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Monday, February 9, 2009


Following on from his original title 'You Made It', Jesse Venbrux has released sequel 'You Probably Won't Make It'.

It's an extremely difficult platformer which involves spikes, double jumps and recorded deaths. That's right - when you die, not only must you restart the level again, but your spilt blood and death path stick around. You'll soon find each level becomes coated in red and your frustration rising.

It's a nice little time-waster for when boredom sets in - just don't try too hard to complete all 20 levels, you might pop a vein.

You Probably Won't Make It on Jesse's Blog

Comments

I got to level 18, but it was unbeatable. Someone i know said he decompiled it and said there were no level 19 and 20 in the game, so this game is kinda one big troll.

Still fun though, up to 18. Great music to.

That's right. Eighteen is as far anyone can go.

Game's hard, but not good hard. Bad design hard.

Spike detection & falls are dodgy, and since that's all the game is, gets kind of irritating. Hit 18, quit.

This game is easy compared to similar games such as I Wanna Be The Guy, jumper, and even meatboy.

I hate this game stuck at level 8.

Was killing myself at 10 when I realized you can do it from the start. Now at 11, IMO it isn't really hard.

Oh jesus I can't beat level 13 it's pretty hard.

Got to lvl 14 and got bored, pretty hard game and bad game. Could use at least some better grafics like meatboy or the great story and parodies of i want to be the guy

Agree with Hyudra. At least on levels 15, 16 and 18 where you have to fit between very close spikes. It turns into a battle against the controls because of the acceleration/friction. A game about precision and control should at least have very precise controls, or not use level design where extremely precise controls are necessary imo.

And the 18/20 levels thing just pisses people off. Though if that was the intention...

Oh well, another day, another difficult gm platformer.

I'm gonna agree with other people, shoddy controls/collision detection really ruin the experience.

And there are levels where you have to land in one square with spikes on either side, and it no longer becomes a matter of skill, just a matter of chance at landing in the exact 1 pixel spot.

Also, got to level 18, that's just stupid for the developer to stop there. That kind of stuff just really puts me off of a game, I probably won't be playing another one of Jesse's games.

Whine, whine.

Some of us like our games hard as hard shut.

Whine, whine. [2]

Stop crying about it.
If you are a good player, you should be able to 'fit in' to any game physics/mechanics/controls/whatever. So what if the spikes' collision box are bigger than they should? This is a part of the difficulty.

Whining about graphics?! Indie games are sexy because of simple graphics!

If you cant be precise, if you cant control the character, if you cant dodge the spikes, you are a bad player. Simple as that, go whine to your mom.

im 12 years old and im in lvl 14
i need help on this lvl lol
its kinda hard now
some one help me?

18 Is beatable. A pixel perfect jump from the flat spot would take you over the entire tower and a second well timed jump to make all the way and stick the landing.

18 Is beatable. A pixel perfect jump from the flat spot would take you over the entire tower and a second well timed jump to make all the way and stick the landing.

Get to the lvl 18 was kind of easy.. took me 2 days.. hasuhaus... its hard to get the control, but you can take care of it fast.

but 18 is really hard.. im still trying like OutcasOrange up here

See ya, dude

It's hard but that's the point :p
The detection is consistent, you just have to get use to it. Think of it as being defined as boxes touching, not spheres and triangles.

nice game :)
this video shows how to pass level 18, take a look
http://www.youtube.com/watch?v=0ledatHq8IA

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