The Fool and His Money Demo
Cliff Johnson has released a demo for his 20 years in the making adventure game, The Fool and His Money. A sequel to his 1987 game The Fool's Errand, it follows on from where Errand left off, with 'The Fool' on a quest to return treasure to their rightful owners.
Featuring lots of logic and word puzzles, it's incredibly difficult and will give any brain a run for its money. The game is available to pre-order and anyone who does will apparently have their name 'immortalized in the Compendium of True Believers inside the game.' The demo link can be found at the bottom of the main page.
The Fool and His Money
Direct download link: Click here









Comments
I used to be eagerly awaiting this game...
4 years ago. I never expected it to see the light of day. Hopefully the demo will restore my faith.
Posted by: Deceased Crab | February 6, 2009 12:51 PM
QTEs in a jigsaw puzzle?! I think not!
Posted by: twex | February 6, 2009 1:06 PM
Oh. That's how you solve that puzzle.
Screw that. I waited years for this game, and it looks like the reason it took so blasted long was due to graphics and non-puzzly things.
Posted by: Deceased Crab | February 6, 2009 1:36 PM
I am increasingly more hesitant of games "over 5 years in the making". This usually indicates that the developer was lazy or that it was an "on and off" affair, which has its own set of problems.
Posted by: Zixinus | February 6, 2009 3:31 PM
YES!
I remember playing the original on my old Mac 128. It was quintessentially spiffy.
Posted by: Henry Pootel | February 6, 2009 7:01 PM
@Zixinus:
I dont think that one can generalize it like that. It depends on WHY a projekt took so long, and if its appeal relies non-timeless things (i.e. tech). Another important aspect is if during development, others already came out with something similiar, thus "obsoleting you".
For example, i have been working on a project - though, not game related - for over 10 years now, and yet the result blows every other similiar products away into the stratosphere. However, in my case, it is a project which in no way depends on tech or current trends, and the reason it took so long was: A) because doing it by definition was lots of work, and B) because my goals got higher and higher as development went on.
So, an overly long development phase may be a warning sign as well as a sign for something amazing - you cannot tell without knowing the reasons.
Posted by: Lyx | February 6, 2009 7:33 PM
Magnificent, but so much harder than the original
Posted by: extrabastardformula | February 7, 2009 2:51 PM
I agree, I have been eagerly awaiting this game....ever since September of 2005 when I pre-ordered it!!
The demo does restore my faith, but playing it also makes me a little more impatient about the arrival of the full version. Which I already paid for.
Posted by: Angela | February 8, 2009 6:22 PM