more.
-When rebooting your Nanofield, you now get one failed crack for every weapon combination you had. This prevents you from repeatedly rebooting in order to get a lot of Total cracks.
-Getting killed by a Komato Trooper and being revived at the Checkpoint no longer breaks the truce in Sector 3.

MINOR/COSMETIC
-Fixed various logbooks and chats.
-Fixed the Shredders typing numbers to the game window caption (only visible when Alt-Tabing).
-The Enemy Information in the Pause Menu, when viewed from Sector Z, now displays correctly.
-Added a logbook at a critical point to explain that defeating an Assassin does not increase your Kill count.
-Fixed the spelling of Machinae Supremacy in the music text file.
-Fixed the background color remaining blue if you fell out of the ship in Sector 7 but died, returned to the checkpoint and fell out again.

NOT CHANGED
-There is yet no option for turning gamma effects on/off or entering windowed mode. The other issues were considered more important to fix quickly.

This reminds me a lot of the DOS game Out of this World (Another World if you happen to live in Europe). The animation and art style all feel like a serious throwback to the old days, and, if I remember correctly, there were a lot of areas in Out of this World where you could choose to be a pacifist or not, as well.

The first time I played this, I killed every single enemy, at the end I realized it was bad, playing it again as pacifist.

Got 300, One woman army...

Great game! Very impressed by the level of depth. It definitely does have that Out of This World/Flashback/Blackthorne feel and that of the Amiga era.

I'm going through it now a second time on Hard, I'm going to try doing it the Pacifist way. Much more difficult and I won't be able to read as many logs. I didn't even find any ribbons (or posters, after level 1) my whole first run through on Normal!

Ugh, there goes my immersion.

Having heard the kamato were an interplanetary police force, I decide to play killing only Tasen, yet the game still talks about me killing hundreds of kamato.

i just love this game through all the 10 sectors. also the end boss TOR wasn't that hard on normal :D
he drops HP all the time while i didn't need it ^_^
also the combined wap of 4 and 8 is like O.o w00t!(Felociraptor sumthing)

The final boss theme gives me chills! So awesome.

is there cheat for it

Fix to those experiencing problem /s with music (no music, garbled music, etc): Download the HQ music from author's webpage, the convert these mp3 files to [192CBR stereo, 44100Hz] format. Then substitute the mp3 files in the music folder of the game whith the ones you just converted.

See ya.

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