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Tuesday, February 24, 2009

dinowaurs.PNG

Dinowaurs is a hefty multiplayer combat/strategy game done completely in real-time. Players pick a dinosaur, give him a name, dress him up, kit him out with weapons, then aim in the direction of the enemy and blow them to pieces.

Each team is given a set of villages and each village generates money which can in turn be turned into bigger and better weapons to destroy the opposition with. Online matches are found via a matchmaking system and there's a tutorial to plug your way through, so you can get to grips before taking on the world.

There's actually a lot going on here, with a nice online ranking system to boot. It appears that initial reactions from players are rather varied, with some loving the mix of combat and trajectory-work and others just not liking it at all. Overall it's good solid fun which is easily accessible for those who want a quick, silly game, yet deep enough for serious players to keep at it.

Play it over at Kongregate Games now. There's a gameplay trailer below, too.

Comments

I did not enjoy this game.

fuck yeah, dramatic dino music!

the game looks cool but my only criticism is that the aiming hud obstructs the view too much. I would suggest changing that in an update, maybe to a simple, clean dotted line or something along those lines. It's just too big and cumbersome and doesn't seem to fit the art style either. zug?

is this post somehow related to the thread in the TIG Source forums?

This game is definitely impressive, but felt incredibly intimidating and complex, especially for a Flash game.

I will chug some whiskey to steel myself for another try sometime.

Looks super awesome!

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