Browser Game Pick: Seven (Makibishi Inc.)
Seven is a short physics-based puzzler created by the developers of the popular adventure game Makibishi Comic, in which your quest is to restore balance to a strange planet by travelling to each of the seven stages and retrieving the stars found within.
Players can access the helpful hint feature by pressing the H key at any time, or restart a level by using the R key after an unsuccessful attempt at solving a puzzle. You are allowed to play the stages in any order you like, although one of the puzzles can only be solved with the use of a particular item from another level. (source)










Comments
I tried this game and the most painful part of it was 4 minutes to load a 30 second level. Does that seem right? I made it to level 4 that way before I decided to just stop.
Posted by: Joe Larson | July 27, 2009 3:08 PM
I'm at the last level. Had $150. Three tries and I'm out of money. There's only one lvl. where you can get some money, which I can't play again... I'm screwed, can't finish the game because of that.
Posted by: Anonymous | July 27, 2009 3:55 PM
Loading Screens: The Game.
Posted by: Cheater | July 27, 2009 8:18 PM
Yeah, I wish you could redo levels, especially the Money one. That, and the games LOOOOADING screens, are the main flaws.
And I'm not going to redo the whole game just because I lost that last level.
Posted by: Coded One | July 27, 2009 9:22 PM
They probably should have made this game harder to control. As it is, it's almost playable.
Posted by: Neddo | July 27, 2009 9:40 PM
What's with stage 6?
I climb up (down) as far as I can go and there's an impossible gap to a moving block. If I could land on that big green one to the bottom (top)left it looks like there might be a way to climb up (down) from there, but it's far beyond my jump reach.
Posted by: 9572AD | July 27, 2009 9:42 PM
I personally didn't mind the loading.
But that was mainly because there was hardly any for me.
I guess on my play through I got lucky since on that last level I had $800.
Posted by: Croakers | July 27, 2009 11:19 PM
Excellent game. Very stylish, and of course katamari-like artistic concept.
Posted by: Lucaz | July 28, 2009 12:38 AM
stage 6 is frustrating, you have to climb until the green block , jump on the left to land on the block on the left side , then you will be able to jump up to the disappearing blocks and where the moving block is... you can'T land on that block btw, you will just slide off and fall down ( up )
Posted by: mots | July 28, 2009 3:39 AM
Yep, level 6 was frustrating. While I found the game very good, the physics' collision detection and response are very buggy.
Posted by: Lucaz | July 28, 2009 4:26 AM
This game is so openly terrible that you almost have to wonder if it's a joke on the player.
From the godawful sound effects and the barely passable puzzles, to an outright broken level...this is one of the worst games I've ever played.
Posted by: Chris | August 2, 2009 1:07 AM