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Thursday, March 26, 2009

The winners for the 2009 IGF competition have been announced. Below is a list of winners and nominees from each category:

Seumas McNally Grand Prize: Blueberry Garden
Blueberry Garden
CarneyVale Showtime
Dyson
Night Game
Osmos

Excellence in Visual Art: Machinarium
Cletus Clay
FEIST
Machinarium
PixelJunk Eden
Zeno Clash

Excellence in Audio: BrainPipe
Blueberry Garden
BrainPipe
Musaic Box
PixelJunk Eden
Retro/Grade

Excellence in Design: Musaic Box
Musaic Box
Night Game
Osmos
Retro/Grade
Snapshot

Innovation (Nuovo) Award: Between
Between
Coil
The Graveyard
Mightier
You Have to Burn the Rope

Technical Excellence: Cortex Command
Cortex Command
Incredibots
The Maw
Osmos
PixelJunk Eden

Student Showcase Winners: Tag: The Power of Paint
City Rain - Building Sustainability
The Color of Doom
Dish Washington
FEIST
Kid The Power Saver
Tag: The Power of Paint
The Unfinished Swan
Where is My Heart?
Wind of Orbis
Zeit²

Audience Award: Cortex Command

Direct2Drive's D2D Vision Award: Osmos


11th Independent Games Festival Awards Topped By Blueberry Garden

Erik Svedang's Blueberry Garden, a charming exploration game set in an ever-changing ecosystem, received top honors - the $30,000 Seumas McNally Grand Prize for Best Independent Game - at the 2009 Independent Games Festival Awards.

The winners were announced this evening at the eleventh Annual IGF Awards ceremony, hosted by the Game Developers Conference at the Moscone Convention Center in San Francisco.

The IGF awards are often referred to as the Sundance Festival of the video game industry, and offer both global exposure and over $50,000 in cash prizes to each year's winners.

Previous breakout IGF award-winners include titles such as Braid, Audiosurf, Castle Crashers, and World Of Goo, and this year's awards saw 226 Main Competition entries from all over the world - and over 450 entries in total.

Other IGF award recipients for 2009 include Amanita Design's evocative adventure game Machinarium, which took the Excellence in Visual Art Award, and KranX Productions' Musaic Box, which won the Excellence in Design Award thanks to its cunning combination of music game and block puzzler.

The first ever Innovation (Nuovo) Award, honoring a title that advances the art of gaming, went to Jason Rohrer's two-player collaborative title Between, while Digital Eel's BrainPipe received the award for Excellence in Audio, and Data Realms' Cortex Command was recognized for Technical Excellence, also picking up the Audience Award, after receiving the largest share of thousands of public votes cast at IGF.com in recent weeks.

Finally, the award for the Best Student Game went to DigiPen Institute of Technology's paint-splattering action title Tag: The Power of Paint, and download sponsor Direct2Drive's $10,000 D2D Vision Award was won by Hemisphere Games' Osmos.

The IGF judges are made up of over 50 industry game creators and journalists, including the makers of previous IGF honorees World Of Goo, Braid, Aquaria and N+; industry veterans from studios including Maxis and SuperVillain Studios; and noted writers from Wired, Kotaku, Newsweek, Joystiq and MTV.

"Yet again, we've been blown away by the quality and diversity of entries in this year's Independent Games Festival," said Simon Carless, IGF chairman. "Every year, indie games seem to get more and more vital, and we're pleased to be able to help honor the very best."

The IGF awarded the following games in each category of the main competition - each received a cash prize of $2,500 as well as sponsor-related prizes, apart from the Grand Prize of $30,000:

Seumas McNally Grand Prize ($30,000)
Blueberry Garden, by Erik Svedang

Innovation (Nuovo) Award ($2,500)
Between, by Jason Rohrer

Excellence in Visual Art ($2,500)
Machinarium, by Amanita Design

Excellence in Audio ($2,500)
BrainPipe, by Digital Eel

Technical Excellence ($2,500)
Cortex Command, by Data Realms

Excellence in Design ($2,500)
Musaic Box, by KranX Productions

Best Student Game ($2,500)
Tag: The Power of Paint, by DigiPen Institute of Technology

Audience Award ($2,500)
Cortex Command, by Data Realms

D2D Vision Award ($10,000)
Osmos, by Hemisphere Games

The eleventh annual Independent Games Festival is supported by Platinum Sponsor Mountain Dew's Green Label Gaming which contributed $10,000 to this year's record-breaking Grand Prize amount, official download partner Direct2Drive, Gold Sponsor Microsoft's XNA, Silver Sponsor Sony, and Student Showcase Platinum Sponsor DigiPen Institute of Technology.

For more information about the IGF, the finalists and the winners, please visit the official Independent Games Festival website.

Comments

A big congrats to Erik Svedäng! :D

Fuck yes! Congrats Erik, yay Cortex Command!

No price for PJ Eden, that's quite a surprise. They didn't even get the audience award!

I am so glad YHTBTR didn't win anything.

Scmorr - молодец!
MusaicBox - супер!

Erik trashed his prize statue and threw it away after the cereomony like a true rockstar. It's a new wave of indiegamers I tell ya. I was really hoping he would win (although Alex May was really cool too).

I was surprised Night Game didn't win anything. Hopefully Nifflas will get rich anyway.

Between as best innovation? °_° wtf
anyway, Congrats to Erik and Jakub :) can't wait for Blueberry and Machinarium

Can't say that I'm interesting in "Musaic Box", but at least I'm glad that my nationals won in one field. ^_^ It is sad, that "FEIST" did not win anything, cause visual style of this game is really impressive.

发布的真快呢。IGF的官网都还没发布获奖名单呢。
不知道这是真的还是假的。

Congrats to all the winners!

Aww, I'm sad Night Game didn't win.

Anyway, congrats!

Where the heck is mightier ?
Really...Man I can't believe it !
(congrats to all winners, of course)
But where the heck is mightier ?

Congratulations to all the winners. I remember playing the Cortex Command demo years ago after just searching the internet for games to play. It's amazing that it made it so far.

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