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Monday, March 2, 2009

inanotherbrothel.PNG

In Another Brothel is a noir-style platformer set in the 1940's. Equipped with a gun which can fire crates, our hero must rescue his girl by creating platforms and stairways with said crates.

It's got some really nice cutscenes going on and the gameplay itself works pretty well. As you'd expect, it's all physics based so the crates will fall around and generally not go in the place you want them too, but finally managing to pass a particularly tricky level feels quite rewarding.

Check In Another Brothel out over on Andreas' games page.

Direct Link to Download
Source: RockPaperShotgun

Comments

The game is so pointless. What does stacking boxes have to do with whores?

It was novel when it first appeared, but come on, now its just stupid and boring.

Come on, there has to be more interesting applications to simulating physics than STACKING BOXES!

Hey dudes, I'm that same Andreas Jörgensen.

And uhm, Zixinus, try getting a high score/following the story/relaxing and just having fun instead of nitpicking about wether or not boxes are really a metaphor for your loved ones or not.

Oh wow that was some f-ed up grammar I used. Strike that last "or not", for example.

I'd also like to point out that this game definitely wouldn't have been the same without Jacob (sereneworx) or Tom (likfisken), who did the graphics and music (in that order).

THE GAME IS BORING TO PLAY!

What else does have to be said? It's fucking boring. You stack boxes. I originally thought that it was just a few initial levels, but it kept on and on and on until I just quit and decided to watch paint dry.

I'm sorry, it has charm, but the story is just not connected to the gameplay. In fact, it feels more like the game is an unnecessary add-on to the story.

I would have enjoyed this more if it was a short movie.

Alright then, it's your opinion.

For some real criticism...
Indeed, the greatest thing about the game is the mood created by the music and the story. But I think the gameplay is too slow. I believe giving more speed to the character (moving, jumping, firing) could help.

i liked it :) it has a cool mood and it was quite relaxing for a game that's so small. Andreas is really shaping up as developer so i'm awaiting for a bigger project by him :D

Hooooooly crap this is boring. I am sticking it out because the story seemed kind of interesting, but it's looking like there's no more cutscenes until this soul-crushing slog is over.

I have nothing against the Poppenkast and enjoy most of their/its games, but this is awful. It seems like the only way to beat most levels is to make as many boxes as possible until the glitchy, inconsistent physics give you something to work with.

The only way this is affiliated with the Poppenkast is that it's an entry in their noir competition. And really, if you can't get anywhere without spamming you're just bad at it :D

Updated with a new build, made two levels easier.

99 Points

Not nearly enough story and there were a few levels that were ridiculously frustrating (in particular the one with the large gap and a single brick). Nice concept and the execution was reasonable but the crate gimmick quickly got old and the game became very mediocre.

Note tp self: Average indiegames blog commenter is very rude :D

Zebreu

What the game needs is a connection between the game and story, as any there is, is strictly graphical. If you made separate textures for all in-game objects, you would be wondering why are they playing.

What the game really needs, is to be re-thought.

I've gave it another go and it does nothing but stack boxes endlesly and without variation. Sometimes you stack boxes in thight spaces, sometimes you stack boxes to jump high, but you are STILL STACKING FUCKING BOXES TO MAKE STAIRS!

Really, throw in a few twists, make some pulley puzzles, add a few more modes to the gun.

Anything.

The possibilities are endless, because the game is incomplete.

The game is simply boring to play. I was watching a cartoon show while playing it, just to have something to handle the monotony with.

I would have gone on a bit more if there was any indication of change, but there wasn't.

The plot idea is great, but there is no game to play. The game is a long, boring interruption to the two cutscenes that are actually interesting to watch.

I love how all of these people say things, like "endless possibilies", yet can suggest nothing. I also like how Zixinus can't (obviously) go for more than 1.2 seconds without Counter-Strike or some other lame FPS game (IE shooting something) without foaming at the mouth and choking on his own vomit.

I for one found this game rather interesting and relaxing. So what if you stack boxes? In fps games you just move the cursor onto someones face, and click a bunch of times... same shit really? I like puzzle games, and puzzle games inherently tend to be repetative in the gameplay. Does it make them a bad game? No, it doesn't. Does somebody bitching about it make it a bad game? No, it makes them a greasy fat kid with body ooze collecting between the fold in their breats and stomach while getting a chub over the next Halo game. Halo was shit.

