[Register now for the 12th Independent Games Festival and 4th Indie Games Summit at Game Developers Conference 2010 in San Francisco - March 9-13, 2010.]

« Indie Games Summit @ GDC Austin Adds Lectures, Early Reg. Deadline Today | Main | TGS' 'Sense Of Wonder Night' Indie Mini-Fest Deadline This Sunday »

Thursday, August 13, 2009

cube.JPG

Cube Colossus is a lovingly polished shmup created by Fandrey and Azrael (who have recently formed a dev team together called Lucidrine). It tells the story of a girl's search for her twin sister, battling her way through hordes of killer Cubes.

Developed over the course of 8 months, it's a great piece of work. The ship is controlled via the mouse, with aiming automatically positioned (although small adjustments can be made using the WASD keys). It has all the makings of a classic space shooter - dozens of levels, tons of upgrades and a silly little story to go with it. If only the dialogue wasn't so broken, this would be a nigh on perfect shooter in my opinion.

Give it a go at Newgrounds, but just be aware - it could well eat a couple of hours of your life. I know it gobbled mine down.

Comments

Fairly fun game as an arena shooter itself with the numerous upgrades and such. However, so many flaws.

1) The enemies sometimes spawned over you.
2) The controls sucked. There were so many times I clicked outside because I had to stop shooting to "reload". The "danmaku" parts during bosses were a welcomed trend to arena shooters, but dodging via the mouse is harder than keyboard, at least in my experience.
3) I found everything but the laser to be a useless weapon. All other weapon's DPS is just too low.

Nice design and graphics, the control scheme is a little hard getting used to though.

Also, the in-between rounds menu feels a little cluttered.

It took me a while to find out the buttons and options I had on the Workshop.

But a nice game anyways...

Very pretty game, awesome presentation and music, but their are quite a few points that prevent me from really enjoying this game:

1. The controls are somewhat cumbersome. If you use mouse control in a topdown shooter or shmup, you need full screen, otherwise you keep having moment that you either don't shoot, move or both, because you accidentally click outside the screen.

2. Also, it might be me, but everything is written / shown so extremely small, it hurts my eyes to read. The HUD is useless to me as every second I try to guage my stats I have to switch my attention. This might help with the beforementioned full screen and some more visual clues, like put the HP below the ship, make the pointer arrow change color depending on your weapon heating up/ cooling down so you have more feel how that develops.

3. The WASD keys ellude me. I finally just keep bashing on the W key to keep fixed on the nearest target, but I really didn't understand how to use them properly. Perhaps a more extensive explanation on WASD usage would be nice.

4. The workshop should have been mentioned after the first level. I didn't know about it until I saw XSport's comment.

5. The dialogue has quite some Engrish issues such as "No respond...". I don't know if this was done on purpose, but personally I found it detracting and a departure from the presentation quality.

Anyhoo, had some fun with it, great work!

"3. The WASD keys ellude me. I finally just keep bashing on the W key to keep fixed on the nearest target, but I really didn't understand how to use them properly. Perhaps a more extensive explanation on WASD usage would be nice."

W: Locks on to the closest enemy.
A/D: Offsets your targetting of the locked on enemy to the left or right. Basically, when you're locked on to something you're firing directly at it, but if the enemy is moving at all perpindicular to you, then you're going to most likely miss (unless you're using that spread weapon). Using A and D let you adjust how much you lead the targetted enemy.

S: Resets the amount that you're leading the enemy.

Thanks for the critiques, i'll consider it for the next game...

About the engrish issue, it didn't done by purpose. I'm sorry but here in most of Asian country, english isn't the first language. I've tried as best as i can but my grammar sucks... I'm still a highschooler and i only learn english from school & games (rarely use it in real life). I don't want to hire translator because i want to improve my english, so i hope you understand my situation >_

I really enjoyed it. Thanks a lot for sharing this with us!

I love this game. I do. Currently I'm stuck at the final boss (act 20) and kinda quit earlier because I got so frustrated that there's a second form to the boss after getting rid of 600k+ hp on the first form. But I think I will go back to this in a bit.

Can you like post something about how to unlock all the weapons... I'm sure it will help with the reviews=)

I was wondering the same.
But I unlocked the SP/BE-X "AXIA" when i reached Energy LVL 99

Post a comment


Are you an indie creator wanting to advertise on IndieGames.com?

Please contact us for more information.

IndieGames.com's weblog [Twitter / RSS feed] compiles information and reviews on the world of independent games, as part of:

IndieGames.com is operated by Think Services, which also runs:


The Independent Games Festival and Summit, which takes place at GDC every year, are celebrating their 11th anniversary as the premier festival for independent gaming.
IndieGames.com Copyright © 2010 Think Services