Preview: Shadow Physics (Steve Swink, Scott Anderson)
One of the games demonstrated during the Experimental Gameplay Sessions at GDC 2009. (source)
"The player takes the role of a shadow, therefore, a 2D character, cast upon a wall that exists in a 3D world. Other shadow objects, cast on the wall by 3D objects, could be moved, and in turn move the real world objects."









Comments
Awesome concept, that has a lot of possibilities to make for a challenging game.
Posted by: savanex | April 26, 2009 6:38 PM
Great idea that is, it's hurting my head just thinking about how the game could work.
Oh, an aparantly its quite "tight" as well??
Posted by: DanDanger | April 26, 2009 6:51 PM
Nice concept. Although a very big step should be made to make a challenging game from this kind of sandbox. Also the guy at the side saying only 'ok' and 'sure' seemed was not so interested
Posted by: st0nefree | April 26, 2009 6:51 PM
THE WINNER IS YOU !
Posted by: demian naftali | April 26, 2009 6:56 PM
Wow, that seems pretty tight.
Posted by: Chetyre | April 26, 2009 7:56 PM
"At least a year or two off." Dang, that's one or two years of me anticipating for this game. Looking forward to it!
Posted by: Anonymous | April 26, 2009 8:55 PM
I submitted a similar concept for my ludology class a few months back. Let's hope my teacher doesn't I stole it from this game :D
Great concept. Awesome possibilities.
Posted by: Eric Diepeveen | April 26, 2009 10:17 PM
Really tight, dude.
Posted by: Andy Baio | April 26, 2009 10:45 PM
Tight!
Posted by: Anonymous | April 26, 2009 11:07 PM
The source site for this is an awesome site full of podcasts and interviews from indie devs. I've listened to just about all of it. Very worth checking out.
(I don't work for them or anything)
Posted by: Michael Todd | April 26, 2009 11:42 PM
This is an amazing concept! can't wait to see more.
Posted by: Dusan Vlahovic | April 27, 2009 2:33 AM
Really fantastic concept with amazing potential :)
Steve&Scott: GOOD LUCK! :D
Posted by: Kaworu | April 27, 2009 2:36 AM
Damn, great concept! I hope he will not get lazy and release it halfassed.
Posted by: Kraken | April 27, 2009 4:48 AM
I would've wanted to knock that guy out.
"Tight"
"Cool" "Oh nice" "Oh tight"
"OK" "OK" "Sure"
"Ah nice. That's tight dude."
"Oh wow." "Sure" "Sure." "OK"
XD
STFU and let the man talk, you're the interviewer :D
Posted by: Yougiedeggs | April 27, 2009 5:29 AM
This is teh hax.
Posted by: Jesse Gibbs | April 27, 2009 12:07 PM
More "tight" jokes please!
Really a great concept,. and looks to be working very well already,. so a year of polishing up some levels and art will very likely = roc!
Posted by: jph | April 27, 2009 2:00 PM
Very cool, this seems like a great concept!
Also, I noticed all of the rooms are square. If this is not a limitation of the code, you should think about using differently-shaped rooms or allowing the player to platform on shadows cast on the objects themselves.
Anyway, good luck on this project, it's looking fantastic.
Posted by: Andy Wolff | April 27, 2009 11:09 PM
Man, the more stuff like this I see, the more I'm really starting to think we're entering a new golden age for game development.
I can't wait to play this. It'll be just like I'm a little kid, playing with shadow puppets again. :)
Posted by: namuol | April 28, 2009 6:46 AM
I hope they fix it so that the light source isn't affected by direct input but by knocking like lamps over and whatnot. That would make the game much better.
Or, you play a character in the 3D world and are making a place for the shadow character to get to.
This has a ton of possibility, just not the way it is.
Posted by: Cymon | April 28, 2009 2:42 PM
really interesting concept...
Posted by: AuthenticKaizen | April 29, 2009 8:53 PM