Freeware Game Pick: Chaser (Shadestorm)
This is simply fantastic. Using the arrow keys, the aim of Chaser is to catch a small stick man who is running away from you through a black, grassy world of randomly placed trees, rocks and bushes.
Starting off slowly, you soon build up speed by collecting coins which your prey hurls around. The brilliant thing which really makes this game so much fun to play is the music which builds itself up and the feeling of sheer speed once your score gets to around 1000 points. Colliding with a rock or tree will send your little guy spinning and you'll have to start again.
I must admit after about 20 minutes of play, I still have no idea if you can win the damn thing - the most I managed to get was around 1400.
Chaser is a must-play. Download it now.









Comments
For some reason i cant move cept spin around
Posted by: Anonymous | May 31, 2009 6:52 PM
Have you tried both W and UP? Both will make him run
Posted by: Michael Rose | May 31, 2009 7:05 PM
fantastic little game.
so simple and smooth with nice tunes.
my best score so far was 2240.
more effects, more trees, greater speed...
i think this game which intend is to "induce a state of mind and mood" cannot be finished. ;-)
Posted by: AuthenticKaizen | May 31, 2009 7:42 PM
This is great. It could use some more work and the creator admits as much in the readme. I managed to pretty much break it by running around in a circle.
Posted by: Amdan | May 31, 2009 7:52 PM
WHO CREATED THIS GAME!!!!!????
its one of the best games i played
Posted by: Narzo | May 31, 2009 7:53 PM
There is an ending. Just remember that I meant for this to be an art game. I do feel like I spent an inordinate amount of time on the more traditional gameplay elements, which may make the meaning of the game a bit unclear. If you mess around with it though, you'll find it.
Posted by: Connor Carpenter | May 31, 2009 9:01 PM
So what's the ending to this one? It's also pretty frustrating because every time I bust 1000, It becomes impossible to see anything...
So ill just be running, and flowing through the game... and then bam... for no visible reason I'm done.
Posted by: Coded One | May 31, 2009 9:30 PM
I'm assuming the ending has to deal with points rather than actually catching the blue guy. I found out that you can "inch up" towards him by tapping up and down(which results into you "falling") over and over again. Very fun game on the other hand however.
Posted by: fish | May 31, 2009 9:41 PM
@fish,
Yeah, I was just messing around with what you mentioned... If you start running and then as SOON as you get the first 100 points, let go, you'll fall. I kept doing this till I was right behind the blue guy. However, as soon as you touch him, he just turns away to some random direction.
Unfortunately, if it's based on points, I'm not sure I'll ever get it. I'm starting to wonder if this is one of those cases where the developer plays their game so much during development, that when they play test it, they think it's easy due to all their practice. However, all other players will find it frustratingly hard.
At first I thought that couldn't be the case, but even 12 hours with a game can really change your skill level.
Posted by: Coded One | May 31, 2009 9:50 PM
The music is great and I didn't notice it was an art game at first. I still haven't beaten it because I always trip when rocks blend in with the stars once I'm at a faster pace (clouds)
Posted by: Anonymous | May 31, 2009 9:53 PM
From what Connor says, it sounds like winning has nothing to do with points. Has anyone tried walking away from him, or chasing then running in the opposite direction?
Posted by: Michael Rose | May 31, 2009 10:12 PM
@Anonymous,
Yeah I have that same problem. That's why I hope the ending isn't tied to points. If anyone's seen the ending, mind posting how to get to it?
Posted by: Coded One | May 31, 2009 10:12 PM
Hmm... I think I'll make this a 13 hour game and release a new version. I want to make sure it works with others like I wanted it to.
Posted by: Connor Carpenter | May 31, 2009 10:21 PM
Good to see that you're continuing progress!
We'd probably be better help if we knew the "win" conditions, but I'm sure you want us to find it ourselves...
