Gravity Hook Update
Adam Atomic and Danny Baranowsky's Gravity Hook was recently updated with a number of changes:
- new music tracks
- player motion redone
- fixed buggy behaviour when player quits without exploding
- click to skip intro fade
- first node is not always centered
- new 'max climb' marker
- node algorithm changed, etc.










Comments
i hate when youre working on a game and one comes along that is very similar to what youre working on. thankfully, what im doing isnt so abstract.
Posted by: sluzzuls | September 12, 2008 2:23 AM
Wow, nice gravity hooking there.
Posted by: Mark Johns | September 12, 2008 6:30 AM
I'm impressed. Couldn't get much farther than 1km. You're just way too good at games, Tim.
Posted by: cactus | September 12, 2008 10:55 AM
Very awesome game, and a nice update. I've been playing for longer than I'd like to admit and have gotten pretty far (maybe 3k or so? I forget). I hope he keeps developing it.
Posted by: Sal Cangeloso | September 14, 2008 8:02 PM
Can you pass 5K? Everytime I get to 5075m or so, the game stuck and crush... i can go much higher like nothing! is it a bug or what?
Posted by: E.G | October 18, 2008 11:53 AM
Here is the link if you like to see this bug:
http://www.youtube.com/watch?v=fYCswPUDvRE
Posted by: E.G | October 19, 2008 5:27 PM