Browser Game Pick: vel.shock(α) (Fandry Indrayadi)
Another entry for the Gamejolt 'Shocking' Contest, vel.shock(α) (or 'vel dot shock alpha') is all about using the enemy's fire against them. Turrets pop up all over the screen and it's your job to send out shockwaves by clicking the mouse button to bounce their missiles straight back at them.
It all starts off relatively easy but gradually gets pretty intense as more and more turrets are added. Over time your ship levels up, granting more health and allowing the shockwave to be sent out more often.
Although the game gets quite repetitive quickly, it's really nicely made, from the graphical style to the general feel of the controls and the leveling up system. Definitely worth a play over at Gamejolt.









Comments
Rayhound anyone?
Posted by: x_x | June 20, 2009 1:17 PM
Yeah... Rayohound indeed!
Posted by: Gurbs | June 20, 2009 6:19 PM
It's really similar to "RayHound" but without such complex and smooth mechanics.
Posted by: drugon | June 21, 2009 11:33 AM
rayhound inspired, indeed, lol...
but instead catch-and-throw (and that dashy thing), i want player to actually 'bounce' the bullets, more type of turrets, and more bullet-hellish...
so... yeah, you might call it 'my version of rayhound' if you want to ._.
Posted by: Fandrey | June 21, 2009 12:11 PM