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Monday, April 27, 2009


Glum Buster is a charityware puzzle adventure game which took CosMind four years to create with the Game Maker engine. Comparisons to Seiklus are likely, since both share more than a couple of similarities in terms of sparseness in storytelling efforts and a heavy emphasis on exploration.

Besides using the cursor keys for movement, you would need to interact with objects scattered around the environment quite frequently using either or both mouse buttons. Holding the left mouse button fires a red shot at whatever it is that you're pointing at, while pressing the right mouse button allows you to activate certain objects or attract them towards you.

The solutions to most puzzles are usually contained in the same room, although some locations may span several screens long and wide. This is where one of the major flaws with Glum Buster rears its head, because if you encounter any difficulties solving a particular puzzle then you will be stuck at that area until you figure out the right thing to do.

Nevertheless it's one of those rare efforts that has to be played, especially if you have any fond memories of the first time you were introduced to Clysm's masterpiece. (source, interview)

Comments

This is the best thing.

W-Wow! This is indeed a good thing.

Been waiting for this one for some time now. CosMind told me he'd release it soon, but I didn't expect this soon! :D

omg this is such a slow game I had to stop playing it I was so bored

You didn't get past the first screen justy, didn't you? :P

This game is truly awesome.

Well, I did. But got bored at the bricks puzzle. There's probably some symbolic meaning in hitting coloured blocks with your head to get other blocks to appear or disappear. Hm, might be related to writer's block. But it also blocks my progress in the game, therefore I think that it ends there, leaving the little guy forever frustrated.

I think people comparing this game to Seiklus ruined it for me. I'm trying to enjoy it but all I can think about is how Seiklus was better.

I did enjoy the music of Seiklus more though, it was more upbeat and fast-paced, but the music for this game is also very very good.

But I don't think either one is better, each has its own personality. As a side note, the author of seiklus was a playtester of this game and helped cosmind test out his website and such, so I think there are some influences since the two know each other. But I don't think either one would say that either of the games is better or worse than the other, they're each a distinct thing, with a few similarities. I think of it as two different worlds to explore.

I'm really liking it so far! Definitely deserves a play-through.

I guess better isn't the right word, I'm just not enjoying it nearly as much. And the comparisons to Seiklus made me expect something like it, when it really is a very different game. The art is great though.

wow, this game is really interesting.

I have played Seiklus and i enjoyed it , i played this and i think this is just as good(mainly because i didnt compare or hope that it was like seiklus) , the music is nice, graphics are nice, sure things are repetive but most games are. All in all very nice game :)

... guess everyone has different thing to say :/

Something i have just noticed: in that picture there is a donkey and an elephant from the game Punishment :0

What an absolute POS.

That first scene is a waste of time, dull and uninteresting. The rain sound (that you hear WAY too often) is terrible.

It took ages to 'prepare', what the hell, Crysis loads up faster for me. And its running at what? 10fps?

And then trying to quit this monstrosity! Alt+F4 didn't work so I have to find out how to access the menu to quit. Which is just so painfully slow again. And then it says "this game is donationware" or something rubbish for about 30 seconds! I don't care frankly I just want to play a game. I do my bit for charity and dont want to be pestered more so.

The pacing is just off. Slow games can be gripping but this one doesn't have any sense of rhythm or pace.

Anonymous, that sounds more like a problem with the framerate, not a problem with the game's pacing. :P

Though I don't know really.
At least the menus were fast for me, same goes for the rest of the game.

i really like it. i dont think its anything like seiklus

And why on gods great earth is that taking up 500mb ram? most ram useage of any small 2D game ever?

For Anonymous: I think you took a wrong turn somewhere. http://www.ign.com should suit you better than this site.

OOh, IGN defintely suits me more if they talk more about JRPGS since they are my most favorite types of games. Anyway, Anonymous, I think there is something wrong with your computer especially the frame rate. Many or most of us did not have any of your troubles.

I also have trouble running this game at an acceptable speed. Slow slow slow, takes forever to load and i have to use task manager to quit. On the first scene of the game the little guy moves about an inch on the screen in about 20 seconds. How can a game this small completely kill my cpu? There's something wrong, and I bet I'm not the only one experiencing this.

The problem is this: Gamemaker isn't particularly optimized to begin with, and it attracts non-programmers who make even less optimized code for it.

Pity. I was looking forward to this after reading the reviews. The descriptions of awesome art and innovative design reminded me of what was said about World of Goo. We need more indy games of similar phenomenal-ness.

I think the guy is supposed to walk slow in the beginning.

Haha its been 4 years dude. I remember seeing the prototype for this when I was 12. This is a truly unique game itself, and a damn good one.

excellent, beautiful game.

Formulaic structure, yet full of innovative elements. Mystery atmosphere and the chance to explore the game mechanics on your own instead of tutorial overload make for a soothing gameplay experience. The more I play it, the more I want to play it, and never leave this world ...

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