New Demo for The Underside
An updated demo for Arthur Lee's The Underside is now available for download. New areas and items previewed in the last gameplay video posted are all accessible in this release, with more than double the number of locations to explore and a couple of surprises to be found as well. (source)










Comments
Ohmygoshyes!
Posted by: King Nope | June 29, 2009 1:52 PM
I didn't know Cave Story was still in active development. Cool!
Posted by: JankyTown | June 29, 2009 3:01 PM
The most promising mod from the cave story community.
Posted by: Anonymous | June 29, 2009 3:55 PM
"I didn't know Cave Story was still in active development."
I loled
seriously though, bout damn time. the music emulation guitar hero thing was cool but this is much more awesome
Posted by: Anonymous | June 29, 2009 4:15 PM
Oh come on, the Cave Story joke was getting old years ago.
It's an awesome game (well, demo)! My only problem with it is that the HUD sometimes obscures important things, and I got a bug after playing for a while (right after getting the bazooka) where the entire game slowed down to a crawl and I had to quit. Speech was around two characters per second. But apart from those things, I love it.
Posted by: Anonymous | June 29, 2009 4:26 PM
I forgot this game even existed! The demo, at least. Good to hear some news about it. Is there any full release date set yet, or is it one of those "It will be done when it's done" things?
Posted by: Anonymous | June 29, 2009 4:49 PM
Is that the monkey from Mother 3?
Posted by: Secret Admirer | June 29, 2009 6:07 PM
This demo seems to be acting glitchy. Half of the time I get a string error once I jump past the mole that causes me to run to the right no matter what. The other half has the game crash as soon as I try to enter the first door on the stage. It looks fun, but these problems have me worried...
Posted by: Anonymous | June 29, 2009 6:45 PM
I'm happy to hear that this is still going strong :)
Posted by: Anonymous | June 29, 2009 6:54 PM
Great news!
I mean, maybe it is because it reminds a little too much of Cave Story (being one of if not the best game I've ever played), but so what?
I just love the graphics style and gameplay...
Posted by: XSportSeeker | June 29, 2009 7:06 PM
Did anyone else bothered by how the game's dialogue bits took their sweet time rolling out. A fair amount of people to talk to with a fair amount of slow dialogue is making this a little too tedious for me. Get your metal gear out of my cavestory/metroid hybrid!
Posted by: Ben | June 29, 2009 7:31 PM
I thought the way the dialogue was displayed with the pauses was great, for the first run. I think I would like an option to skip the dialogue later.
Posted by: Anonymous | June 29, 2009 11:09 PM
[i]Posted by Anonymous:
seriously though, bout damn time. the music emulation guitar hero thing was cool but this is much more awesome[/i]
What music emulation guitar hero thing? Got a link?
Posted by: Willzyx | June 30, 2009 3:03 AM
http://www.insignificantstudios.com/8bitarhero/
It was for his school project as i understand. looked pretty cool. i dont remember if he was going to release it to the public or not
Posted by: Anonymous | June 30, 2009 3:21 AM
"Oh come on, the Cave Story joke was getting old years ago."
That's because it still looks like a blatant rip-off of Cave Story. It's not even really a joke. If they're tired of that joke then they can come up with their own art.
Posted by: Glorax | June 30, 2009 3:27 AM
Wow, I was actually just thinking about this game the other day and wondering what happened to it.
Posted by: Chetyre | June 30, 2009 4:04 AM
I'll agree that it looks similar to Cave Story, especially in style. But the monsters, characters, and many parts of the environment are of things that were never in Cave Story. The big problem I see is that some of the ground, stone blocks, and pipes scream lifted from Cave Story that the unique sprites and elements fade off. If those were changed, I feel that the unfair comparison could be lessened.
Posted by: Anonymous | June 30, 2009 4:05 AM
I don't care if this is a Cave Story clone. I sincerely believe that The Underside has enough merit to stand on it own as being a great game. This is exciting news! I for one can't wait for a full game release!
Posted by: Yohko86 | June 30, 2009 5:07 AM
I like it fine, but please for the love of Cthulhu add a button that allows you to skip ALL text, it gets tiring if you click to read/talk to someone again by accident and have to click through it all again.
Posted by: Anonymous | June 30, 2009 5:25 AM
Agreed with the others that the immediate text skip is DESPERATELY needed.
The ideal solution would be to instantly show all text in the current bubble with a button press (also skips pauses), and skip to the next message with the second press of the same button.
Posted by: Anonymous | June 30, 2009 6:52 AM
Also, I don't know why X selects things outside the inventory (like in dialogue choices) but Z selects things inside it. Odd.
Posted by: Anonymous | June 30, 2009 6:54 AM
People, lay off the "Cave Story copycat" thing. Pixel played TU and praised it (although he said it was a bit on the hard side), so stop complaining.
Posted by: Anonymous | June 30, 2009 11:24 AM
a third patch has been uploaded -- you can either download the full package or just the patch. it adds a way to show all the text in the current bubble, as well as a bunch of fixes and various improvements.
