[Register now for the 12th Independent Games Festival and 4th Indie Games Summit at Game Developers Conference 2010 in San Francisco - March 9-13, 2010.]

« Freeware Game Pick: Succor (Sean Barrett) | Main | Review: Time Gentlemen, Please! (Zombie Cow Studios) »

Tuesday, June 30, 2009


Queens is a small 2D platformer created by noonat in under three days for a mini Ludum Dare contest, made possible with the help of Adam Atomic's flixel framework and tutorial resources.

The game isn't particularly long or difficult, and you won't be spending more than fifteen minutes or so to complete the entire adventure. (source: auntie pixelante)


Comments

Nice, but too annoying for me.

frustrating game

:-/

Bugging at the first moving platform...

Sorry but this is hard as hell. You have to memorize every unfair situation. Bad game :(

@Garf, it would be pretty annoying, if the entire game wasn't like five screens long, with only three of the screens holding any danger.

Yeah... It's frustrating at first but the length is just pitiful.

What ever happened to hardcore Megaman difficulty anyway?

nice game
5 minute killer, but I really liked it
GO QUEEN MARSILIA! YOU CAN DO I- *crushed by spike* ...ok
GO QUEEN VIVANE! YOU'RE THE O- *falls to her death*
GO QUEEN UGOBALDE! SHOW THAT FAGG- *arrows*

Really enjoyed that for some reason :).

Yeah the random names and look of the queen was awesome.

So many died so one could live :'(

Sorry you're having trouble to get past it. The game has a few subtle changes that happen when you're dying to make things easier, but apparently not enough of them. :(

However, as James said, there ARE only 4 screens to the game and only the first 2 have any real danger of killing you.

On the subject of length, I would have loved to do more, but to be fair it was a weekend competition and... flixel doesn't have a level editor. All of these levels were created by manually typing in a bunch of coordinates for blocks (which is the main reason I went over in time).

In spite of that, flixel was amazing and I definitely want to create more stuff with it... the fact that I could do something like this with it after a year of not using AS3 and never having seen the library speaks volumes.

Whoever found this exacerbatingly difficult: You suck pretty hard at video games.

I really wanted to like this game because of some of its charm. I especially liked the different queens' names. However it's just too punishing to have to restart from the beginning each time, especially when you sometimes aren't even sure what killed you... Would have been better if it reset at each room instead of the whole game.

"especially when you sometimes aren't even sure what killed you... "

What, were the stalactites crushing you too subtle? :/

This is a lovely little game. I love the pixel art, color palette, and especially the theme. I cannot find a more charming idea around that theme constraint. Good job!

Also, I would agree with the comment about how frustrating it is to restart from the beginning, but I changed my mind when I learned how short it is. I gave up even if I was extremely curious about what's next. Then I read it was so short so I went back to get past those few challenges.

Spoiler! It seems like it's ALMOST possible to get past those crushing blocks without stopping the cogs. Is there possibly a secret ending if you do? I've tried tons of times, gotten past a few blocks but I'm taking a break for now.

Quetz: no.

This game was great, mofos. If you can't handle staring over on a previous screen you should stick to yer xbox. I commend it's author for a slick lil timewaster

I liked the game personally, even if it was short!

Entering the coordinate for all block look like a severe pain in the ass. That alone convince me to not use flixel.

Good luck in your next project!

This is a great little game. Wonderful premise, charming art style, and an appreciable difficulty. The naysayers can retreat back to Halo or World of Warcraft or whatever other tripe is feeding their soft and sensitive egos. Games used to be hard, damnit; they should be again.

I have no complaints about the length, given the context, but I'd love to play more.

It was great! I almost gave up, decided to play one more queen before stopping, and ended up beating the game. Really cool little story. Getting a new queen each time had an interesting psychological effect. Even though I had 'infinite lives,' each death still had significance because it was the only try for that particular queen. I really felt sorry that I couldn't get her through safely. Nice work!

really enjoyed this game. have no idea what people meant by "too hard" took me 4 minutes to beat it.

finally completed it, I suck at games though. It IS a cool little 5-min kinda game :)

It is fun and sad to hear comments like "The naysayers can retreat back to Halo or World of Warcraft".

Hard and annoying are different things. Comparing a 2 day indie game with a classic like Megaman?.

Also, the ones who found the game "hard" maybe beat it faster than the others.

That said, I am looking forward noonat's work :).

it was fun, i liked the graphics.

Zanzibar: And what exactly is wrong with Halo?

I really, really liked this game. I think it's a very clever solution to the inherent lack of realism that happens when a protagonist has infinitely many lives (or continues, or even the ubiquitous 3 lives)

However, I felt strangely detached as a result of this particular solution. While I did want to beat the game, I also found myself blaming the queens themselves for my failures. (Parise in particular was a big flop.)

Oh noonat. Soooo clever. I hate you ;)
I always tried to walk through the stomping blocks... but actually you don't need to!!! GRRRRRR

Anyways finally finished it and really... it needs a better ending ;)

I personally feel that showing what happens after the fade out would cheapen it. Walking away is what matters in the ending, in the context of the theme.

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog [Twitter / RSS feed] compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © 2010 Think Services