Freeware Game Pick: Pathways (Terry Cavanagh)
One can't help but think that Passage had been the catalyst for the creation of many 'art games' we've been seeing in the last year or so, from Daniel Bernmergui's I Wish I Were the Moon to Gregory Weir's The Majesty of Colors, and even Tales of Tales' pair Auriea and Michaël couldn't resist contributing an attempt of their own with the release of The Graveyard. We could also argue that biggt's La La Land series first set the stage for others to follow, although how much of that was an influence to Jason Rohrer's work we would never know.
Terry Cavanagh's Pathways is another entry in this line of interactive storytelling, where the progression of a tale is dictated by your choices, and hence the key moments and endings will be directly affected as well. As hinted by the title, players are offered the options of taking one route or another at many of the junctions to be found inside the game, with all paths previously explored conveniently marked by a fuzzy snow effect seen commonly on old television sets. A good selection of music and sound effects help accentuate the experience, although the conclusion of this adventure may surprise a few people because of how little resolution it provides to many of the questions that might arise from playing.
Name: Pathways
Developer: Terry Cavanagh
Category: Adventure
Type: Freeware
Size: 2MB










Comments
Quite odd for the 8th path is the conclusion always the same?
Posted by: KaL | February 25, 2009 1:46 PM
I think of "Passage" more as a signal bell than as an inspiration. It happened to get a decent amount of attention at a time when quite a few developers were moving toward more story-focused games. I like to think I would have had the same approach to my work without having played "Passage;" it always struck me as clever and well-executed, but not ground-breaking.
Posted by: Gregory Weir | February 25, 2009 6:19 PM
extra marital affair?
Posted by: mots | February 25, 2009 10:10 PM
I like the idea but did find the story rather uninteresting - mostly because most arcs deal with topics which have been done over and over. As a proof of concept it works, but as a game and/or story and/or artwork it is uninteresting to me.
Posted by: Lyx | February 25, 2009 10:22 PM
It crashes when going far enough into the final path.
Posted by: Anonymous | February 26, 2009 2:27 PM
it doesn't crash - that's the end.
Posted by: bohzak | February 27, 2009 2:23 AM
This is absolutely unplayable on my 1680x1050 (digital, fixed-resolution) screen. I couldn't see any path choices or where I'd already been or anything. Tried editing the .ini files (from 640x480 to 1024x768, 1280x720, and 1680x1050) and using the [B]lowup and [F]ullscreen keys to no avail. Just couldn't tell what anything was on screen.
Posted by: Mixel | March 7, 2009 7:36 AM