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Friday, September 12, 2008


Adam Atomic and Danny Baranowsky's Gravity Hook was recently updated with a number of changes:

- new music tracks
- player motion redone
- fixed buggy behaviour when player quits without exploding
- click to skip intro fade
- first node is not always centered
- new 'max climb' marker
- node algorithm changed, etc.

play Gravity Hook
original post
gameplay video

Comments

i hate when youre working on a game and one comes along that is very similar to what youre working on. thankfully, what im doing isnt so abstract.

Wow, nice gravity hooking there.

I'm impressed. Couldn't get much farther than 1km. You're just way too good at games, Tim.

Very awesome game, and a nice update. I've been playing for longer than I'd like to admit and have gotten pretty far (maybe 3k or so? I forget). I hope he keeps developing it.

Can you pass 5K? Everytime I get to 5075m or so, the game stuck and crush... i can go much higher like nothing! is it a bug or what?

Here is the link if you like to see this bug:
http://www.youtube.com/watch?v=fYCswPUDvRE

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