[Register now for the 12th Independent Games Festival and 4th Indie Games Summit at Game Developers Conference 2010 in San Francisco - March 9-13, 2010.]

« Zeno Clash Coming to Xbox 360? | Main | Preview: VVVVVVVV (Terry Cavanagh) »

Wednesday, June 10, 2009


Little Wheel is a point-and-click adventure game which tells the story of a community of robots who had their power shut down due to a minor mishap. By chance a guard robot was brought back to life after getting struck by lightning, and it is up to the player to assist our mechanical friend as it tries to restore power back to the city.

Cutscenes are well-animated, puzzles are easy enough to solve without referring to a walkthrough, and all hot spots are marked clearly with either a gray or white circle. The only real fault to be found here is the length of the game, but even that is possibly down to how entertaining it is to play from start to end.

Comments

a short, fun game
thanks for posting

i like the graphics but need some useless stuff to play in each level

Great music, animation and art style. Loved the gameplay too, very intuitive.

took forever to load, but well worth the wait.
Beautiful animation style, and snazzy music. Fun gameplay, though a little short.

Pretty fun, I like the gray circles around the click-able objects. My main frustration with most point and click games is that I have no idea what's art, and what's an interactive object.

However, another really fun element of point and click games is that you have to experiment, this games puzzles are pretty straight forward and require little tinkering.

Still a really great game, I enjoyed it.

I loved the style and the animation. I wish it was a little longer/harder though.

Wonderful. While it's pretty short, and not exactly a puzzle game (more an interactive cartoon, no real puzzle), it's well worth it. Great animation!

Anyone know how they did the "pseudo-3d" look?

For example, when the crane rotates, it's obviously done in 3D and then put into flash.

Anyone know the tools they used?

Marvellous.

Pure fun.

Grey circles over everything? Easy mode.

Wonderful game. Although it is very shot and easy, I agreed with Coded One - prompts for point-and-click adventure game is a genius decision! With this it is possible to play and recieve pleasure from such kind of games.

That was fun and great looking. Perfect for a short break. Thanks for posting about it!

Randy, for the size of the flash my guess is that it was pre-renderized then the video put on the flash, but there is tools to put 3D on flash, i don't know the name of any, but if you ask on newgrounds forum i think you get some answers.

are you people serious? what was fun about this game??

It had amazing grafics but it definitely wasn't fun to play.

painfully linear trial and error gameplay.

Yes, we are serious. And aren't most adventure games trial and error anyway?

Fun factor is subjective.

yes, but normally I can see what people mean when they say a game is fun even though I don't enjoy it. but with this game I have no clue what you mean when you say it was fun. there was no challenge at all in this game,, nothing to think about and no skill involved at all. usually you need one of those two elements in an adventure game to make it fun, a challenge of any sort. but this was nothing but a good looking click fest

for me, it was fun, the same way a cartoon short is fun. more control than watching tv, less control than most games

justaway, are you serious? You have such a boring life that you have to come to a inde blog and criticize the taste of people around a game?

So, fun = challenge? Michaёl Samyn would disagree.

As would I. You get enough challenge in real life anyways (unless you've got a really boring life).

although fun is subjective I like to belive that there are some common denominators. or else what would be the point of ever reviewing games.

my problem here is that this is one of the only times that so many people have had the same opinion that lies totally out of my understanding.

I would like to enjoy this game cause it looks so damn nice but when I was playing it it just felt like work and I want someone to help me understand how to view these kinds of games so I might enjoy them in the future :)

This is art, not science. There is nothing to understand. If you find it boring is ok, if you find it fun, is also ok.

The point of reviewing games is to hear different opinions, not to achieve an universal truth.

It's OK if this game made you feel like work. The question is: which ones didn't, and why?

Also I agree that reviewing games is a useless activity only serving to make some slackers feel less useless at the expense of other slackers.

If fun = challenge, then I guess comedy movies wouldn't be any fun for me, cause I don't find them challenging (unless they're deep, which they seldomly are).

So, to me a movie can be fun without being challenging. Why shouldn't the same apply to games?

Huge fan of this game. My enjoyment came from playing such a wonderfully designed concept. I hope the author would make more!

Wonderful. This is not a game, this is a pure art. Excellent. Bravissimi.

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog [Twitter / RSS feed] compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © 2010 Think Services