Freeware Game Pick: Dad Would Be Proud (David Scatliffe)
Dad Would Be Proud is a short one-screen platformer consisting of only a handful of levels, centered around a gimmick that would be used repeatedly by the player so that they could reach the exit located on the other side of each room. Objects and traps are introduced at a steady pace as to not overwhelm the player with too many confusing elements, but your dependency on the time manipulation ability will make it seemingly difficult to complete a stage without this particular trait.










Comments
It's a nice game, but I don't get the point of the slowdown gimmick. You just end up holding X the entire time.
Posted by: Anonymous | May 9, 2009 1:41 PM
Awesome name! Everything else is a little meh. Hit detection on those spikes is WAY bigger than it looks like it should be.
Posted by: Quetz | May 9, 2009 2:30 PM
Yeah...you end up having to hold down X for every level, and the last level goes "gotcha!".
The ending was highly unsatisfying :/
Posted by: Chetyre | May 9, 2009 5:54 PM
You're right, Quetz. It's very frustrating, even in slow motion.
Posted by: Creamy | May 10, 2009 1:22 AM
Whats the point of a X button if you have to hold it all the time, might as well make it the standard speed. if there was a time limit to hold it or some "blue areas" that the X didn't work it should be ok to have it.
Or maybe some moving itens that should not be affected by speed.
Anyway, in general the game wasn't very good
Posted by: Anonymous | May 10, 2009 4:58 AM
@Anonymous: I added the slow down gimmick in the game because my friends thought the game was too hard. The levels were never really centered around this mechanic, it is simply just a coincidence.
Posted by: David | May 10, 2009 9:03 AM
@David: So you added the slowdown gimmick because the default speed was too fast... Why not just change the default speed instead of having one hold down x the entire time?
Posted by: Anonymous | May 11, 2009 3:10 AM
If he did that, then the last level wouldn't make much sense, would it?
Posted by: Anonymous | May 11, 2009 3:29 AM
Well, If it makes you guys feel any better, I've been working on an update to the game, with a limit to the slo-mo, as well as some more stages. Thank you for your input on the game, and I hope you'll like the update when it comes out.
Posted by: David | May 11, 2009 9:25 AM
It wasn't a BAD game, its just it was really hard, even with the slow-mo.
Also, I prefer scrolling platformers. The music was cool when it slowed down. And there was a geoffrey the fly thing going there when you died, which I kinda liked.
Posted by: Nero | May 12, 2009 12:00 AM