This game is not perfect. This game is not fast paced. What this game is, is well thought out, ineresting, challenging, and rewarding. Oh, and it's not some generic "done 100,000 times already before" game. It is original, and that to me is what makes it great.

TL;DR version:
Zixinus is a dumb ass.

~Sol

You are my hero, Soldjah.

SoldjahBoy

Oh, wow. You're conclusion of my opinion that the game in inheritly boring is that I'm a hyperactive, counter-strike junky that has no taste?

How witty of you. Tell me, if you shit in public, will you consider everyone else an idiot for not appriciating for shitting in public?

Here's the problem of the game: for a puzzle game, there are no puzzles.

YOU STACK BOXES FOR GOD'S SAKE!

There is no puzzles in the game! The only puzzle element is trying to work with the inconsistent, badly-written physics for a gameplay element that, at best, is gimmicky.

There is no other element to the game than making a row of boxes, aligning them by walking against them and then making a row of boxes atop of them. The only variation in the levels is getting the hookers.

That's it. That's the entire game.

The idea might be original, but there is no execution: there are no twists, no challenges, nothing. You perform the same task over and over and over again. There is no variation.

There is no challenge, except trying to get the boxes aligned so you can stack more boxes up on them. There is no reward, except perhaps the ending that is completely unrelated to the gameplay. It is not thought out, because it feels more like a series of test levels for some gimmicky physics gun. Which it is.

There is potential to add more puzzles. Maybe you need to use the weight of the boxes to pull a pulley to get to the goal/hooker. Maybe you need to use to boxes to cross dangerous terrain. Maybe you could destroy the boxes. Maybe you could use the boxes to block off some sort of enemies (say, dogs).

There are many classic ideas that could be applied yet still be original. So, yeah, I can suggest new ideas.

So, go take your little fantasy world of assumption and shove it up your ass, or better yet, let me come up to you and allow me to do it personally.

Just because some dude made it alone for some competition, doesn't make it holy or beyond critique. If its shit, I call it shit. If its good, I call it good. If its boring, I call it boring. If you can't handle that, go hide under the bed, cover yourself with your security blanket and suck your thumb.

For your information, I like puzzle games. I love the Incredible machine, for example. Do you think I visit this blog because I'm an FPS-nerd who can't be kept entertained if I don't kill something every minute? Do you think I downloaded the game and wasted my time playing it, just to come here and spam?

Maybe you should go outside. You know, where the day-star is, that everyone calls "the sun".

Lol at Zixinus and SoldjahBoy. Clash of the titans! Both are being rude, both have a point.
Yes, the game could use more variety. A LOT more variety. It is monotonous more than just a bit.
And even in it's current shape it could be made more challenging (and most likely fun) by adding a crate limit for each level.
But still, this game has a mood all of it's own, and not a bad one, too. It just doesn't try to be amazing, that is, to amaze the player with something, be it graphics or gameplay. I can appreciate and enjoy a sense of relaxed dullness and routine, as long as I can quit it at any moment.
So for me the bottom line is:
Yes, Zixinus, it is dull.
yes, SoldjahBoy, it is enjoyable.
Who told you two those are mutually exclusive?

i want to sex in butt

Nice

See Zixinus?

It's not hard to make a constructive post when you try.

Fair enough if you think the game sucks, at least you have given some reasons now and some suggestions to improve the gameplay. I agree that there could be some extra gameplay elements that would make the game "better", but I still don't think it sucks just because "all you do is stack boxes".

With that kind of attitude, all games would be boring... all you do is make portals, all you do is shoot things, all you do is turn the steering wheel and hold down the accelerator, all you do is match tiles, all you do is steal cars and do missions... etc etc.

The game is getting pretty good reviews across the board... pity you have some kind of unexplainable dislike for simple games.

Oh, and by the way, if you shit in public then you are totally awesome.

~Sol

maybe the whores are inside the crates

SoldjahBoy's first post is hilariously awful and belongs in some kind of internet museum.

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