Posted by: Mr. Podunkian | June 30, 2009 11:55 AM
Error
Cannot load pxplay.mfx. This object might need an external program or library not yet installed.
Any suggestions?
Posted by: BigBossSNK | June 30, 2009 2:02 PM
Tried playing the Buddy's Nightmare mod, but couldn't get past the point where you had to "fly" over the spikes via the help of the machine gun.
I was able to fly to the RIGHT, but apparently when I pressed shoot, down and LEFT, my PC didn't seem to register it and I'd just be shooting down.
Any idea on what could be done to fix this? (I highly assume it's a problem on my end, not The Underside's)
Posted by: monkey | June 30, 2009 2:34 PM
Sorry monkey, I think that's an issue with your keyboard. The only solution I know of it to get a keyboard that doesn't suffer from this issue, or map the arrow keys to different keys that don't cause this problem.
Sadly a lot of keyboards are like this...
Posted by: Sergio | June 30, 2009 3:23 PM
Okay, thanks for letting me know. : )
Posted by: monkey | June 30, 2009 4:00 PM
My keyboard has the same problem (which makes some bosses in Cave Story near impossible).
This game would've been great if it just did'nt keep freezing on me.
Posted by: Chainsawkitten | June 30, 2009 8:05 PM
Glitch at Boopee. Randomly, your character will go full-force either left or right and will not stop under any circumstances. Only solution is to exit the game.
Posted by: Emanon | June 30, 2009 9:26 PM
BigBossSNK: someone said that downloading and installing msvcr71.dll either to the TU directory or your windows system directory fixes the issue.
Posted by: Mr. Podunkian | July 1, 2009 12:44 AM
I. Want. This. Game. So. Badly. The dialogue in this game is spectacular, and the action is leagues beyond Cave Story, which is a good thing, because it looks like Cave Story but it is NOT Cave Story. Arthur, way to go. Er, way to be going.
Posted by: Jamey | July 1, 2009 5:01 AM
"it adds a way to show all the text in the current bubble"
Hey! Thanks a lot! That's way better! Much appreciated!
Posted by: Anonymous | July 1, 2009 5:06 AM
I have a similar problem to what someone else posted earlier:
When I try to exit through the door on the first stage (just after you talk to the mole) the game crashes. Everytime. :-(
Posted by: KenNZ | July 1, 2009 7:28 AM
The game looks and plays a lot like Cave Story.
THIS IS NOT A BAD THING.
Posted by: Pseudo | July 1, 2009 9:20 AM
Having now gotten the game to run by following instructions... Did Vista compatibilty get broken with this release?
Here I was thinking the big, bright red "Vista users: Run game in Win 95 mode" was for the mod loader...
I know that sounds dumb but I guess that's because the game used to work in Vista, but not the mod loader... what happened?
Posted by: KenNZ | July 1, 2009 9:53 AM
One word: plagiarism.
Posted by: Anonymous | July 1, 2009 11:06 AM
One word: parody.
Why dont any of you get that? The game is full of humor, and it makes a lot of fun of cave story to. (The guy with the face so big he cant get out of his house for instance)
It's filled with a lot of in-jokes to like johnny five-aces to.
Posted by: Captain_Duck | July 1, 2009 6:06 PM
So what if it merely resembles Cave Story? Cave Story is one of the games that inspired Arthur to make this masterpiece. If you've actually tried it, you will fine that TU's way of gameplay is completely different from Cave Story. Nevertheless, I praise this game to be a success and to be completed in the near future.
Posted by: OTM | July 2, 2009 3:53 AM
I honestly think it has less resemblance to Cave Story in terms of the general tone of the game than it does to the likes of Earthbound. (Or for the purists, the Mother series.)
Posted by: FloydianSlip | July 2, 2009 7:36 AM
The pace is different, The gameplay. The art is somewhat similar, The text is similar (they both use words!)
No, seriously, if you don't like it, give us a break already, we don't care why.
I'd say it's good though a bit confusing sometimes as you might to guess your way through levels: may go a greater loop and barely make it, to discover that you did that for nothing (not rewarding in the slightest way). And yes, some places are hard. Very hard. And it breaks the flow, sometimes. Actually, for these, they could use some Cave Story :)
Posted by: Kidna | July 2, 2009 10:37 AM
I think the problem is that people are making assumptions. It looked to me like a Cave Story ripoff, but once I actually played it it was painfully obvious that uses elements from Cave Story, along with many other games, more as a joke than anything else. It's like the Scary Movie of indie games, except it's funny.
If anyone is avoiding playing this game because they think it looks uninspired and unoriginal, don't.
Posted by: Anonymous | July 2, 2009 3:12 PM
There is no peace in art.
Posted by: NW | July 2, 2009 11:15 PM
Just wanted to second what quite a few people have already said:
If you're avoiding this 'cause you think it's a Cave Story ripoff, you're really missing out.
This is a really intelligent game, full of humor and great platforming action.
Really looking forward to the full version!
Posted by: Schönbeck | July 3, 2009 8:57 AM