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Thursday, April 23, 2009


Gray is a mob control simulation game created by Intuition Games' duo Mike Boxleiter and Greg Wohlwend, where the challenge is to convince the rioters to change sides in an attempt to stop the conflict for good. This basically involves matching the wave patterns that appear when you try to strike up a conversation with any of the mob individuals.

A proper end sequence can be achieved once you've repeated the same steps a couple times over (albeit with increasing difficulty).

Comments

I hate to be negative, but the gameplay is really tedious.

Sorry for being nega too, this one's too tedious for its own good.

Another vote for tedious.

Let's not forget the ever present sound effects. Those were tedious too, after a while. No variety.

I made it 3 iterations in before I got too annoyed. Congratulations on abstracting things to a layer where they are no longer fun.

Cool graphics.

Interesting comments here. Does that assume that the game would be better if it wasn't tedious?

In what way would it be better? Would it still get its point across as effectively?

IMO the ending would not have as much impact if the game wasn't as tedious.

The premise was good, but the gameplay itself is downright boring, it got me yawning, so heh.

Also, if the you're going to abuse the same game mechanic over and over again you could at least make it clearer, I had no idea what I was doing, I was just pressing the space bar at random intervals.

Wow. Am I playing a different build than you guys? I didn't find anything about that tedious at all. The mob required less interaction to be swayed the more often you tried.

I really like that diplomacy is represented literally in the core mechanic as taking the middle ground; yet when you representationally become the middle ground, you are entirely ineffective. There's a lot to take away from this game and I'm disappointed that all it takes is impatience to ignore that.

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