And my main beef with the game (obstacles becoming harder to see the longer you play) is one of the main aspects of the game, hence the trippy visuals. However, maybe the faster you go, certain smaller obstacles will no longer hurt? So when I'm hauling ass at mach 4 that tiny rock won't send my combo spinning out of control.
Posted by: Coded One | May 31, 2009 11:40 PM
Running in the opposite direction is how you get to the ending. It seems if you've earned enough speed and get too far away, you automatically trip.
Posted by: David | May 31, 2009 11:44 PM
Oh wow... I just got the ending... Thanks David.
Now the message is much clearer.
Posted by: Coded One | May 31, 2009 11:48 PM
So, I uploaded a better, more obvious ending. Not much different. But I'm happy with it now.
Posted by: Connor | June 1, 2009 2:05 AM
Can we get a link to that new version Connor?
Posted by: Coded One | June 1, 2009 2:23 AM
yes the link has ceased working :(
Posted by: KaL | June 1, 2009 2:30 AM
Woops, sorry. Reuploaded. Thanks for letting me know. :)
Posted by: Connor | June 1, 2009 2:43 AM
What a fantastic game.
Posted by: mrpeach32 | June 1, 2009 4:35 AM
This was so simple yet effective. Thank you.
Posted by: Yang Wong | June 1, 2009 5:22 AM
Ha how interesting. I wrote a post on this a little over an hour ago but decided not to post it until after lunch. Then I come back, post, but then find the ending has been changed!
Nice to see the message is still intact. Though it has changed somewhat, it's far less ambiguous but much more positive.
Posted by: Yang Wong | June 1, 2009 5:27 AM
I noticed that if you hold DOWN or S at the beginning of the game, it counts as a trip, and you can't run at all after that.
Also, I tried running away from the blue man at 3,000+ points, but I just tripped and the camera panned back towards the blue man, but did not show him on screen. Am I missing something here?
Otherwise, it was a fantastic playthrough. The visuals really got confusing around 3,500 during my earlier session. Kept me on the edge of my seat. :)
Posted by: Michael | June 1, 2009 8:09 AM
Question: Do the little white pixel particles cause you to trip? because quite a few times at the very start I trip repeatedly till I inch away from some invisible thing that tripped me up.
Posted by: Mister Curtis | June 1, 2009 8:13 AM
whoa, found the ending!
(((((SPOILER))))))
so not chasing is how you win?
Posted by: Mister Curtis | June 1, 2009 8:16 AM
1492!!
Posted by: Naufr4g0 | June 1, 2009 10:33 PM
You can also just run in circles and your score will still go up.
Posted by: MrPocolo | June 2, 2009 11:24 AM
Sooo....what exactly is the message of the game considering it's an art game? The song while chasing the blue sounds upbeat and nice while the other song sounds sort of melancholic and somewhat depressing.
Posted by: Anonymous | June 2, 2009 10:09 PM
Not so much a message as a mood; its mostly a therepeutic autobiographical kinda thing. That means the "message" hasnt been fully written yet! Sequel?
Posted by: Shadestorm | June 3, 2009 7:37 AM
Amazing. I only tried this a couple of times. Support for analog controllers could make the basic gameplay super smooth!
Posted by: rollendorf | June 4, 2009 10:29 AM
There is a way to win. And it's beautiful if you think about it. It's a lot like real life.
But, yeah, sometimes the person you're chasing isn't reall the best person for you.
Posted by: CommanderHate | June 8, 2009 4:39 AM
"sometimes the person you're chasing isn't really the best person for you."
-Commander Hate
Posted by: Jazmeister | June 14, 2009 5:58 AM
Personally, I think the message is that it's more fun to chase something and when you catch it, the fun is over
Posted by: Spdeey | June 23, 2009 1:51 AM
I liked the music when you're chasing the blue thing, so I made my guy run in circles and alt tabbed out. This keeps the happy music playing, and my current score is 6590.
Posted by: Molath | June 24, 2009 7:11 PM