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Wednesday, March 11, 2009

robokiller.PNG

Robokiller is a Doom-esque style shooter by some of the students in Carnegie Mellon University's Game Creation Society. Created during their spare time, it's pretty much like your average old-school first-person shooter - but with a twist.

Rather than simply hitting a button to fire, the player must draw with their mouse on enemies to kill them. Initially equipped with a handy welding gun, deadly robots can quickly be rendered defunct via gorging out their circuitboards. It's a really nice idea, and of course the game is a little jerky, the music is unbearably repetitive and the keyboard controls are difficult to use à la your favourite shooters from days gone by.

Just be warned - it takes a rather long time to load, so you might find yourself sat contemplating life while you wait. Or not. Give it a play over on the Game Creation site.

Comments

It took longer to load than the time I actually spent playing. The combat is innovative, but it seems a little unfair that they shoot at you and your answer is go and doodle on their face.

You're welding through their faces at first. Also, the second type of enemies you encounter can have their guns disabled by welding through them.

"Initially equipped with a handy welding gun, deadly robots can quickly be rendered defunct via gorging out their circuitboards".

This reads like the robots are equipped with a welding gun, not the player character.

Just wanted to say that it loaded in less than 10 seconds here, in case anyone was giving it a pass for load times.

And that will teach me to post before I play through. Load time was more like a minute.

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