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Sunday, April 26, 2009


One of the games demonstrated during the Experimental Gameplay Sessions at GDC 2009. (source)

"The player takes the role of a shadow, therefore, a 2D character, cast upon a wall that exists in a 3D world. Other shadow objects, cast on the wall by 3D objects, could be moved, and in turn move the real world objects."

Comments

Awesome concept, that has a lot of possibilities to make for a challenging game.

Great idea that is, it's hurting my head just thinking about how the game could work.

Oh, an aparantly its quite "tight" as well??

Nice concept. Although a very big step should be made to make a challenging game from this kind of sandbox. Also the guy at the side saying only 'ok' and 'sure' seemed was not so interested

THE WINNER IS YOU !

Wow, that seems pretty tight.

"At least a year or two off." Dang, that's one or two years of me anticipating for this game. Looking forward to it!

I submitted a similar concept for my ludology class a few months back. Let's hope my teacher doesn't I stole it from this game :D

Great concept. Awesome possibilities.

Really tight, dude.

Tight!

The source site for this is an awesome site full of podcasts and interviews from indie devs. I've listened to just about all of it. Very worth checking out.

(I don't work for them or anything)

This is an amazing concept! can't wait to see more.

Really fantastic concept with amazing potential :)

Steve&Scott: GOOD LUCK! :D

Damn, great concept! I hope he will not get lazy and release it halfassed.

I would've wanted to knock that guy out.
"Tight"
"Cool" "Oh nice" "Oh tight"
"OK" "OK" "Sure"
"Ah nice. That's tight dude."
"Oh wow." "Sure" "Sure." "OK"
XD
STFU and let the man talk, you're the interviewer :D

This is teh hax.

More "tight" jokes please!

Really a great concept,. and looks to be working very well already,. so a year of polishing up some levels and art will very likely = roc!

Very cool, this seems like a great concept!

Also, I noticed all of the rooms are square. If this is not a limitation of the code, you should think about using differently-shaped rooms or allowing the player to platform on shadows cast on the objects themselves.

Anyway, good luck on this project, it's looking fantastic.

Man, the more stuff like this I see, the more I'm really starting to think we're entering a new golden age for game development.

I can't wait to play this. It'll be just like I'm a little kid, playing with shadow puppets again. :)

I hope they fix it so that the light source isn't affected by direct input but by knocking like lamps over and whatnot. That would make the game much better.

Or, you play a character in the 3D world and are making a place for the shadow character to get to.

This has a ton of possibility, just not the way it is.

really interesting concept...

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