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Saturday, February 28, 2009

Increpare's games are usually pretty interesting, but Opera Omnia really impressed me. In this game you play a state historian who is charged by his politician friend to come up with convenient theories about migration in the past (of their people and "the others").

The gameplay may be a bit hard to "get" at first. Basically, you have to think backwards: if people were in this city during a plague, and if plagues reduce population, that means that they had to have had a lot of people in order to survive that plague: thus, plagues actually increase population if you work backwards in time.

The challenge of each level is that you're given something to prove -- such as prove that 300,000 people lived in this city a long time ago -- and you adjust migration patterns that will show how 300,000 people could have lived in that city a long time ago.

Again, it's hard to "get", and a lot of the people I've recommended the game to had a hard time wrapping their mind around the concept, but if you do manage to do it you'll find it a clever gameplay mechanic and some interesting challenges unlike most other games. There's also a pretty well-written story over the span of its 20 levels.

- Windows Download (6.4MB)
- OSX 10.5+ Download (6.4MB)

Comments

Love this.

I remember seeing this on tigsource. I'll be sure to check it out one of these days.

Increpare is a doing something quite important with his games. He doesn't put much work into usability/understandability, but his games are always worth the effort required.

Wow, looks like we're having an increpare frenzy over here :)

Next time someone asks about indie gaming doing interesting things, I'm linking to this instead of Jason Rohrer!

I cannot for the life of me figure a way past Ch. 16.

the guy is a racist/nazi and it clearly shows in his games

just look at some of his previous games or his rendition of luther kings speech

http://www.maths.tcd.ie/~icecube/2009/01/kristallnacht/

http://www.maths.tcd.ie/~icecube/page/5/

http://www.maths.tcd.ie/~icecube/2004/07/i-have-a-dream-2/

For lvl 16:
All at Present:
Link one after the other Ofj'jdi - M'dres - Smo'rya - Neitos - Uneora.
And Smo'rya - Neutoe - Ca'ldus

I found lv 16 pretty simple, the real tricky one is lv 18.

I really don't think those three links are evidence that he's racist -- in fact if you play this game there are some pretty heavy anti-racist pro-tolerance messages (since you spend a lot of time working to unjustly reduce the political power of "the others").

I've met Stephen in real life and he's one of the nicest chaps I've ever met.

Yeah - it shouldn't even need to be said. "dammskog" is trolling.

I did think twice about even posting yeah :)

Wow, that was a very haunting and disturbing game, especially Chapter 20, where you see how the historian's work was used to plan the usage of nuclear weapons / weaponized plague / intentional drought / whatever was used to artificially cause the famine. I wonder if the game was based on any particular real-world region, like Kosovo, Israel or Iran? I seriously hope that modern social sciences no longer work like this, and that we have today successfully marginalized those who say that certain cultures or races are superior.

The author really needs to get a mirror for this game. I just tried to download it and it stalls after about 30% of the game has been received.

Is there anywhere else I can get a copy of this game?

The game is incredibly interesting, but I think the play mechanics would have been a little easier to understand if the visuals were less abstract.

Thanks so much, Tim!

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